Ever have a "YEAH, BABY!" moment in a game?

I’m playing a high-powered map in Heroes of Might and Magic V, where the neutral stacks grow to insane levels. After several months of game time, it’s common to see stacks numbering in the thousands, or even the tens of thousands for the lower-level creatures. It’s quite challenging, and can be frustrating - some battles become impossible to win if you don’t get there soon enough.

So, I’m playing as Academy, and with two towns and many external dwellings I’d built my army up to about 7000 Gremlin Saboteurs, 700 Archmages, 500 Rakshasa Kshatras, and 200 Titans. I approached a stack of 26,000 gremlins, thinking it would be a fairly easy fight… and they offered to join me. :eek:

I immediately took 'em home and upgraded them (to the tune of 350K gold) and restocked the rest of my troops. BWAHAHAHA!

Don’tcha love moments like that?

A little while later, I came upon a stack of around 5000 black dragons. My battle plan was to deploy only the gremlins, and keep casting Blade Barrier to keep the dragons from reaching them. The battle was over before I could cast the third BB. :smiley:

Practically every time I play Halo, I’ll pull off an extraordinary play or two. It’s those things that makes the game worth playing.

I recall the first time I decided to seriously fight Emerald Weapon of Final Fantasy VII (as opposed to just running into it by accident and getting slaughtered). I leveled up; I stocked up; I prepared. Then I went forth to do battle…and in the second round Cait Sith randomly used his instant-death Limit Break and killed Emerald Weapon, just like that. I literally just stared at the screen for thirty seconds or so. Then ran to shore so I could save.

Defeating Umbra in TES3 – 'nuff said. :cool:

In Medieval 2: Total War, I once defeated a complete infantry army with just a unit of knights and a unit of crossbowmen. Not scrubs, either, it was a good mix of armored sergeants, spearmen, peasants, and archers.

I set up my bowmen as bait for their infantry and they took it, so I dropped behind their lines and killed their archers with my knights. But then, when my crossbowmen ran away, their entire non-fleeing army chased them off the field. So I chased the fleeing archers off the field to the opposite edge of the board.

And then, since I was the defender, I just stopped at the edge once I was done. The enemy had to come back and attack me, having gone across the field three times on foot versus my one time on horseback, so they were tired. I circled them until I found an opening to charge a unit alone, made it flee, and then retreated before I could be charged, wash, rinse, repeat.

Combined Yeah Baby! and Oh Shit! moment:

WHile playing Shogun: Total War (the original, yes), I took a large, powerful force in to fight Oda Nobunaga. Now, the Ai is frequently… over-generous to Oda. He almost always completely pwns the enemy even if this makes no damn sense. And he tends to get his general rank up to a truly ludicrous number, for no good reason.

I took a force in to fight him. Well-balanced, lots of skilled troops. He led his most powerful army personally, and losing him would cripple his faction.

He and his men came out to fight me. Not his army: he left them behind. He and his personal bodyguard came out to fight my thousand-man army.

Or rather, just stand there on the field. To this day, I have no idea what happened: the AI just seems to have died for a while. I spent fifteen minutes showering him with arrows and bullets. I killed every man in his unit… except Nobunaga. He just stood there and took it.

Finally out of ammo, I sent in a unit of powerful spear troops. They destroy horsemen in this game. They were armed, equipped, and skilled.

Destroyed. Nobunaga just killed them all one by one.

Thinking it over, I sent in my entire force. Fine, better to kill Nobunaga even if I lost the entire army!

Demolished. Nobunaga killed over 300 men personally, while surrounded by troops which slaughter horsemen. And then eventually his army came up, though the battle time period was almost over by now.

After that, I restarted. I’m willing to accept some odd results now and then, but there’s a limit. I wanted to experiment and see if the AI had just made Nobunaga invincible. I sent up some archers and gunners and…

“Your men have killed the enemy Daishyo!”

Complete fluke. TO this day, I don’t understand. The computer was practically apologizing for being a dick earlier. :smiley:

It was either X-Wing or TIE Fighter. I was in an X-Wing and the mission was to take two wingmen and bloy up a nav bouy so that the empire couldn’t track our inbound fleet.

Right off the bat, we’re outgunned immensely. Between us and the bouy are two or three star destroyers, supporting capital ships, a bunch of fighters and a fucking MINE FIELD! I HATE MINE FIELDS!

Well right away, my wingmen succomb to their awesome firepower. But I decide I’m going to go for it all and just make a run for the bouy. I get there and blow it up but coming back out, I’m getting hammered hard. First my shields go. Then my hyperdrive. Then my lasers. Then my missles.

My R2 unit is working feverishly to restore the systems, but all I have left are my engines and control yoke. I’m surrounded by goons (though not as many now) and I have to survive for at least 10 minutes before I can get the hyperdrive working and bug the hell outta there.

So I bob and weave, dodging this laser and that missle, but every time a system gets repaired, a laser catches me and damages it again and I have to keep going.

I went for 40 MINUTES! Eventually, everything was back online, so I bolted away from everyone and made it home with a hull integrity of 1%. One more hit and I was cooked. Mission: Success.
OH. YEAH. BABY.

My favorite was in Dark Reign. I was on the mission where the Imperium first gets the Rift Generator (this game’s equivalent of nukes; a rift completely destroys everything in its radius, and can be targeted anywhere on the map you can see), and I was playing as Freedom Guard. I had sent an Infiltrator unit into the enemy headquarters building, mostly just to grab their map. But the infiltrator was discovered, and expelled from the building, now recognizable to the AI as an enemy and eligible for auto-targeting, so every enemy unit nearby immediately moved to attack it. Including one of the rift creator structures, which had apparently just finished recharging. So the AI created a rift centered exactly on the nearest enemy target it knew of, which was my infiltrator. Who, I may have mentioned, had just exited the enemy HQ. And while it was possible in that game to insure against the possibility of your HQ being destroyed (build two of them, or at least just leave a Construction Rig or two stationed somewhere else), the AI never actually did so. Yeah, I didn’t really mind so much losing that unit.

I think that was my first time playing through that mission, too. I tried to replicate that many times after, but it never worked.

Not videogames, but tabletop:

  • my knight won the love and loyalty of a beautiful princess who had been rather cool to him for awhile

  • my superfast superhero saved the lives of passengers on a downed airliner

  • my paladin rallied a battalion of the dead to overcome a foe (similar to Aragorn and the Army of the Dead in LOTR, but different in how it went down).

Worms games lead to plenty of “YEAH, BABY!” moments. Sometimes, a beautiful fusion of bazooka shell, wind and mine placement will all come together in Rube Goldberg-style chain reactions leading to the deaths of many, many worms. Normally including one’s own team, but by the fifth explosion you’ve given up caring :smiley:

I haven’t played Worms in years. Man that was fun blowing the crap out of each other.

One time I was playing SL Gor, which has no NPCs, only human players, which means only real newbies make dumb mistakes. The tech is medieval, we were attacking a fort with roughly even numbers on each side, about eight each, generally bad news for the attackers. While the others on my side stayed in the hills outside the fort and sniped via bow against the people defending the fort’s long front wall. I ran in close and tossed a grapple up, from the safety of a fort drawbridge so I could recover my strength while I typed in the RP for grappling. I got the grapple set, shouted that the grapple was up so the snipers would know they could come in (getting inside the fort generally puts the fight on a much more even footing) then climbed the grapple. Generally the first person up the grapple is downed pretty quickly, as someone is there waiting to take them down with a sword, and all the archers on the wall are hitting them with arrows. This crew did no do that, so I ran up along the wall and started taking them out as I could. I took out four archers, then suddenly no one was shooting at me, a good thing because my health was in the red (which mean, just a few hits and you are down). And no one was shooting me because I’d taken out everyone on top of the wall, they were all either downed or hiding lower down in the fort.

OH, YEAH, BABY!

A couple spring to mind.

The first was playing Legend of Zelda: A Link to the Past way back on SNES with some friends watching. I was fighting some eyeball boss in the desert that fired lightning and kind of getting stomped. I was dodging and trying to get in hits when it fired its screen filling lightning…which just happened to arc right around me missing me entirely. Pretty nice. I keep fighting, and the boss used his lighting again. Same damn thing. Arced right around me and missed me completely. Killed him before he could get another one in. Probably wouldn’t have been near as YEAH, BABY!" if I my friends hadn’t been going “NO FRIGGIN’ WAY!” behind me.

Second was playing WoW. I was doing Paladin DPS in some random dungeon with a random group and the tank bailed midfight against the final boss, who proceeded to drop everyone besides me. I somehow managed to heal myself upright, dodge the mob he had with him, and solo the boss the last quarter (iirc) by myself. Dungeon won. Everybody gets the acheivement and the reward gear for the random group. That felt pretty durn good.

That does remind me of the time in Diablo II that I soloed Über Diablo (then the hardest boss in the game, and who only showed up in special circumstances) using a level 50 (the game went up to 99) paladin with untwinked gear. That was meticulously planned, though, with a character so hyperspecialized that boss-killing was the only thing he could do, so it isn’t really a “YEAH BABY” in the same sense as this thread.

I was playing cribbage a few weeks ago against a 13 year old kid at a senior center. He said he had learned to play only a few months earlier by his grandpa. FYI, I have played for years and have crib tournament experience. This kid is kicking my ass. Towards the end, he needs only 2 points to peg out, I am at 87 points fearing being skunked. I am dealt 3 fives and the jack of clubs. The only 5 I don’t have is the clubs. Yep, cut the 5 of clubs.

While playing the cards, he pegs only 1 point, I peg 5. I called over the few other folks in the room and tell them to watch this. I then laid down my 29 hand. Game over, he is left in the stink hole. I have to admit that during the game he misplayed a few hands and should have won the game. But a win is a win and I will take it.

In Grand Theft Auto 4, in multiplayer - another player was coming straight at me to run me over with a car; I pulled a rocket launcher and detonated it right under his front bumper as he was about 20 feet away. The car blew up, and somersaulted over my head as I was standing there, landing in a burning chunk behind me.

Also in GTA 4, jumping directly over a oncoming speeding Infernus (a Lamborghini-ish sports car). It clipped my foot, but I landed (and more importantly, survived!), came up firing, and shot the guy dead.

Wanna hear one from the Days Of Lag?

Doom II multiplayer, back in the mid-90s. “Multiplayer” in those days meant calling your buddy to arrange things first, then hanging up and calling back by modem, connecting for a one-on-one kill session. It was choppy, but it worked.

So we were playing a map called “Death Spiral”, which had a huge open area in the middle with a giant spiral staircase in the center. Running up the staircase was suicide, since you were totally in the open, but if you made it to the top you got a sweet weapon (BFG?). The sides had two narrow hallways, open on both ends. In the middle of the hallways were side passages leading to elevators that would take you to sniper’s nests.

I’ll never forget it: I rounded the corner into the hallway at the same time my friend did from the other end. I see the “poof” of his rocket launcher, meaning I’m about to catch a missile full in the face. But, there’s just enough lag, and my fingers were just fast enough, for me to strafe sideways into the elevator entry. His only rocket sailed through the area where I’d just been to detonate safely beyond the hallway. And then I jumped out of the elevator and proceeded to blow his stunned, paralyzed ass to hell with a plasma rifle. “HOW DID YOU DO THAT!!!” he typed. Hah!

It’s hard to get across just how fast this all happened, and how awesome it was to us, when multiplayer FPS gaming was new and fresh.

I remember one night some friends and I were up late playing some 4 person co-operative Madden Football on Playstation 1 or 2 (just against the computer this was before online play). It was the last play of the game, and we were down. Our only hope was a hail mary. The ball is snapped… the QB drops back and heaves it downfield… the clock ticks to zero while the ball is in the air… our receiver catches it on the 5 yard line and breaks a tackle of the defender that was all over him and dives into the endzone. TOUCHDOWN.

Now, the celebration that occured in that living room on that night was the stuff of legends. There was yelling, jumping up and down, dancing, hi-fiving, even phone calls to tell others of our triumph. In my defense we had all consumed an adult beverage or two or ten.

Just one silly little game of madden… that i will probably never forget for the rest of my life.

Not very often, but sometimes…

My best friend from college and I use Halo 2 (then Halo 3, and now Halo: Reach) as a means for keeping in contact even though we now live hundreds of miles apart. We’ve also gotten pretty damn good at the game in the process, but that often doesn’t translate into Team Objective wins since the average Xbox Live gamer has the teamwork instincts of a monkey on acid.

Well, a few weeks ago, we were playing a 1-Flag CTF game on the map “Paradiso.” This is a scenario that almost inevitably leads to a 0-0 tie, assuming the teams are remotely even, because the map solidly favors whichever team is currently on defense. Therefore, if you can score even once, you most likely win the game.

We’d already played four or five previous matches on Paradiso that day. All of them had played out as 0-0 ties. Our previous strategy had been to try to complement what our teammates were doing, as past experience had taught us that it’s futile to try to give random Xbox Live kids to follow any plan we conceived of ourselves. No luck so far.

So for this game, for the hell of it, we decided to just forget our teammates entirely. Screw 'em, we thought. By and large, they’re a bunch of racist, homophobic 10 year olds who shouldn’t be allowed anywhere near the Internet in the first place.

Our team (Blue) was assigned to offense, and we both selected the active camo loadout, which would give us the ability to turn semi-invisible (depending on running speed) for limited periods of time while also scrambling the radars of all nearby players. Once we spawned, we made a beeline for the nearest Mongoose (tiny two-person ATV) and gunned it straight up the mountain paths - the most direct route to the Red base.

We ditched the Mongoose in the cave tunnel, and activated our invisibility as we ran for the enemy base. As I said before, active camo doesn’t actually cloak you entirely, especially when running, but it does obscure you enough that getting a straight shot can be difficult for your opponents. And more importantly, it puts red “bad guy” blips all over everybody’s motion trackers, so the enemy can’t tell what direction you’re coming from. This was crucial, as the Red team’s Scorpion tank (which normally wreaks havoc with any direct assaults on foot on this map) was aiming away from our zone as we started our attack, so it couldn’t see us leave the caves.

We made it under the base with a little time to spare before our active camo wore off, so my friend dashed off to deal with the Scorpion tank (which, as is normal for this map, was parked near the base). As the tank still had no idea where we were, and thus had its turret pointed in the entirely wrong direction, he was able to leap onto the tank and drop a grenade down its gullet. Exeunt Scorpion.

Meanwhile, I was rushing up the rear entrance of the base to grab the flag.

It should be noted, at this point, that the tank is the only member of the enemy team we’ve directly encountered. This is crucial: by luck, our opponents were actually executing something of a coordinated plan, one that involved taking map control ASAP and claiming all the power weapons. This can, under normal circumstances be a pretty effective defensive strategy, as a competent tank driver and Banshee pilot can hold off the early waves long enough for the rest of the team to establish dominance over the map and prevent the team on offense from ever even touching your flag.

Of course, this was not normal circumstances. That being said, our active camo had worn off and I was horribly, horribly exposed - and now the Red team knew we were at their base. They were, no doubt, scrambling back home and pointing their DMRs straight at the nearest patch of Red base they could find. Even from halfway across the map, a good DMR shot would be able to take me out in seconds. Compounding our difficulties was the fact that carrying the flag significantly slows your movement speed in Halo. The run between the Red base and the safety of the cave tunnels, which flies by on the way in, can feel like pushing through molasses on the way back.

And even assuming I made it to the cave tunnels was no guarantee that I was home free. If the Red team figured out what route I was taking back, they’d hunt me down long before our own reinforcements would arrive - after all, I was running slowly, unable to shoot, and still much closer to Red base than Blue base. I couldn’t even “juggle” the flag, a semi-unethical technique that restores a flag carrier to normal running speed at the cost of revealing where that flag carrier is to the opposing team.

At this point, I have just hopped down the front of the Red base, carrying the flag and starting my run for the caves. Thinking fast, my friend decided to attempt a distraction, hoping to draw off the Reds long enough for me to disappear into the middle of the map.

We knew that most of the Red players would be coming back from the structure on one side of the map that held the Spartan Laser, and that those who weren’t would probably be somewhere on the mountaintop, preparing to DMR-snipe spawning Blues. So ideally, my friend would draw the Reds even further away from the underground tunnels. He jumped into one of the Red team’s own Mongeese, and drove straight for the Spartan Laser structure.

This had two important effects on the Red team’s thinking. First, their immediate assumption upon hearing the distinctive sound of a Mongoose leaving their base is that the flag carrier is being driven home on it. Second, it actually made some sense that such an escape Mongoose take the route towards the Spartan Laser structure, as it is by far the easiest terrain on the map for a vehicle to navigate. It provides just enough cover that a good Mongoose driver can hope to blast straight through any gunfire and make it home.

To our delight, the entire Red team gave chase to the Mongoose, never looking quite close enough to notice that there wasn’t anybody sitting in the back seat. My friend led them on a merry run through the rocks around the Spartan Laser structure, surviving almost 15 seconds longer than I had anticipated. And by this time, I was well past the caves and solidly within Blue territory.

By the time my friend and his valiant, stolen steed were blown to smithereens, I was in view of the Blue base and surrounded by Blue players. Fifteen seconds later, with nary a Red in sight, I scored the flag. Ten minutes after that, Blue team won the game 1-0.

BOOM SHAKALAKA.