Well, I’ve explained why I appreciate a lack of choice in some games. I can guess at other reasons. You know how Wordle is very popular and one of the reasons is that everyone is playing exactly the same game and having the same experience? Well that applies to other games too. Should there be Wordle type games that give people the option of choosing hard and easy words? Yes there should, and there are. Should Wordle itself have a difficulty setting? No it shouldn’t. Is Wordle “wrong” not to have a difficulty setting? No, that’s their choice of how the game should be. That aside, it actually doesn’t matter why people want it. The fact is that some people do want it and there are some games that provide that. Souls games provide that experience for them.
I come back to the fact that this is the game they want to make, it’s not an oversight, it’s not a technical limitation, it is how the designer wants the game to be. Who are we to suggest that is “wrong”?
The chef analogy is a great one. A chef makes salty food, some people love it, other people want the experience of the restaurant because they’ve heard it’s great but they don’t like their food that salty. The chef tastes their steak and they say it tastes exactly how they want it. They would like other people to experience their salty food so they have a child friendly part of the restaurant to entice a broader range of people to try the chefs salty food. Some people try it and say it’s ok but they’d really prefer it if it was less salty. Can’t the chef make it less salty and then the customers can add their own salt if they want? The chef says, “no, I want people to experience my salty food, that’s the experience I want them to have.”
Is the chef wrong? No. Would the chef get more customers if he made different food? Maybe, but it doesn’t matter, he has a particular vision, and that vision is for people to eat his salty food. If customers want food that is less salty, they should go and eat at a different restaurant, there are plenty out there.
Maybe now that Elden Ring has been relatively successful, Ubisoft will make a Souls-lite open world game with STORY, EASY, HARD, VETERAN, LEGEND, and GIT GUD! difficulty settings. A UI that spells out exactly where to go, how, when, why. Gives you a list of all the things that need to be discovered. A voice over for the protagonist to give you hints, “hmmm, maybe I should hit that empty wall over there, it could hide a secret passage way!” Then everyone who wanted that could go and have it. Meanwhile the people who appreciate the Souls games for what they are could carry on appreciating them