Embarrassingly Stupid Zelda WW Question

Okay, so I’m playing Windwaker for the first time. I just beat the dragon roost island temple and want to sail south in my boat. The boat says I need south wind. I play the wind song off the tombstone and nothing happens–I’ve tried it in all different spots but no luck. I’ve talked to everyone, and even looked around for some walkthroughs but they all just say “Use your windwaker to get a south wind” like it’s obvious. What the hell am I missing?

Can anyone help?

Well, it should work anywhere outside (and possibly inside too, but I don’t remember). As soon as you play it, a screen should pop up asking you what direction you want the wind to blow.

It might be possible that game doesn’t think you have the tune for some reason. If you play a tune that you’re not supposed to get until later in the game, nothing happens. Is it in your inventory screen? If not, try going back to the tombstone and pulling your wind waker out again.

It’s also possible that you’re not playing it right. Get the wind waker out, hold the C-stick up until the first note plays, hold it left until the second note plays, then hold it right until the third note plays.

That’s all I can think of at the moment.

Whew, okay I got it. Thank you Mikahw!
I was reading it right off the tombstone instead of out of my goodies screen and the one on the tombstone is different now… Tricky, tricky. I thought I was going insane. I knew I remembered meeting the giant cloud-driving toad, but after so long with no results I began to think it had all been a dream. :smiley:

I have a related question.

I just beat the 5th dungeon. Are there any more dungeons in the game? Or does it go directly to the finale after you go to the islands and get the maps?

I need to know whether to bother with finishing the game.

Well, once you’ve beaten the 5th dungeon and gathered all the pieces of the you-know-what, you’re pretty close to the end. But there’s no “point of no return” in this game; at any point until you actually fight the final boss you can turn around and make your way back to the world map, and even if you save the game during the final battle itself you’ll return to before it if you play again. So you don’t need to worry about doing something lest you not be able to do something else.

and when you complete it and save it, you get to play all over again with the only difference I could find being the fact that he doesnt wear the hero clothes, just the things we find him in at the start of the game… That seems to be a trait with Nintendo though doesnt it? Mario was able to play in a hawaian shirt in Sunshine… anyway

The Hylian spoken by the gods is translated into English as well. Not very much, but it’s there.

And I like the sunglasses in Mario Sunshine! They make the screen darker, and when you’ve got that many Shines out all that yellow and white is pretty blinding. :cool:

Actually, I wanted to know if the game had enough content to be worth finishing. Sadly, it doesn’t seem that way.

It seems to be a trend in Zelda games to have fewer and fewer dungeons in each successive game. LttP had at least 10, OoT had 8 main ones, plus a few smaller dungeons, MM had only 4!

One more thing: when you finish the game, you restart with the color camera and the figurine lab is open from the beginning. There are only five large dungeons, but there are islands in every square on the map, which takes a lot of time to fully explore.

You should at least finish the game for the final battles!

Even if you hate treasure hunting, the final battle is worth it. Personally, I liked the exploration. I like the trend of Zelda games nowadays to have less dungeons and more development of the overworld. Every dungeon will always have the same “get map, get compass, get item, defeat boss” shtick, but getting to each dungeon is always a unique experience.

But we all must admit that the unique experience of digging up all those maps, and then dredging the sea for pieces of the you-know-what, is a chore.

One of the things I liked best about the Zelda games is really getting to know your way around the world, and having new and wildly different places open up to you as you get stronger. This was one area where I thought Wind Waker was a weak Zelda game - I didn’t have a strong feeling of discovery while I played through this one. Instead, you spend most of your time sailing on those same waters. Or surfing those same tornados to get back to a handful of places where you’ve already been.

That said, the dungeons in WW were pretty good. And the last dungeon is worth the trouble of getting there. Even if the final boss fight isn’t as spectacular as the confrontation in OOT…