Yeah, I got the DLC pretty much as soon as the game was out, just so’s I had it already taken care of. I’d be annoyed if they decided that I had to pay some more all of the sudden. Or, as with the Borderlands franchise, the Season Pass/GotY turns out not to cover all the DLC. Otherwise, I’m happy to get the purchase out of the way.
Yep, bought the pass. The bastards got me with the impending price hike.
I want an army of deathclaws with deathclaw armor.
So I finished the game last night. Overall, the ending was pretty good. The last two games offered post-scripts that were customized according to the choices the player made, but this one didn’t offer that and it surprised me that they just went with one generic outcome that could have fit any of the solutions.
I also had a big problem with game-breaking bugs late in the game. Twice in the last few missions I ran into errors that really ruined it for me. I was actually quite lucky in that I was able to just take a step back on my Quicksave slots… I very easily could have reached the point where stepping back to try again would have taken 10+ hours of playtime. Looking on the forums, it appears that many people got to the very end of the story and then found the game unplayable thanks to stupid bugs. I get that Fallout is an insanely complicated game, but it is really stunning to me because these particular problems appear well-documented by the online community and I can’t believe they would release the game in this condition.
Yeah, I wish to god they would patch the ending of Blind Betrayal already. I desperately want to try completing the game as the Brotherhood.
I’m level 15, and I think I’m in way over my head. I’m thinking of starting the game again clean, and avoiding some of the mistakes I’ve made so far. I am battling Sarge the killer robot in castle’s tunnels, and getting my ass kicked repeatedly. This is getting to be frustrating, and not fun.
I was able to defeat the Mirelurk Queen with a couple of day’s effort, and at this rate, frustration seems to be my likely companion.
I allotted all of my initial points evenly among the SPECIAL categories, unaware that I could also put them toward perks. My weapons suck, I am pretty much broke, and I am not looking forward to having Sarge smash me to bits again today.
If you had to start the game over, how would you initially distribute your points? What basic crap should I be concerned with?
Sentry bots like Sarge will overheat after awhile, allowing you to shoot his cores. Robotics Expert might help (and there is no drawback to leaving the Castle and trying when you level some more). Otherwise, I recall that if you retreat a bit he might not follow you all the way, and you can maybe take a few potshots, let Preston or whoever tank, and then flee and try again. I do not know if this will work if Sarge heals himself, though.
ETA: as far as SPECIAL, I like the Luck and Agility perks the best. Swap Perception for Strength if you wish depending on build but you don’t need to go far initially in the one that doesn’t fit you. The first and third endurance ones are useful, and Charisma and Intelligence might be useful for certain players, but less so if you don’t care about modding or settlements.
I like to play a sneaky sniper. So I invest in perception, agility, and luck for my S.P.E.C.I.A.L.s
As soon as they are available, I buy ranks in Stealth, Rifleman, Gun Nut, as my priority talent picks. I get Lone Wanderer, and leave my companions home. I don’t use chems. I have only made it to level 30 or so, so I don’t know if I will absolutely be able to finish all quests with my current approach, but I’m doing OK. (And Gawd Bless the “Overseer’s Guardian”.)
Most missions are not time dependent (the only ones that I have seen that are say a settler got kidnapped). I have never progressed the main quest into the glowing sea, and (for the minutemen) liberating the Castle. It’s absolutely OK to walk away, and come back and try again after you level and gear up.
The armor perk you get following the railroad arc is well worth the time.
Stealth/Sniper build is extremely playable all the way through. That was my build and the only time I put on power armor was to decorate Sanctuary with 'em like a bunch of metal gargoyles.
OK, I was finally able to take care of Sarge The Asshole Robot. I created a new save while the bastard was still burning. The next quest, Old Guns, began immediately. I did not complete it. I looted some good ammo, and that was it. I am now going to go back and complete some of the 8 other quests my Pip-Boy is keeping track of for me. I think I may be missing out on some elemenary experience lessons by not having completed these.
First, I am going to fully loot Back Street Apparel, which I cleared prior to getting caught up with Sarge.
Stealth, Gun But, and Rifleman are all good, And if you don’t have lockpicking and terminal hacking skills, you’re going to be hurting. Those are my top 5 picks. Things like Armorer, Blacksmith, and Science! Are also good but can wait till later.
Gun nut, rather.
Both are good, but prioritizing lockpick is better. More chances to use it, and the lockpick companion requires a supply to help you while the hacker can eventually succeed on all but the hardest (although picks eventually become plentiful like all Bethesda games - the last ranks of both perks are pretty pointless).
Yeah, the highest rank in Lockpicking and Hacking should be “skip the stupid mini-game”. Not that I hate the mini-games so bad, but I have now done them untold thousands of times.
Have you been to Vault 85(?) yet? I found the game a lot easier after I had the Overseer’s Guardian. Doubly so when I gave it a suppressor.
If you do it up with a suppressor, dot sight, better receiver (you want to keep the full auto), recoil reducing stock, and better barrel, it gets game-breakingly powerful for early to mid-game. It remains useful to end-game. Completely tricked out, it is sufficiently powerful that one could play through the entire game with no other weapon, especially if one plays a stealth-based character. Having a dedicated sniper rifle as well would make certain situations easier to resolve, but if one were doing some dedicated role playing, where carrying more than one long gun isn’t done for the sake of realism, OG is the One True Gun.
Ew, no auto. It’s just a big old mess on auto. But yeah, I played through 90% of the remainder of the game with the OG. I kept the 10mm double shot pistol for areas full of easy enemies like baby mirelurks, and I also carried the Tinker Tom Special for attacking raider camps and such at long range (and picking off enemies on high rises).
OG is great. I never use full auto. I always maximized the per shot damage.
Also, a warning: The Gatling Laser kicks ass, but it only accepts fully charged fusion cores. If your core has a 99% charge, it is unusable. Therefore, you should NEVER reload the Gatling Laser until it is depleted and try to reuse the same core in different suits of armor. Also, when your powered armor runs out of charge, it will pull the fusion core with the next highest charge. If that happens to be the core in your Gatling Laser, too bad.
I found this out the hard way. I had 47 fusion cores but 0 were usable in my GL. Then when I finally found a fresh one, my suit took it and I dropped from 500 ammo to 0 in the middle of a firefight. I was NOT HAPPY.
For some reason I have dozens of cores with 99 charges because I was giving my companions power armor early in the game (as it turns out, there’s no point).