WoW is probably the most overrated game in the world. I always like Guild Wars which I beleive is the most underrated and am very excited about GW2. anyone else share all or half of my opinion?
WoW likes you, though.
I liked WoW fine when I was levelling, I just found the end game content/raiding not to be to my taste. How is Guild Wars different?
4 words. Dark Age of Camelot.
Shame that it’s dying off and was never advertised properly. One of the best PvP experiences ever.
I’ve been a fan of Warcraft since the 1994 RTS game now called Orcs and Humans but back then just called Warcraft. Yes, I do love World of Warcraft passionately. However, I entirely respect your right to DISlike WoW. Really, I’m totally OK with that. Despite my fondness for WoW I can list many annoying/suboptimal things about it and completely understand where someone may not like it. Really, it’s cool.
However, I agree with you that Guild Wars is underrated and I play it as well (though not nearly as often as WoW). I am not seeking to obtain GW2 at this time, however.
Would you like it in a house? Would you like it with a mouse?
Would you like it here or there? Would you like it anywhere?
I enjoyed except that it miserably grindy, horrible at communicating to the players*, and ran like crap. That may sound like damning with faint praise, but I did like it a lot in many ways: it simply wasn’t polished like it should have been.
*i.e., what the players needed to do and what your worthwhile options were.
I loved classic WoW and TBC. Well, early TBC. Later on WoW changed, and not for the better.
I’ve played a good number of MMORPGs and whether I stuck with one or not came down to a simple question: “do feel like playing this right now or something else?” It’s entirely subjective–everyone will have their own answer.
CoH & CoV: my first MMORPG and I have many fond memories of it. I loved the customization and story lines. But I eventually quit because making progress got too boring.
Guild Wars: an interesting game, but the maze-like world and the difficulty in soloing kept me from playing long.
WoW: I loved it’s art style and the ease of use of it customizable interface. Great stories, too. I quit because I couldn’t keep up with everything they put into the game. I could accept not seeing the insides of most dungeons. But advancement in things I could do solo and casually took too much time. The final straw was the announcement of Cataclysm which would make it impossible for me to finish the content on the old continents. Off to another game that had achievements I could hope to achieve.
LotRO: excellent story, but somehow the game never caught my fancy. Part of the reason was the achievements for progressing without getting killed. These just irked me.
Champions: basically CoH2. More customization, but less story line. Definitely fun to play and I still would be except for the next game.
Star Trek Online: fun to play, lots of customization–choices for appearance, for characters, for ships. Storyline is a lot fun, even if it’s a stretch from the tv series. I’ll be sticking with this one, at least until SWTOR comes out.
WoW isn’t overrated; millions of people love to play it. That doesn’t mean everyone will like it, but it does mean that anyone interested in MMORPGs should at least look into it. If it’s not for you, so be it.
I’m a WoW junkie, but it’s the only MMORPG i’ve ever played.
I’d be open to something new. What is it about Guild Wars that makes you like it?
I pushed to finish exploring all of the original two continents last winter, then closed my account. Ironically, if Cataclysm hadn’t been coming, I might have kept playing just to futz around, but I really LIKE the current state of Azaroth and I didn’t want to live through watching some of my favorite places go away forever … .
Y’know, I hear lots of people complaining about all their old favorite places vanishing, but very little is, and even most of the quests are still there in some form. People are complaining, but mostly about content which isn’t ever actually used. I get sick of old-timers (often younger than me) whining about how the content which they never see or use anymore is going away, and how much betternthings were back in the “good old days.” In the good old days, nobody got to see most of it either. I like the fact that I can actually find raids.
I find the attitude that nothing should change insane. It’s a game world. If it’s not changing, it’s dying. Nobody needs old Winterspring or Azshara. Nobody needs to see the same static, irrelevent content made with primitive, outdated technology and gaming concepts. WoW started out as an improved Everquest, but turned that into something worthwhile. It’s no surprise that EQ mostly appeared to hardcore gamers, but WoW built and entire brand out of appealing to people who weren’t.
I wouldn’t disagree with anything you say, bandit. I’m sure it’s best for the WoW game overall with what they’re doing.
It’s just that their decisions reduced the fun of the game to me personally (I was trying to complete the Loremaster achievements, so I was going through all the old content with a fine-toothed comb), thus I made the decision to no longer subscribe.
Nevertheless, I just liked hanging out in the old spaces.
The brand new shopping mall may have much nicer stores, but if I really LIKED the crappy old building that stood there before, can you blame me for being sad?
You can still do loremaster, in fact, they’re making it easier in that each Old World zone will have a counter rather than the whole continent. Furthermore, any quests you’ve already completed will still count towards your total. You won’t lose any progress.
It always cracks me up when people say WoW “sucks”. WoW has more players than some countries have citizens. It that sucks, I’d like to suck that much. Uh, so to speak.
I don’t think that’s Pleonast’s issue. The issue is that there’s a lot of content he’ll never get to do now because it’s been taken away.
It’s both. The Loremaster achievement was a measure I used to see how much of the content I had gone through. The fact that I hadn’t completed it meant there were still things to look for. It’s nice to see that I could eventually complete the achievement (I’ve read conflicting statements about whether it is possible), but it’s what it represents that I miss.
I play only a few hours a week, and when they made the Catatclysm announcement, I knew that I wouldn’t be able to complete the old world content at the pace I was at. If that were the only thing, I would have kept playing, but they were also constantly introducing new content. The net effect was it ceased being fun for me.
I’m not at all saying you’re taking it to this level, Pleonast, but that kind of reminds me of badgers in City (achievement hounds, basically). For whatever reason their average level of OCD is much, much worse than WoW achievement hounds, and they scream in apoplectic rage whenever a new update to the game brings in new badges, because they feel like they HAVE TO HAVE EVERY SINGLE ONE and the fact that the developers keep adding more drives them crazy. Even though, you know, new content is what keeps the money rolling in.
But I do totally understand when they take away old content to put in new. I kind of think the old content was pretty crappy, made when they didn’t have a good understanding of the game, but that’s just my own opinion.
That’s a huge point of disagreement. Almost no content has been removed, and what was removed was replaced with similar, but much improved material. Most of the same NPC’s, in roughly the same space, and with much the same goal. But it has to have better stories, better zones, better design all over. Sure, Auberdine got wrecked, but that doesn’t mean there’s nothing of it left, or that there’s no longer familiar in Darkshore.
No, I understand completely. All the same, you’re being unfair both the mall and yourself if you don’t give it a chance. Change can be good or bad, and I think it’s silly to automatically cut yourself off. You might be right, and the new WoW isn’t your thing. But all the same, it’d be foolish not to try it.
Last night I zoned into Stormwind. Oh, my, God.
It’s beautiful, even being half-wrecked. it’s not just that the world changed, but Stormwind now evokes both the promise and the hard ends of being human. It’s very large, but also cozy and familiar. It’s the same Stormwind I knew, but now much moreso. There are small, tender moments (finding the grave of Varian’s wife), and the city as a whole feels much more alive and connected. It doesn’t just end, but connected with the world around. The color palette makes me realize just how much depth I was missing. Stormwind now feels much more real when you’re there.