Dungeons and Dragons trivia!

Inspired in part by this thread, let’s have a D&D trivia contest! Well, not so much a contest, just us asking each other questions.

The rules are like most of the trivia things we do here. I start with a question, first to answer then posts a new question. Yes, this results in double replies, and people with wrong answers giving questions, but it’s the only way to really do it, so oh well. The catagories are anything, from the rules of the game (from original D&D up to the current 3.5), to the campaign worlds, to even the novels. Though I suspect if you ask some random question about an unpoopular Spelljammer novel (was there ever a popularSpelljammer novel?) you might not get an answer.
OK, I’ll start it off with something easy, so here goes:

What egomaniacal madman became a God after the Time of Troubles in the Forgotten Realms setting?

Meh, I’ve been playing only in my original world since before Forgotten Realms was published, can I ask questions about Garabek? :smiley:

Wouldn’t that be Cyric, who became God of Death? I’m not sure how much of a madman he really was. Egomaniacal, sure.

Here’s one for DM’s: What standard weapon combo is used by the 3.5 edition Balor?

Longsword and Whip. Which, I might add, should incur a -4 two-weapon fighting penalty, since neither are light weapons.
True or False: By the RAW, a disentegrate spell can kill a troll.

RAW?

Rules As Written, if I’m not mistaken. But 3.5 isn’t my thing.

Rules as Written.

And, no, by a srict interpretation of the RAW, Disintegrate cannot do real damage to a Troll, and thus cannot kill it.

Name, in order, all of the Gods of Death from the Forgotten Realms.

Okay, here’s a real blast-from-the-past:

In Unearthed Arcana, which of the Cavalier’s abilities could “exceptional” (percentile-dice-like) numbers after them as they progressed in level?

Okay, here’s a real blast-from-the-past:

In Unearthed Arcana, which of the Cavalier’s six character-abilities could have “exceptional” (percentile-dice-like) numbers after them as they progressed in level, e.g. “18/54”?

Woops, sorry, I forgot that 3.5th Edition has a book called Unearthed Arcana in it, too.

I was specifically referring to the Unearthed Arcana that came out in the mid-1980s, before 2nd Edition AD&D.

You also forgot to answer a question. :wink:

Str, Dex, and Con. On page 15.
How far can an undead light warhorse travel in 24 hours?

Jergal, Myrkul, Cyric, Kelemevor

In D&D’s Immortal Ruleset, what special attack do prime material creatures from the 3rd, 4th, and 5th dimensions have on creatures from the 1st, 2nd, and 3rd dimensions, and vice versa?

And, actually, those are the gods of the dead. If you’re looking for gods of death, it’s Moander, Jergal, Bhaal, Cyric.

Since I went to the effort of doing the calculation, I’ll robertliguori’s question, but leave Captain Amazining’s out there. (Since I don’t know the answer.)

Under 3.5 rules, assuming a light-medium load, an undead light warhorse, moving all out, can cover just over 837 miles in a 24 hour period. A living light warhorse can cover about 279 without trouble, or a bit more than 558 if pushed, but that would, IMO, probably kill the horse.

And Cap, I was thinking of the first set. Although I AM well-versed enough in FR cosmology to know the difference, I blanked on it when I was writing the question.

A skeletal warhorse can run at 4x its base speed (60’), and can do so all day long. 240 feet per round is 2400 feet per minute, or 144,000 feet per hour, or 3,456,000 feet per day, and 3456000/5280 = 654.55 miles, by my calculations. Presumably, you were using an undead template other than skeleton, as you kept the Run feat .

I used general Undead traits, rather than any specific type, since you didn’t specify.

But, yeah, Skeletons (and Zombies) would lose the Run feat, and thus not be able to cover as much ground.

And here I was hoping for questions about Presto’s real name, or the true relationship between Venger and Dungeon Master… :wink:

In a third level dungeon, how many D6s must a player roll for wandering damage?

What dice does a dwarf have to roll to detect forehead slope?

If a lawful good cleric tries to evangelize a chaotic evil half-orc, what is his saving throw?

What is the ‘to-hit’ roll of this snap: “Your mama so ugly, she turns gorgons to stone!” And how much D6 emotional damage does it cause a wood elf?

If a D&D player was ever smart enough to think to throw sand at a Beholder, how much corneal damage is done?

How much damage does a +4 v. Rust Monster stainless steel halberd inflict?

How many days does a player have to go without showering before everyone else tacitly agrees to stop inviting him to the the next game session?

The DC for the will save is the result of the cleric’s Diplomacy check, minus the orc’s level, minus an additional 4 if the half-orc will lose class abilities for changing alignment. The half-orc needs to fail seven saves in a row before he is converted.

BoED, page 29.

Hah!

Here’s a nice one: How much was a Holy Avenger worth (in gp) in 2.0, 3.0, and 3.5 edition?