Everything goes in circles (The ultimate in irony?)

Uno has just come out with a card game “starring” Mario (From Nintendo) and friends
Risk has a “Lord Of The Rings” version
You can buy a sponge that looks like Spongebob Squarepants.

No one seems to have their own ideas anymore, so they can only keep revising and re-adapting others’ ideas.

Nintendo started out as a playing card company. Now their characters are on playing cards. Ironic?
Risk is a simplified version of the old Military RPG’s. Dungeons and Dragons is military RPG mixed with Tolkien. So you could say Dungeon’s and Dragon’s was the LOTR version of Risk. Ironic?

I don’t see the cyclicalness or irony, here. Tolkien didn’t get any inspiration from Risk, did he?

Dr. Seuss’s book “The Cat In the Hat” was made into a movie.

During the big movie media blitz, Kohl’s (the department store) had a promotion: buy a Cat in the Hat stuffed doll, and get a copy of the book. Not the original book. The new book that had been written from the movie.

I don’t think there’s any irony here, but there certainly aren’t enough rolleyes in the world for that one.

You call it irony. I call it marketing.

Oh, good – I get to point out that the only irony in this thread so far is that it has the words “the ultimate in irony” in the title, and no irony in the thread.

Maybe I’ll inject some irony: you can win *Risk * without taking any risks, *Monopoly * without having a Monopoly, and Clue without having a Clue.

How about Everquest, the pen-and-paper version?

I think one has to take risks in Risk. Even if you have 50 armies and your opponent has 1, you can still lose (esp if I’m playing against a computer…)

Brian

Why did you have to go and remind me of THAT?

Yeah, I saw this done with The Grinch. And for the first time, I understood the fanatic’s impulse to hold a book-burning.

Daniel

I think this is a misrepresentation of the origins of both Risk and D&D.

D&D grew out of the Napoleonic miniatures gaming scene. In the early 1970’s Tactical Studies Rules published Chainmail, a set of miniature rules that allowed players to stage medieval battles like Agincourt. At the back of *Chainmail * was a small fantasy suppliment providing alternate rules for including special heroic units, in case you also wanted to recreate battles from Tolkien like The Battle of the Five Armies. These few pages of fantasy rules gradually morphed into the first D&D campaign in the TSR offices.

Risk on the other hand was based on a French game from the 1950’s. As far as I know it has no connection to miniature gaming. It certainly had no connection to Tolkien.

The term “RPG” didn’t even exist before the late 1970’s. There were no RPGs before D&D and the term didn’t become commonly used until D&D hit it big and other similar games (Traveller, Tunnels & Trolls, Metamorphosis Alpha, Bunnies & Burrows … .) started appearing.