What I’ve found is if there is a mod you really want on a gun you can put on a default mod in it’s place and get the mod back off. Do this before you scrap. It’s kind of a pain and again something I think that should be in there…or at least reflect more parts you get from scrapping something.
That’s exactly how it works by default, at least with the muzzle option specifically, since you don’t need to have anything attached to the muzzle. Other pieces do require that you at least have a “standard” part installed like a standard receiver or standard grip, which makes sense since the weapon wouldn’t be functional without it. I’m guessing the mod lets you take these parts off too without replacing them with anything? Does the gun still work after that? I mean if you have a weapon with “standard receiver/grip/sights/magazine” and you then take all those components off and can still use or scrap the gun, it’s basically just letting you dupe resources.
I finally hit level 20 this weekend, and I’m not getting awesome loot yet. I don’t worry about scrapping the mod on the “muzzled tactical 10mm” anymore. I think it costs too much in screws and adhesive just to mount a standard (or short) barrel.
However, I am starting to encounter raiders in power armor, lobbing mininukes at me. ![]()
I’ve always had trouble spending finite resources in roleplaying games. In Fallout, that’s always meant not using drugs or special ammunition or anything like that.
So maybe that’s playing through now, but I have tons of pretty much every scrap component. Assuming thorough salvaging during exploration, I can’t see how anybody could be running out without either doing unnecessary modding (got to throw a silencer on this pipe pistol!) or else kitting out every single settlement with full amenities.
Yeah, it gets rougher. Wait until someone drops a vertibird on your head right after one of those crazy mutant idiots runs at you with a mini-nuke vest on. That’s really annoying. ![]()
I honestly am having trouble keeping enough aluminum. I fixed the adhesive problem when I started making my own and when my farms really started producing, but you need aluminum for everything, especially fixing or repairing your power armor. I used up a ton in modding the early suits I had and then upgrading those and now it’s difficult just to keep up since I pretty much use the power armor all the time now…and it tends to get dinged up quite a bit.
Anyone else disappointed in the Gauss gun? Was one of my favorite weapons in Fallout 3 and still enjoyed it in NV but here I hardly use it, despite spending tons of caps preparing for it by buying all the ammo for it I could find.
I encountered my first power armored raider the other day. I rolled up on a raider settlement and whipped out my sniper rifle to take a few out before closing in. Hit the first with a headshot, then slide my view to the left, just in time to see another raider hop into the suit and come charging out of a shipping crate at me.
Definitely surprising!
I do only have about a hundred aluminum - I realized a while back that it’s in short supply so I make a point of looking for cans when I’m out and about.
Carla always has a little of everything when she comes through town, too.
Here’s something I think I figured out: One settler assigned to farming will work up to six crop plants. (Still no way to know where my settlers are assigned, though.)
I have 9 plants (3 corn, 3 mutfruit, 3 tato, the proportions needed for the utility cooking recipe to make a batch of five adhesive) supporting 5 citizens. I’m thinking about doubling my farm size in sanctuary. 
Another observation: loot and (some) mobs respawn!
I was walking toward Concord, and I had to kill that mutant mosquito again. Then I saw five plain old raiders were standing around outside the Museum. (They didn’t last long. I finally got to use my tricked out Institute Laser Rifle.
) But I am positive that I looted all of the buildings in that burg, and when I looked in to one of the wrecked shops, I saw that the safe was locked again. I picked it, got some caps and .38 ammo out of it. I’ll need to verify, but my hypothesis is that after clearing out a location, some loot boxes and vanilla mobs will refill/respawn after 1 day (measured in real time, time spent playing in game). My saves tell me 1 day, 10 hours, 17 minutes, for example.
My base STR is 1 or 2. I went CHR then PER/INT as my core stats. As a result I have a pretty limited carrying capacity even with the Lone Wanderer perk and/or using my companion as a pack mule (with their own weapons and armor).
Don’t get me wrong, that was a choice I made* and I’m not saying it’s “unfair”, just giving one reason why someone might not be lifting every antique globe, desk fan and military circuit board in the Commonwealth. Mainly though, the mod system could use a little tweaking: on one hand it’s not a gun without a receiver, on the other it’s silly that you can’t just remove a scope.
*Although, based on previous games where junk sold for a pittance and provided no material value, I wasn’t aware this time around how important all that crap would be.
Yes, in the vanilla game when you scrap a modded gun, you lose the mod. The game mod with which I am so pleased allows detaching and keeping mods before scrapping a gun at no additional materials cost i.e. you don’t need to spend a couple screws and some metal just to get a scope off a gun you don’t want.
Is there a mod (is it possible?) to get rid of corpses? It’s starting to irk me that every time I go to the diner there’s a corpse sitting in a booth!! How long has this lady and her son been living there?
I love the game but some crap just bugs me, like why can’t I rotate things as I’m building?
My strength started at 1 as well (I went with a CHA/INT build). All my gear has the “pocketed” mod, and I recently put STR up to 3 so that I could access the armorer perk.
Maybe I just make a lot more trips back to Sanctuary than you do - I usually go back after every area I’ve cleared. I also prioritize junk based on what it breaks down into - circuit boards and desk fans are actually near the top of my list.
Well, I can’t do it guys.
Between this thread, and reviews on Steam and Metacritic, this isn’t the game I wanted. It’s not a Fallout game so much as a game set in the Fallout universe.
Maybe I’ll play Wasteland 2.
Unless I’m not understanding you, the left & right mouse buttons rotate an object before placement (I assume the console has some function for the same).
Fallout has always had the weirdness that the people who came out of the Vaults have been living in these buildings for at least a couple generations now but no one has bothered putting up a roof that’ll keep the rain out or sweeping the floors.
Very possible. Although I’ve done more Light Weight mods than Pocketed mods. Or maybe I’m just carrying heavier weapons. In any event, I can’t clear out more than a building or two before getting loaded and I don’t return to Sanctuary after every other building.
I haven’t put any points into STR yet although I’m wearing Army Fatigues with a +1 STR on them.
:smack: I could’ve sworn I’d tried everything. I’ve been walking in circles trying to place things.
It lets you take upgrades off of weapons and sets the weapon to its bottom of the line default for that part. The beauty is that if you find a hunting rifle with a long fluted barrel that you want to install on another gun, you don’t have to have the default short barrel in inventory (or make one from your precious hoard of scrap) in order to get the better barrel. There are other ways this could have been handled, of course. It would be more realistic, if you took the barrel off a rifle, that what was left was a non-functional incomplete mass of parts, but I can live with this. The way that things are set up is goofy in the vanilla game. Since you aren’t allowed to have an incomplete gun, you can’t even just switch parts back and forth between two guns of the same type. You have to have a 3rd barrel available to switch barrels between two guns because neither gun can be incomplete at any time.
They farm 6 “food” - so 6 mutfruits, or 12 of anything else, in any combination.
And if you see a supermutant suicider - aim for his right arm. preferably from a good distance.