EVE Online: Need Goons v. BoB update

The EHP you need isn’t alllll that high.
Unless I’m mistaken, this was a DD tanked Poc.

ahh ok, that’s not too bad. 70m is a pretty sick tank, but not out of proportion.

So I’m not only one feeling like Luke at Anchorhead then? (An apt simile constructed after going over the old “missing Star Wars’ scenes” thread.)

70k is a pretty sick tank. 70m is a ludicrous one. :wink:

Ask questions. We can clarify acronyms and such. And hey, if folks want to try the game, I’m sure a bunch of us can give out friend-invites that give you a 21 instead of a 14 day trial. If they’re still doing that, at least…

But yah, EVE is cool, deep and strategically awesome and most of the stuff we’re talking about here is about the persistent player created content on the single shard shared by everybody on the globe.

P.S. Eve is awesome.

I kind of mean it literally too. I’ve seen a few videos of what goes on, it looks cool, but then I think I lack the hardware to join in. I’m not sure about the amount of time it would take to get into it too.

I thought about starting a thread on the subject, how long to get into one of these MMORPGs and how long till most people get sick of it and move on.

Eve takes a really long time to get into it in some ways, and in others you can just jump right in. It supports a brash play style as well as a methodical one. So this question is really tough to answer.

I think it’s probably fair to say that if you make it longer than six months odds are you’ll play for years.

There is no comparison to other MMORPGs, there just is nothing like Eve.

He’s one of our more recent discussions on the game.
As for hardware, if you have a semi-recent computer from the last four or five years, it should really be able to run the graphics engine. IIRC all you really need is something with shader 2 (or is it shader 3?)

As much or as little as you feel you’d like to spend, really. And depending on what corp/alliance you find, there should be stuff going on all the time. And you can always run missions with some fairly tame PvP content. I found PvE boring back in the day but they’ve put in something they call ‘epic mission arcs’. Maybe that’s changed things.

I could have you, within an hour or so, in a ship that would be useful in many PvP gangs. You could also take years to be able to fly a dreadnought. You could be playing for several years and still have various professions and sub-professions be totally unknown to you.

There’s one server, no shards, the world is persistent. There’s a heavy penalty for dying in the game and you lose whatever ship you were in at the time (although it may have bits of it that survive the explosion and can be looted by the badguys). If you don’t keep your clone updated and you’re killed in it, you lose skillpoints. And so on. The game is definitely for people who don’t mind getting deep into strategic/tactical internet spaceship combat. :wink:

And yeah, if you play the game you’ll either decide it’s just not for you or be hooked for years. I haven’t really seen any inbetweens.

I’ve played with the idea, but then I thought that I’d just get addicted, but be rubbish at it too, the worst of both worlds :stuck_out_tongue:

Or you could be like me and decide that I refuse to PVP. I detest wardecs, and think that if I am in hi security space, going about the lawful business of mining, I should not get killed. If I want danger, I will go into a lower security area.

I mine, and I haul the rocks and ice that I mine. I am a total noncombattant, my drones are for the random NPC that generate in certain mining belts.

On my character I have created a corp named conscientious objector, and i state that I refuse to pvp, and if wardecced I refuse to leave the station, and will play on an alt or on test until the wardec is over. They will not get a kill for their killboards, and they will not get loot. If they want to keep blowing 50 million IKSIES a week they can. They will get very bored waiting for me.]

I am in hopes of actually getting enough of a care bear base to perhaps modify wardecs to be valid only below a certain security level, or somehow have certain systems where wardecs are forbidden like an EVE ‘switzerland’ Of course I am told that CCP would go out of business because EVERYBODY wants to be able to kill anybody they want … but I think they are wrong. If I can get enough people behind me, maybe I can get into the senate and demonstrate that CCP needs to review wardecs.

It violates much of the point behind EVE as the developers conceived of it. EVE is supposed to have safer space, no safe space. I really don’t see that happening any time soon, no matter how many people complain. There may be ‘tiered’ war decs, like 150 mil a week for anything at 1.0 or blow, and 130 mil for anything at 0.9 or below and so on. But doing away with war decs in some sort of safe space? Nah.

Why do you play? Not being snarky, but I know there are a lot of carebears out there. I’ve got my carebear accounts, too, in order to pay for my PVP. But honestly, what entertainment is there in mining for its own sake? Mine, reprocess, sell, ad nauseam. What’s the game?

  1. I have it on good authority that BoB sucks.

  2. If you want to be safe, don’t play eve. Eve is a cut throat, dog eat dog game. Everyone is out for their own, that’s the basis of the game. These people were stranded from our Galaxy a long time ago, they’re desperate, dispersed, and pioneering the unknown west – factions and groups fight a lot, scam each other and generally kick ass.

  3. Yes, I’m a goon.

Care-bears with 0 risk would throw the economy of Eve into chaos and I don’t think that Eve would lose MOST of it’s players just a significant number of them.

mswas … Teras, come on you know me, we have been in the same corps for how long now? since we both started last year?

I like logistics, mining can be very relaxing as can long flights with cargo. Missions can be fun as a side amusement.

There are a lot of people that happen to like logistics, it is what keeps your supply line full of ammo, drones, and player made toys that make things go boom.

As to it being dog eat dog, then why did CCP make an entire security rating system for safe systems and dangerous systems?

Look, people are people, no matter if they are roman or Gallente. They want certain things. Those who are type A adrenalin junkies go to war, explore frontiers or go down sec. People who just want to live become farmers, tradesmen or miners/industrial/marketing/research and stay hi sec. supposedly CCP catered to this by having low sec and hi sec. Unfortunately they started the wardec, which sucks ass. Any jerkwad with 50 illion ISK can harass me where I should be safe. In general, it is jackasses wardeccing people who are industrial noncombattants so they can harass us, get kills for their killboard and get loot to sell.

Great, how brave and strong you are killing a bestower that has NO guns, drones, armor, shields worth mentioning and is not able to fight back with any alacrity … when all i am doing is hauling a load of trit to market so someone else can buy it and build you a new harbinger …

But, why not kill you, take that load of trit myself, and use it to subsidize my purchase of a new harbringer anyway?

WE ARE AT WAAAAAAAAAHR.

They didn’t.
There’s no such thing in EVE as “safe space”. There just isn’t. There’s “safer” space, but even in a 1.0 system you can get ganked by anybody who plans it out properly and brings the firepower. The only rule is that the cops are quicker to show up in 1.0 systems than in 0.9 systems and so on, and that lowsec has only gate guns.

The only one place in EVE that’s actually safe is to stay docked.
That’s why there’s the maxim “don’t undock in what you can’t afford to lose”. It’s undock, not “fly”.

But there’s supposed to be PvP even on the production side. Traders try to out-trade each other. Hauling is a function of profitability of ISK per minute. Belts get depleted by the fastest mining corps. Etc, etc, etc.

And when all else fails, you can wardec a competitor to make it possible to destroy and/or ground their fleet of producers, haulers, etc…

Giving them a corridor of risk free operation is simply antithetical to how EVE works. There’s an inherent risk/reward system going on, and lowsec is generally more dangerous than any region of 0.0 that isn’t actively at war.

But that’s the point, there’s nowhere in EVE where you can be safe. Even if you have some sort of war-dec safe space, you can still be suicide ganked given enough ships. What’s more, CCP will reinforce the node for you if you notify 24 hours in advance that you’ve bringing in a large fleet. It doesn’t require that many alpha strikes from that many cruisers to alpha a battleship. Not that many more to alpha an Orca.

And that’s another way in which PvP can and will pop up. If you make war decs illegal, all you do is give mercenaries an increased profitability. If someone really wants to fuck with your corp, they simply hire those folks for some highsec ganking. Heck, if there’re blue to you, they can go back to 0.0 and rat their sec status back up anyways. You’ve gone from having a 24 warning period during which you can get assets safe and have an alt account ready to do something if you’d like… to zero warning when any potential red boxes are in system. You’ve gone from an underused option of mercs to the only way to fuck with opponents who are in these safe(er) spaces, to highly profitable specialized highsec corps.

So in exchange for easily predictable, easily survivable attacks in which Local count itself tells you what your opposition numbers… you’d have potential unannounced ganks of any and every single ship you undock. And you’ll have to watch local (if you don’t already), and start managing corp standings. Watching local without any clear red or blue lists… too.

Fighting for loot is part of the point of the game too.
Every time you undock you’re undocking in assets.
Also, shooting at real live people is generally more exciting than shooting at rats. People are much less predictable.

I haven’t gone highsec ganking, but, if it isn’t about anything personal:

  1. It takes valuable slots to fit a ship and a cargo scanner on a fast locking ship. Instead, you can simply fit tackle and have DPS along and blow the hell out of every viable target, and check loot afterwards.

  2. In dropping haulers that are full of trit all you’re doing is provoking such behavior. There’s profit, even if it’s ‘only’ being able to outfit a few battlecruisers with guns, or what have you.

  3. Preventing you from bringing goods to market helps your competitors. Let’s say that I was running an empire corp with a production wing and a PvP wing. I notice that you’re constantly selling item/resource X at Y ISK below me or buying for a few above me, or what have you? I stand to make a certain potential profit by temporarily eliminating a competitor’s ability to move goods. I can also allow my PvP’ers the chance to hunt in Empire a bit which can be good for their morale, especially after a grinding campaign for some sort of alarm clocking hellpurge.

  4. It’s not about bravery or courage or big badness. You’re carrying material that can be converted into a ship. Someone could buy it, or someone could blow you up and take it. Or scam you and steal it from your corp hangar, or whatever. There’s nowhere that’s totally safe other than your personal cargo hold while you’re docked.

A goon posted this lovely musical recap on the war so far. Very nice!

aruvqan, you’d really hate if you got High sec’d in one of Goon’s raids. :smiley:

Update, ladies and gentlemen, this war is over.

I’m still out of town so I won’t be there first hand, but unless a miracle occurs we’re going to scour 49- within the next 24 hours.