I’ve been a player for decades now and the same rants came around when it went to 2.0 and 3.0 and 3.5. The same money grab histrionics and flailing of arms.
3.0 came out in 2000 and 3.5 in 2003. It’s been five years. Do you think that with the millions of games that have happened in those five years that maybe, just maybe been able to suss out improvements in the product?
People are upset that you have to spend $150 every five years on a hobby that gives thousands of hours of fun in that time? That’s insane. How much do you spend on Starbucks every year? Roleplaying is among the cheapest most fulfilling hobbies around. Find me anything except hiking that is as fun and as cheap.
The classes are broken in 3.x. I’m sorry if your favorite character is a combat powerhouse now. It isn’t good game design to have one character oodles better than everyone else, while another is useless most of the time and on his best day is as tough as the cleric. The combat system is lightyears beyond 2.0, but it kept too much of the old stuff to appease the “no-changes, evar!” crowd.
The proposed differences in 4.0 are very exciting to me. As a GM, I want the players to be able to have action movie style heroics and not be mired down in a long useless combat. Do you like resolving fireball damage against 17 mixed enemies on a battlefield? If so, why?
In no order:
Saving throws now being static numbers, will speed combat significantly. This is a good thing.
Fighters being “sticky”, meaning they can deny movement across the battlefield. They can protect an ally so that if an foe ignores the fighter and attacks his charge, the fighter can smack him. That’s good design. It’ incorporates the “Agro” principle of MMORPGs and puts it in an elegant and refined system that doesn’t make anyone do anything they don’t want to. They fighter doesn’t have some silly ability to make others attack him, he just makes it cost something to attack anyone else. That’s beautiful.
The ability for all classes to take a “second wind” that will hea" themselves. That’s awesome. It’s heroic. John McClaine did it, and now you, Thorgar Ironshanks can do the same. Pick yourself up and save the princess, they haven’t defeated you yet!
The view that everyone is supposed to be good in a fight. Everyone has a job. There are different ways to do it.
I love the simplified skill system as used in the new Star Wars game. It lets characters get to the business of adventuring and not obsess over whether so and so is a cross class skill.
Unified Base Attack Bonuses and Saves and Defenses. In the current incarnation, everyone is pretty much the same at first level and the differences get out of whack at higher levels. Every tried to play a 35th level character? It doesn’t work. Now the classes, races, and decisions the player makes crafting the character define the differences. And 15 levels from now they will have the same relative abilities, they’ll just be tougher on an absolute scale. That’s awesome!
Special Abilities are changed to At Will, Per Encounter and Per Day. Simple and elegant.
There are a lot more, but I have to get back to work.
Look, if you hate a role-playing decision they’ve made, fine. But you can change that. No one can tell a GM how to run his world. But as far as a pre-packaged system goes, 4th is looking very promising.
And to the dude playing 1st edition… how the heck did you find a group? 