Fallout 4: Now Playing

Most of the power armor is somewhat random, and only rarely do you find a complete set. It is also somewhat leveled (X-01>60>51>45, generally speaking). You can google for a map of all the locations, but eventually you’ll be swimming in power armor. An easy one to get early on, aside from the one you get in Concord:

Head east from Tenpines Bluff, down the hill (the second settlement, not counting Red Rocket). You’ll hit some train tracks. Find the abandoned train.

Not a great idea to leave power armor lying around for settlers, they’ll leave it in weird places. They will only steal them if you leave a core inside.

They can leave it wherever they want. I think I use the cores to level potting benches in my greenhouse. I collect the frames because the game keeps throwing them my way, and because I have an impulse to collect stuff, but the only time I’ve actually used one is in the mission that compels you to. When I find a frame, I hop in it long enough to fast-travel home and drop it off at the workshop. I repair and upgraded pieces when I find better stuff, but I don’t use it.

In the back of my head, I think of it as my character refitting equipment for the Minutemen to use, so they don’t have to keep calling on me to handle everything personally.

I’m a sneaky sniper for my first playthrough. I have three different sniper rifles: a .308, a .45, and a .50. Any ammo not one of those or 5mm usually gets sold off.

Yeah, took its core. Already had a full T-51 from a barge east of the Old North Church.

I do a fair amount of sniping, because it helps keep annoying companion shenanigans to a minimum. After I pick off the easy ones and mark as many as I can with a scope, though, I close in for ninja action. It’s just ridiculously deadly with the right perks and weapons, and you can get one of the best melee weapons super early.

I do keep some other guns equipped, though. I have a silenced 10mm for taking out spotlights and some “novelty” guns that I like to play with occasionally, like the Junk Jet and the Cryolator. As with its predecessor, it’s fun to load the Junk Jet with wacky stuff and go to town. I currently have it loaded with Pre-War Money, so I can actually shoot money at problems, rather than just throwing it. I also like loading it with teddy bears, for the sheer humiliation factor.

I find that once you get Overseer’s Guardian, you can kind of stop bothering with any other weapon. Apparently, other legendary weapons with the two-bullet feature have holy-shitballs recoil, but the Overseer’s Guardian doesn’t. So, you can build it up as a sniper’s weapon, and it’s still pretty handy in close quarters, desperately spamming the trigger until nothing is killing you anymore. So I don’t even carry a combat shotgun anymore.

Not all that far in yet. Only level 30 and just about to start tracking Kellogg.

Picked up the .45 rifle off somebody I killed and added a large capacity magazine. Fires fast and the extra capacity makes it good for close quarters as well. For really close quarters, I have an incendiary .45 automatic rifle and the Broadsider if speed isn’t an issue.

I bought the Last Minute gauss rifle from what’s-her-name at The Castle. I carry it everywhere, just in case. It’s my go-to weapon for when I absolutely, positively must take down whatever comes at me. Upgrading it, and combining it with rifle shooty perks makes it a truly badass weapon.

I should start a female character to see the opening from the other perspective. And run around as the Silver Shroud.

The most badass weapon I ever found in the game, bar none, was a simple explosive shotgun found early on and upgraded along the way. I called it my Boom Stick, and I never found anything that took it more than 3 shots to kill.

The “Vault Tech” DLC went live a couple nights ago, which introduces Vault 88. The patch notes state that it will unlock in game when you hit level 20. I have cleared the above ground area, and it looks like there are extensive underground areas to look through (and eventually build settlement stuff in).

For new recipes, so far, I saw some “vault” style passageway and room pieces.

Sequential Art has a nice parody going.

Nuka World looks promising: Fallout 4: Nuka-World Official Trailer - YouTube

Fallout is probably at its best when it’s doing this sort of half ghously, half goofy sort of mood, much like the Old World Blues DLC.

Does the season pass not cover Nuka World?

I assume somebody here must be exploring Nuka World by now.

Gonna bring Cait over there, she likes jerkish interactions.

I’d like to see a standalone expansion in which one plays a raider from beginning to end. A Quincy Gunner recruit starting right after Preston and his band of refugees escape, for example.

It’s going to be a while before I explore Nuka World itself. I’ve just started a new character, as I now have a world which presumably won’t change any further around them. Especially as the PS4 doesn’t offer modding.

I’m still hung up on Deus Ex: Mankind Divided. It’s a shame that for clarity I have to type all that. We should give a nickname, like maybe DeXMud. No, then people will think it’s a Multi User Dungeon. How about DEManDive?

Anyway, who knows when I’ll get around to dicking around in Nuka World. But in the meantime, I’ve got a character level 60 or so who has hardly touched the main story line.

DEx/Man?

OK, I’m playing Nuka World and I think it’s a lot of fun. Then agin, when it comes to video games, I’m easily amused.

I have a squirt gun now! It squirts water, and does zero damage!

The new map is much more involved than I expected. I am still on my original play through, so I’m like level 150 with every perk I could need, so even the new baddies aren’t too imposing. But I would think that a new playthrough from the beginning with Nuka World, Far Harbor, Vault Tec, Automotron etc. all active would would be interesting and very, very big.