Fallout 4: Now Playing

You know the minigun? The gun that players really don’t use because it’s inaccurate and chews through the ammo like nobody’s business, but which does do a lot of damage?

And you know how settlers will never run out of ammo, as long as they’ve got at least one for the gun they’re using?

I’ve been giving all of my settlers any minigun I find, and one bullet. Anyone who tries to invade one of my settlements quickly turns into a fine red mist.

Goddamnit, that is a plan. When I get around to starting up my next playthrough, every tomato patch with a bed nearby will be bristling with heavy weaponeers.

Settlers have infinite ammo for everything except Mini Nukes (and I think missiles), as long as they have at least one. But it would be a terrible idea for them to have unlimited Mini Nukes anyway! I do believe that they will keep using grenades, unless one of them picked something up. I’ve also been hoarding Raider/Road Leathers for my settlers and just dumping armor on them.

The main problem for me with most heavy weapons is the weight.

I honestly thought mini-guns, fatmans, flamers and missile launchers were classed differently for settlers and needed ammo.

Be easy enough to test on the PC. Give a settler a minigun and single bullet, type


player.placeatme 1db4c 1

in the console and see if the settler goes to town on the newly spawned deathclaw.

Hi, Fallout 4 thread!
I’ve made it to level 54, and I have lots of cool weapons and perks. I am nearing a point of no return faction-wise, so am going to leave the different faction’s quests alone for a bit.
I have not really built settlements up much, except for the basics. It occurred to me that I have only built one single artillery cannon, and only ever had it fire during the test-fire in that mission. Yesterday I built an artillery cannon in about 5 different settlements. The last one was at Sommerville Place, and I wanted to test fire it. You know that sculptor Raider near there? I threw an artillery smoke grenade at him, then ducked for cover behind some trees. It took longer than I expected before the bombs flew, but when they did, I was laughing out loud like a crazy person. Good thing my dog already knows I have a screw loose!

A few days old but didn’t see a post: Survival mode is out if you subscribe to the beta, otherwise it should be out for release later this month.

I loved Hardcore mode in New Vegas but this gets a big NOPE from me. Maybe if it were a la carte; I guess a mod will make it more modular. I remember people bitching about fast travel way back when Oblivion came out, but I have things to do so I don’t want to spend all my time walking back and forth, and I don’t think there are any Silt Striders this time around. Also I understand that save scumming is “cheating,” but I don’t want to have to lose progress because I can’t find a bed.

Everything else, the sickness system and food sounds interesting. I wasn’t even aware that crippled limbs currently autoheal after combat!? Since some of the changes add difficulty without nerfing, it would be nice if enemies’ super accurate long range shots got lowered.

It’s kinda brutal.

I watched my son lose more than an hour’s progress to a mirelurk ambush because he was exploring outbound from Sanctuary and couldn’t find a bed. It kind of forces a “small ball” approach to exploration. No “blaze a trail directly from point A to point B (more or less, because your compass is also crap)”.

Any addon, DLC, or talent that allows you to sleep wherever you are (like the bedroll kit from Fallout New Vegas’ Lonesome Road DLC) would be completely worth the extra carry weight, even given the pretty crippling carry capacity restrictions.*

Logistics just got real, y’all.

*ETA: Let’s talk about that. Going over weight limit causes continual physical damage. Yes. Carrying too much stuff can make you bleed to death or something. :eek:

Adding pockets to armor and specing/talenting for carry weight may be a sine qua non for most play styles.

In non-Survival Mode, I regularly load down my character with upwards of a ton of loot, creep-walk my way out of whatever dungeon I’m in, and then fast travel to a settlement to dump everything.

Carrying around a literal ton of scrap metal would probably kill most people in real life fairly quickly.

Companions can carry above their encumbrance if you tell them to pick it up off the floor, to an infinite limit. It even works with stacked things. Don’t know if survival changed this.

Yesterday, I started a one-off character just to run around doing some wastelanding while I was drinking beers. I just used a saved game off of Nexus because I didn’t want to dick around with making a face I didn’t hate. But once I got into the game, this character who looked very different from my main character actually seemed very similar once you saw her animated and heard her voice. Through a different face model and hair, the performance of the avatar seemed very familiar.

I have a problem with Deacon. It’s not that big a deal since I already got his perk, but every time he tries to talk to me he says he is having second thoughts about giving me his recall code. That’s been going on for a while, but now he won’t even follow me into buildings - he will follow me around and fight on the main map.

I just started playing again after a long hiatus. While I try to remember where I was in the main quest line, I’m just doing some of the random side missions.

Is there an end to the ‘quartermastery’ and ‘cleansing the commonwealth’ missions? Or will those guys keep giving me locations to clear/crap to recover until I trigger further BoS storyline?

No end. Same with BoS Technical Documents and Blood Sample quests. I guess the Feeding the Troops quest technically has an end, when you run out of settlements to exploit, although it looks like they may send you to places you already did if they didn’t fix that bug?

Other factions have their own repeatable quests, too (the google-friendly term is “radiant quests”).

Ah, thank you. I knew there was a term for those kind of quests but I couldn’t remember what it was.

Ok, I’m going to stop doing the BoS radiant quests now, because I hate Jerky McJerkface BoS guy that gives out the ‘cleansing’ missions. When I inevitably have to slaughter them all it will be totally his fault. Maybe I’ll even file a report to the BoS stating that.

"Situation Report from Initiate Buck:
It is with great sadness that I report that Scribe Haylen, Paladin Danse, and Knight Rhys have all fallen in battle. They fought bravely and with honor, except for that shitstain Rhys. It’s all his fault. If he wasn’t such a gigantic Douchecraft Carrier, they all would probably be alive and well, but he was just such a dickwad that he forced the situation that required them to all wind up with their heads turned into bloody gobs all over the police station floor. You should make statues for Haylen and Danse, who were pretty cool. You should put Rhys’ picture at the bottom of the latrine as a reminder to all the cadets that they shouldn’t piss off people that can easily punch them to death but use novelty weapons just for the hell of it.

PS: please find attached the expense report for 173 bottlecaps to cover the cost of the cannon balls I used to kill them.

PPS: There’s probably some silly BoS rule about whacking your entire team with a man-portable pirate cannon, so I should probably resign or something.

-(former)BoS Initiate Buck.’

Downloaded Workshop last night, but my wife went to bed early so I didn’t get a chance to play (my PS4 is in our bedroom). Will report back tonight.

That guy is a real jag. Any group that would want him as a member is a group that I know I won’t end up aligning with. In fact, after I met Elder Maxson, I created a game save right outside of his place on the deck. I then went in to speak with him, and decided to see how difficult it was to kill him. I shot him point blank in the head with a quite powerful .44 revolver. It took about 6 shots to drop him, and by the time he hit the floor, the doors to that room were packed with power armor clad BOS dudes who apparently just returned from an ammo clearance sale.

Is survival mode out of beta yet?

A neat little trick I’ve found, using Workshop and the Robot DLC, which I’m now implementing in all of my settlements:

Build a decontamination station in a high-traffic area. Right next to it, build a medical clinic, and staff it with a custom- built robot which has the “regeneration field” chest mod. Now whenever you pass through the decon station, you’ll be cured of all radiation and then rapidly healed up to full health for free.

I was building a settlement out of the Red Rocket gas station nearest Sanctuary Hills, but I hit some kind of “item cap”. How do you guys get around these limits? Some of the youtube videos I have seen seem to show HUGE settlements (in other locations), far more then what piddly little house I have going on that gas station. Is the “item cap” the same for each location?

I think mods got overwritten for a brief time (I got my Fallout 4 off of Steam). Is that still happening?