Wow. It’s been a very low key E3 so far with no huge announcements and no previously unknown games of note being revealed. Microsoft changed their format to be 100% about the games. Little Big Planet 3 was announced for ps4 but that’s not really surprising. Nothing of note for PCs that I’ve seen.
Anyone hearing anything new or cool? Seeing as there isn’t a single thread about any announced games I’m guessing not.
I haven’t heard/read of anything new or cool, but I have determined that a game I was previously interested in won’t be gracing either my PS4 or my PC, at least not until it’s dirt cheap. Apparently, Microsoft scored a period of exclusivity with Dragon Age: Inquisition for the Xbox One. This wouldn’t be a problem if XB1 had any other exclusive game to which I might be interested, but so far it’s largely been Halo this, Call of Duty that, with a whole bunch of other random-generic-FPS or Indie I really don’t give a crap about exclusives. I’m curious about Forza, but not enough to drop 400-500 bucks (particularly since, as far as racing games go, I’m quite satisfied (and exasperated because OMG 3 red shells and a Blue Shell sequentially within 5 feet of a perfect 60 point 150CC MK cup, GAH!) with Mario Kart 8 in that regard) on ANOTHER system, and that is quite literally the only game on XB1 I’m even curious about with regards to it’s exclusives.
Yes, I’m aware that DA:I is coming to other platforms eventually, but given that it’s EA, for PC it’ll still mean Origin only (thank you, no), and with PS4, I have to wait for…no reason other than EA leaping at MS throwing money at them, and EA/Bioware have lost a sale until it’s so dirt cheap they probably aren’t making much money, if any, off of it.
I’m off to the show in a few hours. I’ve got a couple of developer meetings, but otherwise I’m just going to walk around and play stuff.
One of the games I’m working on was in the Sony press conference last night. During the free-to-play section there was a glimpse of the Fat Princess mobile game we’re doing for Vita/Android/iOS. (It’s currently in limited release in Canada for balance/bug fixing.) And during the show another title I’m working on, Everybody’s Gone to the Rapture, is being shown to the press behind closed doors.
Microsoft is doing all the boring western developer AAA mainstream blandstuff. z.z
Sony and Nintendo managed to stir a bit of interest for me, but in both cases it was more “Here’s some more info about some stuff you already knew about” than announcements of new stuff. But hey, The Last Guardian is still not cancelled, We PROMISE.
Sorry, an article I had read said otherwise, but in checking other sources, it appears you are correct and the exclusivity time period seems to apply only for the first DLC. You win this round, EA.
Probably to get people talking about…you know…Nintendo
Unless you’re digitally remastering the ORIGINAL Pokemon with 3D, better graphics, fighting cutscenes, and porting it to the better-than-you graphics of PS4…don’t talk to me
I played Evolve at PAX East and it is, already, one of the best shooters I’ve ever played. I’m just worried the Monster class may end up being overpowered, but other previews I’ve read say that’s not the case in every match.
The PC is benefiting from this game grab Microsoft and Sony are engaged in. Tons of of games exclusive to one or the other consoles are also coming to PC. In fact 95% o the games at e3 are coming to PC. And as usual, 90% of the stuff is being demoed on a PC, I guess the best version is the the version to show ;p Hope this trend continue - it definitely makes a gaming PC investment look really nice this gen.
Awesomesauce
Looking forward to Dragon Age: Inquisition and Witcher 3 the most from what’s been announced (outside of PC exclusives like Pillars of Eternity and Elite: Dangerous). Especially after the sneak peak of DA:I where they described a brand new tactical mode that plays out like Xcom!!! Oh yeah! And the Witcher, of course, the graphics alone look amazing.
The new batman is looking sweet as well as is no man’s Sky - though I’m still VERY skeptical about how that game will turn out. AC5… man, I keep being burned by that franchise. The pirate theme of the last one had me interested for a bit, but the same old mechanics and mission types put me off. That was the THIRD time I said, no more!
But it looks like they’ve reworked a lot of these mechanics and the way missions work now (no failure states - multiple ways of accomplishing the same thing) means they once again got their hooks into me.
So here’s a question I have about Dragon Age: Inquisition.
I played one of the Dragon Age’s…I think it was Origins. And the battle system was weird/confusing/bad. I would click on a guy for my guy to attack, and he would just start wailing on him automatically without me actually doing anything. The magic was kinda weird too because it would also be kinda-sorta automatic.
Is DA:I going to change this? or is this how all the Dragon Age games have been, and I don’t know because I’ve only played the one?
The original DA game (DA:O) was supposed to play like the Baldur’s Gate games of old. Tactical party based combat. It was never intended to be a button mashy action game.
The challenge of combat came not from clicking your mouse really fast, or pushing “x” at the right time, but from managing your entire party’s abilities efficiently and from maneuvering around terrain in an intelligent way. These kind of games are my bread and butter.
I can see how, if you prefer action based combat you would find DA:O combat unfulfilling however. You did have the option of just playing with one character, but the game wasn’t responsive enough to feel good playing that
way.
Frankly, I didn’t care. There are 100 and one action based RPG’s out there for people who like that type of gameplay to choose from (many of which I also liked!), and precious few of these kind for me to enjoy. I do like well crafted action RPG’s too, but they are everywhere, specifically because they tend to work better with gamepads.
With DA2 Bioware done fucked it up, by trying to combine both systems and making a right old mess of it. With DA:I it seems like they are trying a different approach that so far, looks very promising.
They are doing a fully responsive chaotic crapola of an action combat system AND a fully fleshed out, stat based, xcom-like pause and play style combat system and allowing us to switch between the two at will. Giving us, hopefully, the best of the two worlds and satisfying the player base which is pretty split on what they prefer.
The question remains: cna they pull it off. Can they balance combat in a way that allows a “Spam X to win!” and a “Move tank here, move archer here, sneak thief behind enemy ranks, time spell A to go off when feat B is ready to be deployed” type combat to work well. They both need to be challenging and engaging in VERY different ways.
For example, in the E3 demos shown of combat Vs a dragon, you can see the dragon’s animations telegraphing it’s attacks like a full 3 seconds before they happen. Kind of crucial for an action game where you want to tell the player: “Time to spam the roll button!!”, but way too much prep time for a player playing tactically.
We’ll see I guess. I remain hopeful.
So short answer, yes, I think this combat will be more your speed
I would be extremely excited about the LittleBigPlanet 3 announcement if I ever had any intention of buying a PS4. But I’m far too casual now, and likely won’t bother until the price comes way WAY down to be an impulse buy. But when I do, LBP3 will be my first title.