EVE online questions

Oh good gods… I thought you’d just meant something like the JF revealed he was alone and needed help, and was more easily probed down that way.

What kind of a moron joins any old fleet he’s invited to, in a hostile system? That is pretty hilarious though.

Yeah, but it also makes me want to fly a capital ship. While I have all of the prereqs, even for a Titan, I can’t really afford that final skill book. :slight_smile:

You don’t really fly a titan so much as you sit in a POS with one 99% of the time, bridge stuff occasionally and every now and again, DD the fuck out of an enemy fleet.

Nonsense, you can run exploration sites in your titan.

(backstory: the goon guy in the BS was running some anomaly in pr- and asked for help, this was the result)

I can’t find the killmail but there is a case of a titan DDing to destroy a single vagabond that was running around delve.

On the serious side, I’ve come to respect titan bidging as their most powerful ability, I’d kill to have one in corp for logistics work but we’re waaaay too casual for that.

Kinda curious how Goons “exterminate” 47 capital ships. The article said they dropped 100 on the Kenny fleet, killing 47 and getting the rest to pull a logoffski. So, 47 Kenny capitals plus presumably a fair bit more that logged off versus 100 Goon ships.

Surely that Kenny fleet is sufficient to have hit back rather hard as well no? Or is it that the Kenny fleet were all in siege mode and therefore had issues hitting the broad side of a barn? Even then though in siege aren’t they particularly hard to kill?

Just asking, cap warfare remains a mystery to me despite more than enough SP to actually do it. Just one of those things I never got around to.

ETA: Also, “two titans” worth in ISK killed? I thought a dread/carrier were well under 2 billion unless all faction fit and even then not seeing the math. I thought at present mat prices a Titan was well into the 80 billion range. Looks more like one Titan in ISK to my admittedly limited math skills on cap ship prices (which is still admittedly significant…I am always floored at the sheer amount of ships both sides throw at this yet seemingly never run out of more expensive ships to throw at this).

Silence!

They were in seige, fitted mostly for pos destruction. Ours were not in siege, fitted for a capital battle. Also we had a bunch of dictors etc holding them down while our own caps were able to get out when shot at (at least until the node lag got beyond a certain point). We still lost quite a few caps but nothing like the numbers Kenny did.

You’ve got to remember that a certain amount of this is propoganda, GS and our allies will try play up the loss, Kenny will try play it down (‘all these capitals have already been replaced’ being the classic line). Best to read both sides and try pick out the truth from between the lines.

As for the ship replacements thing I can only speak for goonswarm but we have pretty extensive reimbursement programs as well as producers who work on finer margins than empire to help out the swarm. As an example I can buy a rokh hull for less then insurable value, and so long as I fit it the way I’m instructed to I’ll get an additional 30m back from the alliance when it blows up which together with the insurance means I’m only down about 20m for each battleship loss, which is easily covered by an hour of ratting. Similar programs exist for capital ships and some other ship types (dictors and cov-ops).

Of course this raises the question of where the alliance gets this money, the answer to which is moon mining. One r64 moon is worth about 5b isk per month unreacted, an alliance the size of goonswarm will have quite a few of these moons, which are nationalised under direct alliance control (lesser moon minerals are first come first served). One of the side effects of the delve invasion is of course that Kenny now control far fewer moons than they used to so their alliance income is very much lower than ours. This is mitigated somewhat because they own numerous t2 blueprint originals (obtained primarily through lottery manipulation with the aid of inside information from devs). Said blueprints are basically licenses to print considerable amounts of money.

The question is now who can sustain the level of losses required for longer (and also where is kenny going to build capital ships?). This feeds into the whole issue of the russian oligarch that is rumoured to be funding red.overlord and their allies in their attempts to defeat Goonswarm. Somebody bought every battleship on the Jita market about a month ago, somebody timecarded about 40k us$ into isk. If this money is being used as we believe to fund our enemies then the battle may be protracted indeed.

By the by, Gripen has released the newest version of EFT, including T3 cruisers. And after doing a bit of EFT Warrioring, I have to say that many of our initial impressions were not only correct, but understatements.

With everything cranked up to V, for example, it’s still very difficult to get a Legion to be much better than a Zealot, at all. And at all V’s, you’d still lose several days worth of SP’s any time you were popped, not to mention lots and lots of ISK.

I’d still say that if you have that kind of cash to throw around, at least get a faction battleship.

Aren’t T3 ships supposed to be natively more resistant to overheating? If so does overheating make a notable impact? And does “more resistant” mean you can overheat for 20 minutes longer or 2 minutes longer?

(really asking…I have no clue)

If they are either EFT isn’t showing it or it’s not an appreciable difference. I turned overheating on on the MWD (in EFT, I don’t own one of these things) and it reported burned out in 1m 50 sec.

Well… it does seem that EFT is a bit borked right now (should’ve realized). But still, while overheating is nice and all, and being able to do it longer is better, we’re not talking about a revolutionary change here. The “Zealot-esque” Legin, even if it was able to overheat until the cows come home, still wouldn’t have enough oomph.

From what I’ve seen of other people’s theorycrafting there’s some extreme tank possibilities for these cruisers (someone managed to break 350k EHP) but even though they have high HP and decent damage you can just run away because they are slower than tar.

The general consensus seems to be that if they were 50-100m more than the equivalent HAC or recon they would probably be worth it, but at current prices it’s not even close to worth it.

Also, the Legion is seemingly terrible, you can make something of all the others but there are no obvious good Legion fittings.

And this is why I hate EVE sometimes. :smiley:

Had some free time tonight so I sent my cov ops alt around Querious probing for signatures. I found one, and put the call out in Alliance. Our main FC (and the most awesome FC I’ve ever flown with) led a small group of us. We fought through a two room dungeon, and got an escalation. We flew 11 jumps to that, fought through two rooms (heavy with energy neutralizers), and get a second escalation.

We then flew another six jumps and landed in a massive room with a dozen energy neuts and assorted battleships and support ships. As I was the only one whose tank would allow it at all, I went in first to draw aggro, with the plan being that the two logis behind me would save me. Nope. Went from roughly 75% armor to in a pod in about 1/2 second flat.

And the loot that we gained from this region spanning, double escalated monster plex? 250 mil worth. For five people.

Motherfuck.

ahahahahaa The blood raider temple complex claims another victim! Does that 250m cover the 23rd tier overseer effects and centus X type from the final escalation or did you call it quits? Cos you can easily get 2b+ from those.

What killed you is the station firing torps at you. The torps do 100k damage that is not mitigated by sig radius or speed. It fires the torps every 30 seconds.

There’s a few ways to do that complex:

Passive tanked triple trimarked abaddon with roughly 300k HP vs blood raider damage profile and a bunch of guardians (3 or 4) The guardians have to be able to rep the torp damage before the next one hits.

Spider tanked carriers.

A dread in siege killing the station before it fires a second torp.

The latter is the ‘usual method’ for the people who run the site often I believe.

If you know someone with GF access (or can wangle it for yourself) , there’s a wiki article on the complex.

In the meantime here’s a list of al the expensive ships goons have lost to it:

http://killboard.goonfleet.com/player/Thor%20Torpedo%20I

You are not alone.

Oh, we finished the final escalation. We just got a 22nd tier and a Corpus A-Type.
That is, unless it just didn’t escalate past the point we got to. Is there a third escalation?

Yep, the torp fucked me up. I was supposed to have two Guardians landing on me a few seconds after I had aggro. The warp was 30 AU though. They didn’t land in time.

Might be what we’d try next time… if ever we were going to run that again. I think we’re going to wait until we’re back home in Tenal.

Our FC was adamant about not calling for any help. I doubt we could have deployed caps.

Our FC’s have access, but being a grunt I do not, and I don’t think I could get it. Who knows… maybe I’ll probe that plex out again and force one of our FC’s to look up the info.

That, however, does make me feel better. :smiley: