I wear hats over helmets for the stat boost (I go for luck). I try for protection on armor pieces, although I am wearing a legendary metal chest over combat armor because it has the 10% VATS bonus.
Does anyone know if armor on settlers is purely aesthetic or not? Like I have one guy who came with raider or cage armor, and I’m not sure if forcing him to use leather is a benefit or not. I still haven’t had a settlement attack yet, knock on wood.
I wear combat armor most of the time, even though it pisses me off. It’s not armor, its elbow pads, thigh pads and 10 square inch a polymer dickie.I guess it’s from the Boris Vallejo armor theory, hope they aim at the part that’s there.
I have been playing in a tuxedo, formal hat, and sunglasses with a 10mm silenced pistol for 39 levels, with no problems. Ranged would probably have an easier time, though my covert-ops spy character has been a blast to play.
He bitches endlessly. He bitches if I get in my power armor, he bitches if I use a computer, he bitches about me collecting ‘human junk’ even if I’m picking it off a super mutant corpse. He kept interrupting the touching scene with Arlen Glass by shouting comments and forcing him and me to move around. I’d say he should eat a bag of dicks, but one of those many dripping flesh sacks may in fact be an entire bag of dicks, and he’d probably eat it with gusto.
I’ve been doing very well so far with only the Silver Shroud attire. I’m only level 20 though, so things will probably get more difficult, but I haven’t yet found any necessity to use power armor.
I keep wanting to ring the castle courtyard with a complete collection of power armor “statues”. Raider armors , t-45 (a)-f, t-51(a)-f etc. The frames should be possible with time, all the base parts would be an epic endeavor. But I really concerned that I don’t know if there is enough adhesive in the world (even including homemade, dirty water isn’t all that common), and other stuff, to mod everything to the correct levels.
Just find the Railroad as soon as possible and do their quests. You will eventually (very minor equipment-based spoiler ahead):
get in good enough with Tinker Tom that he teaches you how to craft ballistic weave into regular suits of clothing. With a high enough armorcrafting skill you can make a tuxedo and hat that gives damage resistance equivalent to a decent suit of armor. You just lose out the bonuses inherent in wearing six different pieces of armor which can each have secondary and tertiary bonuses.
I tried to play last night and, frankly, I quit out of boredom about 20 minutes in. I just couldn’t get excited about shooting more raiders, shreks, and synths. The department store I was exploring was just one more building full of mostly worthless crap. I think I need to go to the fallout wiki and pick out a couple of the more interesting side quests to pursue. None of the main story-related quests interest me. I found Shaun. He’s an asshole. I don’t like any of the factions enough to want to side with them or even complete assignments for them.
One assumes the Boston super mutants are the product of the same experimentation at Vault 87 that created the ones in Fallout 3. Either that or they walked here from the west coast, since they don’t die of old age and all.
Also (minor mid-plot spoiler);
At least some of them may have been created by the Institute, since they were running experiments with FEV.
I’m at level 50 on survival mode and finding the game not challenging in the least since level 35 or so. I don’t even use VATS or power armor. I suppose I could find ways to purposefully gimp myself, but really there should be higher difficulties available. I suppose I can just mod it on my next playthrough, but I always like to try a full unmodded run first.
Yep. I quit using Overseer’s Guardian and wearing armor to try to up the challenge a little. Turns out that wearing a clean gray suit and fedora and armed with an assault rifle, I’m still the baddest mofo in the Wasteland. Unless they one-shot me with a nuke, my enemies don’t really stand a chance. I think tonight I may return to the Mojave and play some more of New Vegas Bounties III.
Pickpocketing attempted with a stealthboy still got me noticed by the armor thief and attacked by my settlers.
(I did kill them all for catharsis and then went to a previous save)
I don’t think Settlers can pera-die can they (unless the player kills them)? So it’s largely cosmetic.
But hey, I outfit my settlers with better gear and weapons.
If you are defending my settlement, you’re not using a pipe pistol.
Do raider attacks happen if you have food+water worth of defense? I haven’t had one happen so I haven’t bothered equipping my guard units. Does it actually play out in game with raiders and settlers shooting it out, so that equipping them better actually gives you a better chance of surviving the raid?
I don’t know if armor makes a difference, but better weapons for your sharecroppers do. I’ve armed all mine with combat rifles or better. The game still requires me to go to whatever shit-stinking village is being attacked if I want to be counted as helping defend it, but once I get there all I do is stand around and scratch myself while the sharecroppers gun down the raiders/walkers/shreks. It takes less and less time for them to complete the slaughter as I give them better weapons. Often, the battle is over before I even really have an opportunity to participate.
Some settlements are also more prone to random attacks by animals, bugs etc.
Whenever I fast-travel to the Drive-In, there seems to be an attack by dogs and or Raiders or sometimes dogs fighting Raiders by the bridge and my settlers decide to get involved.
The Boathhouse used to get attacked by bloodbugs a lot and Finch Farm tends to get bug attacks a lot as well.
Out of curiosity, what percentage of time do you guys spend searching every building for every last pair of scissors, and what percentage of time do you spend fooling around with your inventory, trying to get under weight, trying to put stuff you’re keeping in the right container, etc.?
I think I spend about 40% of the time looking for junk and 40% of the time managing it, leaving about 20% for everything else.
I do spend more time than I would like making runs to my base to store or sell junk, especially when you sometimes need to find multiple vendors to sell everything to. I understand the point the limitations, but it does restrict me from doing the things that I like more in the game.
I don’t worry too much about finding every last thing since my junk stores are quite well stocked at the moment. If I end up overburdened, I just sort everything by weight and drop the heaviest items with the least valuable payout (stuff that weighs five pounds but only outputs two steel, or whatever). Same goes for unmodified weapons and armor. Without mods, they’re worthless as scrap.
I’m also at a point where, if I’m not on a main quest, I’ll pull up the Fallout wiki and check out the “notable loot” section for an area I’m exploring.
Stuff management has become a pretty major chore for me. I have one container I use for all the stuff I don’t want to keep but I have individual containers for each type of armor piece and weapon so it amounts to quite a bit of junk to deal with.
I’m hoping one of the mods (once they hit consoles) is a better system for this.