Oh, and for those reading along: shameless propaganda.
Not a bad poster at all that. I’ll see if I can rehost some of the better gf.com propoganda posters.
But for now, a restrospective of old goonspace, probably won’t mean a lot to the non goons among us but damn if it doesn’t bring bacck some memories for me:
http://www.digitalenvy.net/eve/Goonspace_-_A_Retrospective.avi (warning video, and a large one at that)
Oh man I love those RZR shameless propaganda posters.
Weird… tried it with windows media player and quicktime but all I saw was a blank screen. Still heard the music though.
You can play with the subsystems here.
They do not have all five levels yet (only three) and not sure if the stats are current or from the Test server (where CCP only let us play with three levels) but at least gives you a pretty good idea.
Not so sure I like the Legion’s possible setups yet but then I have not really delved into it too deeply yet.
No idea how much I have made out there (not much really yet but I collect it for later use rather than sell). Don’t really care. I have other income sources I am happy with.
What I did like was the absolute blast my mates and I had diving into a wormhole.
At first it was just me and two others. I found a WH which was annoyingly loaded with Grav sites filled with mostly frigates and the occasional cruiser. Nothing much to write home about really.
I was getting tired of incessant probing when by pure chance I stumbled on a Mag site. I pinned it down, warped in and hoo-boy! Three Sleeper battleships and 15 artifacts waiting to be looted!
Word went out and three more people came down to tackle it. We ended up with 2x Dominix, 1x Apoc, 1x Drake and 1x Nighthawk with most set to Remote Rep.
This was a Perimeter site so thought this would be relatively easy. Boy was I wrong! Everyone was eager and warped in…took about 10 seconds before cries of “Holy shit! These things hit hard!” started over Vent. Everyone runs away to rep back up and re-think.
This is when I try to position myself better as a warp anchor and learn I could not get closer than 50km without getting de-cloaked. In a CovOps with three enemy BS that was baaad. Got out with about 20% armor (lucky CovOps warp fast and I had armor plates on). Thinking I messed up I try again and yet again. Decloaked everytime although this time I got transversal up immediately upon decloak and ran away unharmed.
We bookmarked a structure and that worked better anyway. Multiple tries as we figured the best approach. We ALMOST had one down when one of the players dropped connection and that made it all fall apart. We were trying again, sure we would do it this time when a fourth Sleeper battleship spawned 73km away and then zooms straight at everyone at over 600 m/s! :eek: That was the end of that venture (oh yeah…someone dropped again and lost their ship).
Did I forget to mention there was a blackhole here? It doubled our speed and halved weapon ranges. 
Great times though. We were all having a ball.
Can’t wait for the next go. I WANT those juicy artifacts!
Sounded like you had a great time. Was that a normal unknown, a dangerous unknown or a deadly unknown you were in? The description when you show info on the WH (on the k-space side) will tell you it leads to ‘unknown parts of space’ or will have either of the upgraded adjectives.
Apparantly the sleeper BS have fairly low sensor strengths so ECM supported sniper gangs (not possible in black hole conditions unfortunately) are what is normally used.
I think it was a “Dangerous” but I forget. I am basing that on it being mostly Perimeter stuff inside. I do not know but presume Frontier>Perimeter>Core track with Unknown>Dangerous Unknown>Deadly Unknown.
You’re spot on with that presumption. Did you eventually clear the site and get to open the cans?
Also I just re-read your original post… plates on a covops? An istab would be my normal choice for low slots in a cov ops (after a MAPC)
[Buzzard, exploration]
Inertia Stabilizers II
Micro Auxiliary Power Core I
1MN MicroWarpdrive II
Small Capacitor Battery II
[empty med slot]
[empty med slot]
[empty med slot]
Covert Ops Cloaking Device II
Recon Probe Launcher I
Cynosural Field Generator I
Gravity Capacitor Upgrade I
Gravity Capacitor Upgrade I
This is what I use (there are offline modules in the empty slots, noteably a cyno gen). 2.9 second align time (3.7 without the i-stab) will probably save my ass more often than a small plate. My pvp covops has to use a co-pro to fit a tackle on it (would fit with cov-ops V or EGU V without the co-pro, which I might add to my plan)
Nope…we finally had their number and were working on them when that 4th battleship showed and tipped the scales too far back in their favor. Then another friend got disconnected and that was really that (and the ships popped him). Bummer but still fun.
As for the CovOps I used to do precisely what you said and when in K-Space I fit largely as you suggest.
The reasons for the plates follows:
Gamelog
Listener: khalima
Session started: 2009.03.13 03:42:33
[ 2009.03.13 03:43:00 ] (notify) Warping to Uncharted Planet I
[ 2009.03.13 04:02:29 ] (combat) Sirius hits you for 773 damage
[ 2009.03.13 04:02:29 ] (combat) Sirius hits you for 446 damage
[ 2009.03.13 04:02:34 ] (combat) Emergent Patroller hits you for 33 damage
[ 2009.03.13 04:02:34 ] (combat) Emergent Watchman hits you for 23 damage
[ 2009.03.13 04:02:34 ] (combat) Emergent Patroller hits you for 33 damage
[ 2009.03.13 04:02:34 ] (combat) Emergent Watchman hits you for 19 damage
[ 2009.03.13 04:02:34 ] (combat) Emergent Patroller hits you for 29 damage
[ 2009.03.13 04:02:35 ] (combat) Emergent Patroller hits you for 51 damage
[ 2009.03.13 04:02:35 ] (combat) Emergent Watchman (Oneiric Missile) hits you for 75 damage
[ 2009.03.13 04:02:35 ] (combat) Emergent Watchman (Oneiric Missile) hits you for 37 damage
[ 2009.03.13 04:02:36 ] (notify) Ship is out of control
[ 2009.03.13 04:02:36 ] (notify) Ship is out of control
[ 2009.03.13 04:02:36 ] (notify) Ship is out of control
There is a bug in W-Space as confirmed by CCP that essentially causes you to warp-to-zero regardless of the distance you select. The way around that is to cancel warp and then warp again. Unfortunately at that time (above) I did not know that and landed smack on top of them and got decloaked. If you look at the time stamp you’ll see it took me six seconds to die. By the time I realized I had been decloaked and tried to warp (which I will say I did very fast…surprised myself) it was too late. Six seconds and boom.
Plates would have been just enough in the above instance for me to get away. Indeed, not knowing that Sleeper locales (at least the one we were at) have a magic decloaking field the plates did save me and I only got zapped to 20% (or so) armor. Unlike normal rats Sleepers are VERY fast to lock and engage. Nearly instantly.
I am all for the faster warping but I figure the actual difference is maybe a second or so. That buffer helps out there I think.
If zooming through normal 0.0 space I would definitely go back to the i-stabs though.
Just caught this thread on the EVE-O forums.
No idea how good the info is but just in case it disappears thought it’d be good to have somewhere else.
Sleepers: Some of those ‘facts’ certainly are not true of the basic level sleeper sites. As to the 2nd and 3rd tier I have no idea but the 1st level is soloable by a well skilled raven pilot but ideally suited for 2 ships (one BS, one something smaller but fairly durable for popping the frigates).
The cap ship thing is true although anyone who takes a cap ship into w-space deserves to lose it. (There’s a post somewhere about how some Systematic Chaos guy lost his dread cos he couldn’t hit the fast moving BS rats ‘even after he sieged twice’ which caused a lot of laughter over our way)
Cov-ops fittings: I find that many exploration sites (even in k-space) decloak me and I’m 100% used to aligning and getting out the second I come out of warp. Living as I do in a cosmos constellation (and thus used to going out exploring just after DT for whatever treasures have spawned) it’s just a habit at this stage, I can get all the intel I need from my overview as I GTFO.
Side note: If anyone cares to make a few spacebucks please put up some contracts for sisters probes and launchers in amarr/khanid space. I’ll certainly buy them at a reasonable markup over jita prices. I’d also like some info about running missions for the Sisters of EvE, just because I don’t have an empire mission running alt and it seems like something all the cool kids are doing.
I am not familiar with Cosmos missions which may be different but I an intimately familiar with NPC rats in all other walks of life in K-Space.
There is a world of difference between them and Sleepers. If you get decloaked in K-Space you have a few seconds to deal with it before the NPCs get on you.
Sleepers are near instant aggro and they positively fling themselves at you (frigs especially but note those miserable sentries are what tagged me while I was nice and motionless for a few seconds). When I got decloaked (as noted above) I was actually surprised I was nearly instantly aware of it and reacted with some speed in selecting a warp out. Was not fast enough (another 3-4 seconds might have done it).
Since then I make SURE I have a planet as near to in front of my line of flight (warp) selected and I hover over the warp button and spam it the instant I detect getting decloaked.
I suppose I should turn on my sound for audio cues too…just been playing without it for so long now I totally forget EVE has sound. 
EVE has sound? 
>1000 people in 49-
800 of them AAA+SE+COVEN+SYS-K+EXE+every other alliance that will take russian money.
They are smacking about the goon ‘naptrain’
Irony apparantly is lost upon them.
Err…so who is fighting whom?
Being the hi-sec hugging carebear I am I need to live vicariously through you guys. 
Roughly:
Goons, Pandemic Legion, Razor, Morsus Mihi, TCF
Vs.
Kenny, AAA, EXE and assorted smaller pets
Oh, and:
It’s the same as running missions for anybody else. You ideally will pick agents who give you a high percent of combat missions, and grind their missions until you want to shoot yourself in the head. Ideally, a high Social skill will make the process go faster. A high Connections skill will allow you to use higher level agents. Negotiation gives you more cash, which is kinda negligible. And if you’re grinding Sisters missions for Sisters mods, you’ll want to max out your LP’s, so one of the diplomatic skills might make sense.
But, of course, brute force will accomplish the same thing. Just slower.
P.S. I’m feeling lazy and don’t want to search through old EVE threads atm. What’s your char’s screen name in the game?
Kachiko Sama has the highest chance of me actually looking at the screen at any one time (but I’m perma logged in in 49- atm)
Last night in 49- was interesting. At about 23:30 eve local plummetted from 1200 to about 400, shortly thereafter we had system majority, repped all our pos mods, blew up a Kenny pos that was kited into our prime and saved 9 towers of our own that came out of re-inforced despite AAA having alarmclocked for it. 49- Sov is safe for another day and the meatgrinder continues.
The EXE jumpbridge network to empire no longer exists, I believe the same can be said for beachboys and frontal impact. They are now dependant on cynoing jump freighters through hostile sov systems for their fuel, and we all know how well that will work. The end result of this is that the amount of logistics these guys have to do has gone up massively, and we expect the strain to show, especially on the ‘good fights’ types in beach boys and frontal impact. EXE are a respectable organisation and will probably work out some way to manage.
Rumours have reached our ears that the drone region russians (specifically those under the command of xxDeathxx) have entered this phase of the war by attacking AAA’s northern flank, nothing is yet confirmed but if true this represents a massive blow for the AoF as fighting a 2 front war is something that is nigh on impossible to maintain.
What are “good fights” types? Trying to get it from context but coming up with a few reasonable alternatives.