Not to my knowledge. To be honest, you’re the first person who I’ve seen even mention it.
Maybe someone else can trundle along who’s been paying more attention…
Oh! The Empyrean Age novel probably has some deeper reasoning for what went down.
Not to my knowledge. To be honest, you’re the first person who I’ve seen even mention it.
Maybe someone else can trundle along who’s been paying more attention…
Oh! The Empyrean Age novel probably has some deeper reasoning for what went down.
FinnAgain How do you instaundock?
ahh cool
I’m going to make a character in a little while (I have to finish a paper first), and I’m trying to decide between a True Amarr and a Caldari Achura. The main difference, of course, is going to be Amarr ships and energy weapons versus Caldari ships and missiles—which do you think is better? I’ve always gone with Caldari and missiles in the past (and missiles are just plain cooler), but I’m thinking about changing it up a bit. Although I know that nothing is set in stone in this game and given enough time, you can do whatever you want, I’d rather get off to a good start. Also, how difficult would it be to totally switch over from, say, Amarr frigates with lasers to Caldari missile frigates?
Valete,
Vox Imperatoris
Amarr is, currently, far better than Caldari for PvP. Also, Achura are better for training up most skills due to their attribute distribution, and you can always train up Amarr stuff fairly quickly. It’s not difficult at all. It’ll take you a tiny bit to train Amarr Frigate up to, say, III, and small energy weapons up to wherever you want it. The real catch are the support skills (rapid fire, energy management, etc…) but I’m pretty sure that the Amarr and Caldari are roughly comparable on starting new characters. Only thing might be that Amarr will be armor spec’d and Caldari will be shield spec’d, but that’s also pretty easy to change.
Also, it occurs to me that I should add: many Amarr ships (the Khanid made ones) are designed to use missiles.
Sorry for the triple post.
But it’s occurred to me that you might like to check out the attributes for various races. For instance, a possible difference of 5 points in Perception will have massive consequences in terms of training for PvP.
This is good advice. If you want to pvp roll achura and cross train into amarr ships. It’s what I did (I’m a glutton for punishment and did the TII large grind twice)
Look into getting into a harbringer, with the eventual aim of piloting a Zealot perhaps. Both of these are fun ships to fly, aimed primarily at providing the dps component of small gang warfare. If you then decide to go the BS route, the Amarr BS are all solid choices and after that their caps are also excellent (although that’s 2 years away for a starting character)
Also once you get decent skills you can ninja rat faction spawns in delve with a harbringer which is nice cash.
Hell, Achura is really great for science/cov ops alts too. They’re just an awesome bloodline.
I just downloaded EVE a couple of days ago. Right now, I’m flying around in my brand new Merlin!
It’s pretty fun, but the lag seems odd sometimes. I don’t know what’s causing the hiccupping since I’m constantly running at 115FPS+.
By the way, what upgrades do I need to be making immediately? I’m working on my second 150mm railgun, but what do the veterans of EVE usually outfit their newbie ships with?
Merlins are okay, good buffer tanks. Rifters and, to a degree, Punishers are probably going to be your best T1 frigates for PvP though. Merlins are fine for PvE. Lag also varies. I take it you’re only in Empire? If so, the best way to gague how bad lag will be is to see how many people are in local. Other things can cause lag, like lots of mission runners leaving their enemy’s wrecks unsalvaged, and such.
I’m also not sure what you mean by ‘upgrades’. This is a fairly good guide (if I do say so myself) as to what skills you’ll want ASAP and which you should eventually set your sights on. I suppose I’m more veteran than noob, but I’m not quite sure how to answer you exactly. To start with, noob ships are the free ones, like the Ibis. The Merlin is a Tech 1 frigate. And, were I going to PvP with a frigate, I’d use a “tackling” setup: microwarpdrive, warp disruptor, stasis webifier in the mids. Probably some speed and/or damage mods in the lows, and T2 guns in the highs.
Although, I’d only do that for throwaway combat ships. Something like the Taranis would be my choice for PvP if I was flying a frig.
Also, if, when you get to the end of your trial you’d like to re-roll or something, just lemme know and I can send a three week trial to you, too.
FinnAgain Question about kill rights. Say I am flying with my corpies in a gang, some dude has kill rights on me and comes at me. Can my gang shoot at him in hi-sec or only me?
My noob rifter fit is:
3 125mm autos, I like the meta 3s for a good price point/performance ratio. Don’t wanna get ganked in a 10m rifter. 1 meta 3 Launcher. Cold-gas arcjet afterburner. Shield Booster II and a throwaway midslot that I have a ship scanner in, that’ll probably be replaced by a scram now that I can use them. In my lows I’ve got a Nanofiber Internal Structure II, a Warp Stabilizer I and a 200mm Rolled Tungsten plate.
A lot of people don’t like the dual tanking setup, but I’m digging it, it makes the tank on the rifter seem deceptive. ‘Oh he’s shield tanking, I break his shields and his armor will be soft.’ The armor plate slows me down about as much as the nano speeds me up but I’m clocking nearly 1100 m/s so it’s fine, and I can orbit at about 1400m at around 750m/s. I like the 125mm autos because of the high ROF and the good tracking speed since I orbit so close. 750m/s is a good speed to make it hard for the ship you are orbiting and other ships to hit you. I use an AB instead of a Microwarp because the microwarp gets nailed by warp scram/disrupts and I can’t really circle that closely at MWD speeds anyway. Even if I am webbed by a single web I can book at about 400ms which gives me some time to get out of the range of a scram. It’s not important to get away from a warp disruptor because my warp stab cancels out his disruptor. Warp Scrams have a range of 10km and a power of 2 and a Warp Disruptor varies with a range of 20-30km and a power of 1. A Warp Stabilizer protects for a power of 1. So there are very few people that I am going to engage that can keep me pinned unless they are faster than me or cap neut me or whatever.
I love my rifter it’s a blast. I’m training straight to Interceptors then I’ll be going for assault frigates and after that to e-war and then covert ops. This alt was designed specifically for frigates so I won’t be dealing with cruisers until I have reasonably mastered several T2 frigates with T2 guns. One reason this is nice is because you have to master a lot of the core fitting skills to be able to use the T2 frigates, so when I get to cruisers I’ll be pretty hardcore in a cruiser and train straight toward Heavy Assault Ships and T2 medium guns.
To be honest, I’m not sure.
I haven’t flown in highsec for about two years now to do anything other than pick up and sell datacores.
It should be easy enough for you to test, though. Get a buddy to steal from your can and then shoot at him. See if his corp/gang can fire back at you.
I’m pretty sure the gang can kill a can flipper.
Oh, 100% definitely stealing from a can gives the entire corp that the original can owner comes from, kill rights.
*
But*, once you fire back at him, he should then have kill rights on you. It’s an old pirate/griefer trick, actually: probe out a mission and fly to it in a cheap, throwaway ship and steal from the guy’s can. You go red flashy to him, and chances are you’ll be shot. Then you have kill rights and can come back in a bigger ship to kill him.
The test, here, would be if you can come back in a bigger ship to kill him, or if your entire corp can, as well.
Right.
I was just with a gang of noobs and they all wanted to go after T2 ships. They didn’t believe a Taranis could take six noob rifters.
Crocodiles And Boulevards (and other newbies), you may want to consider checking out Eve University as an early choice of corporation. It’s a high-sec based training corporation, and virtually everyone is welcome. One of my alts is an instructor there, and my main was there for several months before moving on to a new PVP corp.
Yeah, EVE Uni are good people. They’ve also got a ‘graduate’ division, aply named The Graduated [TGRAD], a good bunch of people who I flew with back in Fountain. Agony is also a pretty decent PvP training operation from what I’ve heard.