Yeah, this is just kind of a pipe dream I have. However, that trade goods thing is exactly what I’m talking about! (Assuming from your post that they’re made by CCP, not players.) They could balance the price of money sinks like trade goods and all those other things with agent payouts so no net money would enter or leave long-term. Of course, this would only work with banks (unless they carefully adjusted payouts and costs to add or remove as much money as they wanted from the system), since IRL under non-government-controlled currencies that’s the only way to make more money out of less money.
Well you buy BPOs and skills from CCP, that’s a huge part of how currency is removed from the system. Since many of these cost in the hundreds of millions and even billions, these are likely the most sigificant method by which money is removed from the system. The POS trade goods are another example.
Ahem… anybody interested in trying out the game and getting more than the standard 14 day trial?
I’d point to the buddy program. You get more time for a trial and your ‘sponsor’ gets some free play time as well. Win-win and you help another doper get some extra time in the game at no extra cost to yourself.
Anyways: the buddy program.
I’d suggest that if anybody reading the thread is thinking of trying the game, that they should ask an EVE doper for a referral to the buddy program. It goes without saying that I’d also love to help out, especially for free play time.
You don’t want a static amount of isk, because the amount of goods in the system is constantly increasing (via mining>refining>building). Static isk level, rising amount of goods = massive deflation. What you want is for global isk levels to approximately track global goods levels.
CCP have done a reasonably good job of managing the economy in this regards, though it should be noted that there are a few hard caps on mineral prices due to insurance payouts and NPC manufactured goods (if there are any of those left, they keep taking them out). Even so, historically mineral prices have rarely pushed up against these price limits in either direction, so it’s all good.
Yes, I forgot about those specifically. And I also wanted to point out that with this idea, it’s not necessary to actually simulate a “real” civilian galactic economy: as long as the input and output are a closed loop, it’s essentially irrelevant. For example, if things are doing poorly (like if a war destroyed a lot of good mining incomes or something) and relatively few people are buying these BPOs, skills, and trade goods, your agent might say, “Sorry, with these hard economic times, I can only pay you 80%.” (or they could just do it behind the scenes without telling you, but that would be more fun) Conversely, payouts would go up in boom expansion times, and your agent’s mood might reflect that. In this way, the “feel” of the galaxy’s economy could be controlled entirely by the players, while still making them feel like part of a greater whole that doesn’t run on tritanium and spaceships alone. And I think with the right parameters, most of the adjustment could be done automatically; you just wouldn’t pay nice round values for stuff.
Gorsnack, it wouldn’t be static; the rates of money input and money loss could be both generally defined by CCP and dynamically adjusted based on demand of NPC goods. Price values would still rise, but because new value would be created, not just new notes (if there were banks, of course).
But I’m kind of hijacking the thread with my random economic suggestions. Also, if I’m thinking about joining back up, is there a downside to just telling them to delete my old account and signing up via the buddy program to try it out again? Will I have to purchase the actual game again instead of just monthly playtime?
Valete,
Vox Imperatoris
ETA: And with banks, there could be organized bank runs and corresponding asset freezes (the banks could just say: the money you invested—yeah, it belongs to us), and all sorts of other fun economic warfare. “Get out of here; we don’t lend to Goons.”
Well, they never delete your original account, I don’t think.
You can just abandon it and sign up for a trial account.
And while I’d love to get a free month from you doing that, I would like to note that Apocrypha is supposed to allow you to redistribute some of your character’s base attributes with a cooldown timer of a few months.
If you’d rather re-roll then, please PM me and I’ll get an email out to you
How doable is that? Is it a huge amount, one that only 20 hour day playing would make worth while, or is it reasonable? Not that $15/month is unreasonable, but I am curious.
Roughly 300-350 mil ISK for a month, roughly 600-650 mil for two months. To put that in perspective, it’s roughly one level 4 mission per day. Or, seven or eight hours of 0.0 ratting a month.
Or if you get into industrialism and trade, you can eventually get it. I personally don’t like to mix real world money and isk so I don’t trade in Plexes in either direction.
It’s all about economy from where I sit. I have a main and an alt, and to keep them both running on the cheapest plan for the year is roughly 250 dollars.
And that’s about four Xbox 360 games, new. Maybe six to eight used.
On the other hand, I can keep my accounts running, continuously, with some very minor ratting/missioning and some datacore harvesting thrown in on the side. It seems silly to pay for them with money that can pay for other things in real life, when I can pay with ISK and I’ve already got too much of that for what I want to do in the game.
Correct. Autopilot is inferior to manual piloting in that it will always warp you to 15km of your target gate. It’s also a bit slower to warp, I think, since I believe it activates your warp command before you’re aligned.
People who autopilot are still easy targets in 0.0 and lowsec, or, if their loot is valuable enough, Empire. But suicide ganking mechanics have changed a bit and it’s relatively safe to carry small values of loot ni the3 hold of something cruiser sized and larger, and probably come to no harm even on autopilot.
If you have a hauler just put giant cans in your cargo hold they can’t be scanned and you can auto pretty safely through empire. Suicide ganks are extremely rare these days.
Yah, but not unheard of. There are people who’ll gank in Empire out of boredom before going back to 0.0 for a few months to regain their sec status. A Bestower or even an iteron V, untanked, doesn’t have an un-alphable set of hit points. Just a few bored players with T1 fit Ruptures can ruin you at a gate if you’re on auto. And you can keep yourself in T1 fit Ruptures all day. The only bitch is sec status, and that can be regained (and the game pays you to do it).
When it comes to transporting valuable stuff, I wouldn’t transport anything valuable in something that didn’t have (ideally) a covert ops cloak or (next best) was a small, hyper agile ship with a cloak, or a any ship with a massive buffer tank. Yes, the risk is small… but it’s best not to be the killmail that some bored Goon is bragging about. It’s just good to be in certain habits.
Like, in 0.0, being in the habit of making insta-undocks anywhere you dock, and bounce points off the orbital plane and away from common warp-in vectors for stargates, etc…
Also, can someone explain the “current events” in the EVE backstory? Although the main backstory is pretty impenetrable as these things go, I think I have a pretty good grasp of it, e.g. with the Amarr being the vast, slow, and inefficient religious empire, the Minmattar being their former slaves, the Gallente being the American-esque democratic, individualistic, and pleasure-centered republic, and the Caldari being a military-industrial corporate state, and I’ve read many of the EVE Chronicles and “science articles”. However, I have no idea what this big factional war is supposed to be about. Why have the Minmattar attacked the Amarr at this particular moment? Who are the Elders? Who is this new empress? Why did she choose to free the slaves? What happened to the old emperor? Why did one Amarr heir attack the Gallente? Why did the Caldari choose this particular moment to attack the Gallente? What is Luminaire? What happened to CONCORD’s main station, which was supposedly destroyed? Are the actual player battles having any effect on this backstory, or is all just written by the CCP fiction people?
It’s fluff designed to make Factional Warfare make sense in context. In short… it happened because it needed to happen for players to fight over low sec sovereignty.
It’s all CCP written fluff. The players are, definitely, shifting low sec sov back and forth, but the fluff is just there to give it ‘wallpaper’.