Fallout 4: Now Playing

Speaking of fashion, I was a little disappointed that the combat armor helmet completely hides my hair since the army helmet did not.

How does armor relate to stealth? I assume metal armor is less stealthy than leather, but how is it quantified? By type? By weight?

I don’t own the game or anything yet, but have watched lets play a bit. I thought the storage was your workbench? I guess it would make sense to build different containers to sort various parts, if the workbench just stores everything in one big pile?

The workbench stores “junk” in a communal pile for that settlement. So it stores all the screws, wood, steel and also stuff like oil cans and desk fans and antique globes which are broken down into scrap as needed. Also, you can use the gun bench or the armor bench and tap off the same junk pile.

If you want to store guns or mods or armor bits you’ll want to make a container for them (or use an existing one). You could throw 500 assorted things into one box but I prefer to separate them even with the ability to filter by Weapons, Ammo, Armor, etc.

I committed my first willful atrocity yesterday. I usually, on my first playthrough at least, try to play as a decent sort of person. I find that keeps options open better. Sometimes, though, the temptation is too much. In Diamond City, you can pick up a side quest to rob some gangsters and chem makers as they are meeting to complete a deal. Your two partners in this quest have a great deal of animosity to each other for reasons I will allow you to discover on your own. I found I didn’t like either one of them. The plan was to “leave no witnesses” from the gangsters and chem makers. Let’s just say that having all the money and chems is better than splitting two or three ways and I didn’t leave any witnesses at all. At least I wasn’t dressed as a Minute Man or The Silver Shroud when I decided to go all sociopath.

The workbench will sort by a few categories: apparel, ammo, weapons, mods, junk, and miscellaneous. It has three advantages: all workbench inventory is shared within the same settlement, workbench inventory can be further sorted by weight, damage, etc., and workshops can also be used for crafting which makes it convenient for pulling stuff into your personal inventory and then immediately crafting.

It would still be convenient to have, say, all of my combat rifles in one chest.

Looks like I’m going to have to build an armory when I get home. Sounds super frustrating but I’ll slog through, somehow.

Hmm, looks like Castle might suddenly become useful.

Huh. I never actually used my Workbench for large-scale storage. I always just pressed the “Transfer all junk” button and left it at that. I didn’t even know that you COULD keep your ratty old raider left arm pads and pipe pistols in there.

Yeah, I keep all my crap in the Workshop bench, including stuff I’m not going to take the time to sell or dismantle yet and explosives I feel obliged to collect though I rarely find myself resorting to them after the first few levels. I have another locker where I keep any crafted and named weapons I no longer use, and one with all the Legendary items I’m not using. I also keep all the various clothes in the dresser in my old house.

Eventually, when I get into replaying, someone will have developed a home base with sorting abilities.

It’s mostly by weight, agility, light (esp. the pip-boy light) and stealth perks…however, there are armor mods that “improve stealth” (by how much compared to weight mods, no idea) and you can get legendary armor drops that give a stealth boy effect if you’re crouched and not moving.

Ran into a small problem building last night. Built and placed a generator and missile turret at The Castle. No matter what I did, I could not get the wire to attach. Both ways, moved items, tried using one of the laser turrets in the armory.

Anyone else have issues with wires?
PC version.

I presume that the missile turrets do actually need a power source connected to them? I was a little surprised to discover that the three machine gun turrets I first built for Sanctuary didn’t need to be attached to power. If I’d known that earlier, I would have located them a bit further away from the house…

All the turrets, except for the two machine guns need power, yes.

edit: and maybe the shotgun one, I don’t remember, having never used it.

The wires don’t like **any **kind of clipping unless it’s a conduit-to-conduit connection, in which case it sometimes lets me go straight through walls and roofs. I haven’t played around enough to figure out exactly what the rules for that are. Usually a failure to get a wire to connect is because the wire is changing elevations and it’s draping across a roof somewhere.

Wires also have length limits, so if you’re trying to run too long of a line from the generator to the turret, try dropping a pylon or conduit somewhere along the way.

Shotgun turret needs power.

Do look up a tutorial on power as it’s not explained well in-game. Generator connections can power turrets and such, but lights can use conduits or pylons. You can wire the whole house with spaced conduits and they will provide power over a certain range.

Basically, an item that has a lightning symbol but no number only needs to be inside a conduit/pylon’s sphere of power, though you kind of have to experiment to get an idea of what that is.

If the item has the symbol and a number, then it has to be hooked up directly and counts towards the limit of what a generator can handle.

Is there some way to see or direct which plants get farmed? If you have a garden of various crops and assign workers to it, there doesn’t seem to be any way to tell them or see which are being worked. I suppose you can design your settlement around having little 6-food plots of farm. Is it just based on proximity to the plant you select?

Do spare food (more than is eaten by your population) and water automatically get deposited to your workshop inventory?

I made the mistake of leaving the recruitment beacon on too long. Now I’ve got 13 ppl at the drive in and need to build bouses just for the beds.

And I have a warning sign by greygarden next to defense. Got 24 units and every robot seems happy.

Farming appears to be based on proximity, yeah. I’m not sure if it prioritizes to the same type of plant if stuff is equidistant. Workers will seek out untended plants if there are none nearby. You can tell which ones aren’t being tended by targeting plants while in workshop mode - any object (plant, store, defense, etc) that has nobody assigned to it will have a red indicator instead of a green one. When you highlight a settler in workshop mode, any objects that they’re working will also highlight green, though this is only somewhat useful since it’s of no use if you can’t see both the villager and the objects at the same time.

As for the food itself, they don’t actually consume the food objects. Presumably they’re virtually harvesting and eating virtual food items. Physical objects that you can use for crafting have to be manually harvested and deposited in the workshop. It’s a good idea to grow your crops in rows so that you can just zip along and quickly grab what you need so that more stuff can grow, though the only really great use for harvesting is for vegetable starch and eventually you’ll have more than enough adhesive.

Excess water is deposited automatically in your worshop, though I’m iffy on how and when and why. I don’t seem to get very much.

Aren’t unfarmed crops a red icon? Or outside of workshop mode, your character will comment on needing to put someone in it. All mine are close so I don’t notice rhyme or reason in which ones will be claimed.

Yes.

I’m just popping in to say the USS Constitution quest can bite me. Omfg I’ve failed that quest probably 10 times now and I don’t know why. I have an IDEA why, involving killing robots but ffs…I think I’m good and randomly get the ‘FAILED’ popup and have to restart.