I largely agree. I used to keep everything at the Rocket gas station and then after I made it further in the game, I thought oh, I’ll keep some stuff at Sanctuary and some at other major settlements just for “role playing” but now I really want to take my Wounding Flamer on a mission… and have no idea where I stowed it.
With the companion dismissal on Xbone, it gives you the option to send them to different settlements (with some being unavailable but I don’t know why) if you press B which is cancel it just automatically sends them back to the gas station.
Anyone know how to get a settler OUT of a power armor? One a-hole climbed in during an attack and just won’t get out. He stomps around in it like he thinks he’s King of the Wastes.
I hope the new patch fixes Sheffield and the Vault-Tech Rep meeting dialogues from repeating each time. “Hey Sheffield, how about you come work for me…more… I mean you’ve been working for me for 2 months game time now… but how about it. I like to ask you each time we meet.”
slight early main quest spoilers-
Is the Diamond City house, Kellog’s house? I stole the key from the mayor’s office very early in my run–which was fun for Nick as my companion much later during that part of the main quest. “We just need to find a way insi–Oh you already took care of that.” Or is there another residence there? I honestly spend so little time in Diamond City, I have no clue. I recently triggered some small side quests there that are way below my level."
Oh, and in a twist on people’s roof-cow complaints, I had Nick up there last night. I had to build stairs to climb up and fast travel with him to get him down. He wouldn’t even follow me down as a companion, we had to fast travel to move him.
Pickpocket the fusion core out of the armor and he should get out. You can also snipe the fusion core from VATS. It’ll explode and he’ll abandon the armor…don’t know how your other peasants will react, though, and the armor will take some amount of damage.
I had trouble with a trilby-and-sport-coat wearing ghoul doing the same thing.
Solution 1: I put sections of wire fence across the doors. He stood outside peering in like some kind of orphan sad assclown hobo. While it was funny at first, it got old having him out there every night and moving the fence when I wanted in was an annoyance.
Solution 2: Put up one of the little shack prefabs on the far side of Sanctuary and put a sleeping bag in it. Assign the hobo to it. Problem solved. You can assign all your tato-serfs to beds if other filthy beggars try to squat in your house.
I’m trying to figure out how I’ve put better than 2.5 real-time days into this game and have yet to advance the plot past Getting A Clue. I haven’t seen Dogmeat in forever, presumably because he’s waiting for me to activate that part of the mission. I literally spent two hours last night wandering around the Glowing Sea, going to whatever landmark popped up on my HUD. The only reason I was even in there in the first place was that I was going to that farm in that southwestern area and had no discovered areas nearby for fast travel, so I was hoofing it all the way in my X-01 armor. Seriously, I’m level 39 and have barely touched the main storyline. Am I some sort of weirdo?
No. I’m level 53 and have just started The Institute quest line and done next to nothing on the BOS quest line. I got here by farting around exploring and by emmeffing Preston continuously dumping timed Minuteman quests on me.
I’m level 34 and probably 70+ hours of playtime (too much idle time in the Steam listing to know for sure) and just located the Railroad last night. And I haven’t aligned with any of the factions yet so I don’t even have the excuse of MM/BOS/RR quests to explain it. I’ve just been roaming around, finding side quests, increasing companion rep and generally killing raiders and stealing their shit.
Every now and then I’m thinking “Don’t I have a son I need to re— ohhh, apartment building!”
No - the Diamond City house is called “Home Plate” and has two doors right off the market. And rather limited customization options. But it does come with electricity, so there’s that.
Has anyone seen someone try to get into power armor that is hanging in the rack? I’d like to be able to leave the damned thing there at least without having to take the keys out.
Actually, the only time I had somebody get into the armor was once with Dean. But the obnoxious thing was that he had a pathing problem. But since the game had registered his intention to get into the armor, it didn’t matter how far away he was or how long it took, I wasn’t allowed to get in myself. And otherwise, I think Dean was meant to be funnier than he actually is. He kind of irks me.
While I’m complaining, fuck Strong. Fuck the Children of the Atom.
In Fallout 3 there was a big issue made out of where the hell the super mutants were coming from. It was part of the plot. They can’t breed (though in Fallout 2 Marcus could have sex) so that have to capture humans and have big tanks of FEV juice to dip them in. Has this come up at all in Fallout 4?
Missed this a billion years ago ( and I still haven’t bought the game - probably this weekend ), but I just wanted to thank Jophiel for the helpful info :).
Also, kinda randomly and apologies if I missed a clear answer on this one. But I traditionally never use power armor ( ugly-looking stuff ) and usually go aesthetics over function ( i.e. cowboy hat rather than helmet ). And I don’t care to constantly change clothes/armor. But just from reading posts it seems like the powered stuff is being pushed heavily. Is a decent suit of light armor perfectly viable on hard difficulty for a complete playthrough a la NV with, say, a ranged stealth build, or would I be gimping myself too painfully?
I’m plowing through the game without power armor on Normal just because I never bothered to switch it otherwise. I’m sure I could be beating it on Hard by taking a bit more carefully; I’m just lazy and enjoy the exploring and NPC interactions more than hard core survival gunfights. I’ll probably knock it up for my next play through since I’ll have the story down.
I’ve been playing in a vault tech lab coat, fashionable glasses and an army helmet for most of the game. I only used the not-technically-copyright-infringing-Warhammer-armor in the mission when I had to. I’m doing fine by getting the drop on my enemy and shooting first with a high damage weapon. The first few levels were tough until I found a hunting rifle and a combat shotgun.
To those having difficulty building up settlements: The Local Leader perk in Charisma allows you to establish supply lines (pick a settler, Q, tell him where to go in the list that will pop up). Eventually, you’ll have artillery in most settlements and be able to call in 10+ shell barrages.
I don’t know what happens if you mistakenly shoot your provisioners though.