It’s time to play Dwarf Fortress!
What is Dwarf Fortress? From the Developer’s website:
- Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.
Although Dwarf Fortress is still in a work in progress, many features have already been implemented.
* The world is randomly generated with distinct civilizations spanning over 1000 years of history, dozens of towns, hundreds of caves and regions with various wildlife.
* The world persists as long as you like, over many games, recording historical events and tracking changes.
* Command your dwarves as they search for wealth in the mountain.
o Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
o Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
o Support the nobility as they make demands of your populace.
o Keep your dwarves happy and read their thoughts as they work and relax.
o Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths.
o Build floodgates to divert water for farming or to drown your adversaries.
o Much much more...*
…and it’s free!
My take on Dwarf Fortress? It’s a deliciously complex sandbox game, a sort-of hybrid of The Sims, SimCity and Dungeon Keeper.
I’ve spent very literally hundreds of hours constructing massive fortresses populated by hundreds of dwarves. It’s a blast, and even more fun when (inevitably) the civilization starts to fall apart and dwarves go insane with anger, hunger, thirst or grief and begin murdering each other.
The graphics are ASCII-like - I hear your collective groans already! - but really once you’ve played for a while it’s just like the scene in the Matrix where Cypher says “I don’t even see the code anymore…all I see is blond…brunette…redhead” Oddly, since I have fond memories of earlier Roguelikes I find the graphics evoke a nice nostalgia. There’s also a beautifully haunting acoustic guitar soundtrack!
I’ll be entirely honest - the learning curve is BRUTAL. If you try it, do not expect to understand what’s going on for 5-10 hours at least. The Dwarf Fortress Wiki has a very nice guide for starting your first fortress; I also highly recommend the Dwarf Fortress Map Archive, which is a site where players of the game upload fortresses that they have built so that you can see how players lay out their bases.
So why “Losing is Fun”? A wonderful quote from the wiki: Dwarf Fortress doesn’t have a “win” condition: It just has a long series of “lose” conditions.
When you first start playing, everything is confusing. How do I order miners to begin digging? How do I get my butcher to turn that deer corpse into edible meat? How do I get my brewery pumping out beer? And why are those elephants pacing around the outskirts of my outpost so ominously?
…and inevitably, winter comes, your dwarves begin to starve and then to kill each other. The fortress falls. But every time you start anew you’ve learned more and the game becomes more and more rewarding!
On the humor side, I strongly suggest reading the epic chronicles of Boatmurdered. Here’s the link in text form; there gets to be some NSFW language.
fromearth.net/LetsPlay/Boatmurdered
Boatmurdered is the name of a particular fortress played as a “succession game” - here, a group of forumers (I believe it was on the SA forums) started a fortress. Each participant would play Boatmurdered for exactly one year of game time, then the next participant in line picks up. The chronicles of Boatmurdered get to be fairly hilarious; It’s a long read but I’d suggest the absolute best parts are the introduction and then the chronicles of participant StarkRavingMad, which begin on “Update 11”.
Keep in mind that Boatmurdered was played on an older version of DF; the newer ones allow for terrain and construction on the z-axis as well so you can carve out 3-dimensional fortresses.
Anyways, this game isn’t easy to learn but it’s free and I can’t recommend it enough! Give it a try!