[QUOTE=KneadToKnow]
Which I take to mean not that you hang out in a big room actually in the presence of the people and literally talking to them and doing things with them, but that this community, talking, and doing, is in the virtual space of the game or some parallel space (IM, chat, etc.)? So, if you’ll excuse what I’m sure is a massive over-simplification, it’s a hobby that you engage in with other people which gives you the vehicle by which to carry out friendships?
[/QUOTE]
Yeah, exactly. It’s like the SDMB, at least in its early incarnation: a group of people liked Cecil’s columns, so they got together to talk about the columns on the message board. If someone finds working on Ford trucks fun, they can probably find a good online community that likes talking about trucks.
Now of course, I’m not going to say the game is irrelevant. Since I’m into City of Heroes right now, I’ll use that as an example. The framework is a game based on superheroes who run around the city stomping out crime. There’s enough plot in the game to give it some direction, but like I said, the action tends to be repetitive and would almost certainly get boring in a single-player game.
However, I’m involved with a group of people organized around intelligent roleplay in the game, with links to other groups. When I’m in the game, I have access to something like four chat channels with various people on them that work pretty much like IRC. Outside the game, there’s message boards for more permanent communication within the group and the coalition of groups. It doesn’t have to be discussion about the game, but usually is. The ‘physical’ in-game interaction, of teaming up with other players to complete a given objective, triples the potential entertainment I could get out of playing the game alone.
Now, I’m not going to dump on the games themselves. There’s usually plenty of stuff to do and sights to see (the landscapes in some MMOs are among the most beautiful I’ve seen, and some of them are just not reproduceable on Earth). But the real appeal of MMOs is community, IMO; if I wanted a single-player superhero game, Freedom Force is a better scripted, more interesting to play game that doesn’t dink around so much with repetitive tasks.
I think I’m rambling quite a bit, but that’s mostly my view on why they’re fun. It’s another aspect of the current trend of online interaction; some people just use a game for it, while others prefer message boards or instant messaging.