Hehe, sadly Garvey is unkillable. So blasting him in the face repeatedly might not be too profound. Besides, he’s far less annoying than fucking 3 dog (until he gets falls in love with you and gets real needy) I need to play FO3 again to blast 3 dog in the face.
Fallout with unkillable characters is just so wrong. I’ve never even played FO4, but I’ve heard the stories about how he. Will. Not. Stop. Bothering. You.
What idiot thought radiant quests that never turn off were a good idea anyway? My hatred of them comes from Stalker: Clear Sky, where no matter what you did, or how many baddies you killed the last time some faction was squallering for help, invariably they’d start whining again 10 minutes later. I wonder if the designer that came up with that game dynamic, had just had a newborn, and was exorcising their anger at the continual crying by sharing it in some way with the players. Or it was a philosophical metaphor on the inevitability of entropy.
Never killed 3 Dog in FO3. Really, I’m one of the more color-within-the lines players. But players should be able to kill him, or anyone else, in the Fallout games. Just be prepared to take the consequences.
I agree. I would gladly shoot children in the face if allowed. I wanted to wipe out Little Lamplight. Especially Biwwy. Fuck Biwwy! But apparently children are off limits.
I’m sure there is a mod for that.
You guys are ruining my life.
Here I got all kinds of games, even went on a buying spree on GOG for old stuff just to make sure I always have something at hand I want to play…and now all I cant think about is starting NV again.
And it happened. Started a new game and began loading mods last night.
Yes, I think anyone can die in FO1 and FO2, right? I tried to make it through one of them with Dogmeat alive, but could not pull it off. He died very late game.
Project Nevada is one of the best ‘realism’ mods, allowing you to have a great deal of control over, say, speed of your consumables meters (Sleep, Water, etc…), visibility changes (do you want it pitch black at night, etc), and so on.
Tale of Two Wastelands allows you to play FO3 with the NV engine. I understand there are mods to play both 3 and NV with the 4 engine.
FOMM used to be what I used to manage mods. Vortex is I think what the Nexus (site with a gazillion mods) pushes on you now. Works well.
Must not restart NV… It’s embarrassing, how many hours I have in that game.
I think you can’t kill kids starting in 2 [Edit. The Fallout wiki says you can kill them in 2 as well] If you killed them in 1, like when they started pickpocketing you relentlessly in The Den, you get the ChildKiller perk, and Chris Avellone and a bunch of his heavily armed bounty hunter friends start hunting you on every map. Taking the consequences…
I don’t know if you can Mesmerize them in 3 or NV (with a mod). It would make getting things like the Archimedes pointer a lot easier.
Some localizations censored killing kids. But instead of flagging them unkillable or inactivating them, the solution was to just make them invisible. However that also lead to the pickpocket kids being active and you’d lose items randomly. Solution? Dump all your items except a lit stick of dynamite. Get pickpocketed. Run away.
I’ve decided to focus on the main “find Shaun” storyline of Falout 4, something I never do in Fallout games. Anyway, I like the game, but don’t love it enough to explore everything.
It was going OK until…whammo! I had to build a bunch of stuff to build the warper to take me to the Institute.
I had an open mind, but I can not reiterate enough how much I dislike the SimCity aspects of this game. I’ve managed to ignore it, but the game is requiring me to build this stuff and lay it all out.
Anyway, I cheated to get the resources, but even laying out and powering it up is annoying.
Sigh
I did it and should be warping to the Institute tomorrow.
I’ve used Project Nevada on a previous playthrough but forgot all about it! Downloading now.
I currently have 22 active mods. Something went terribly wrong last night and the game kept crashing after installing several, and I couldn’t get it to stop crashing even after uninstalling backwards. Started over again today, one at a time (also again), and figure out a few problems I overlooked last night. Pretty happy with where it is now, but I’ll probably install one a day or so if I keep running across interesting ones.
Vortex—allegedly—is supposed to evaluate compatibility between mods, and give you an install order that maximizes function. It worked on my plays. I didn’t have some of the 150 plus mods games I’ve read about though. Or any crazy weather changing or atmosphere changing mods.
I don’t like the cybernetic or bullet time changes. I do like the increased lethality changes and mods to the hardcore meters. As it is, you never need to sleep after taking an Atomic Cocktail. Changing that is for the better, I think. Also, the changes to explosions makes it tougher to whip explosives around with gay abandon, but then it should be.
TTW really changed my appreciation for FO3, from ‘I don’t care if I finish this slog’ to ‘Wow, this is actually fun.’
Vortex crashed everything on my recent play of Skyrim. Any mod, no matter how trivial, crashed with Vortex.
I was able to install the old Nexus Mod Manager and all think links on Nexuxmods still worked and loaded up in it.
I did not try Vortex for Fallout 4 since NMM was already working.
Dogmeat in FO1 likes to walk through force fields. I forget how I managed to keep him alive in the base, but I did manage to get through the game with him still alive after reloading after the first time he died. I think I had to look up online how to stop him from suicide by energy fields.
I beat the “main game” the other day. I chose to side with The Institute, which meant siding with my son Shaun. I actually expected it to be revealed that our son Shaun was not Father, but that Father was an advanced Synth who thinks he’s Shaun, but that was not the case.
I felt terrible killing the Railroad people, which is the group I used to gain access to the Institute. I wish there had been a way to have them evacuate instead of killing them.
I’ve come around somewhat on Fallout 4. As I have entered the post-game and taken my time wandering, there is more to like here than I realized.
It is not my favorite Fallout and is third place out of the “3D” ones, it is admirable the effort put into it. I would take another game like this if they put the time and effort into it.
Interesting. I thought it would be revealed that the player carrier was a synth, and that in reality the player character died when the cryo pods were shut down. I had a vague idea that maybe the Institute used us to test its security by trying to figure out how someone who wanted to get in would fare.
Yes, even as Father was dying at the end, I expected it to reveal that he had been a synth. I think a great “post-game” type quest would be if we realized that and had a deeply personal, emotional quest finding out the real truth about our son.
As head of the Institute, the player could choose to keep the truth about Father secret or reveal it.
After dealing with the Commonwealth situation, a deeply personal final questline would have been great.
My first time through I won with the railroad. The 2nd with the institute in survival difficulty. I think the railroads final mission is more fun. And the ending better. But playing in survival was a lot more rewarding, despite how tedious it can be in the beginning.
I keep meaning to play again with the brotherhood (I’ve said this in about every fallout), but I find them to be insufferable douchebags. The mission to kill them off with both the railroad and the institute were very different, but oh so satisfying. And you indirectly kill the kid on the prydwyn, so that’s fun.
I am trained to expect a more detailed ending-movie in Fallout games. My game just kind of generically described things as bleak and then I continued from the Institute.
Most Fallout games show all the factions and towns and tell you what happened to them after the game. Did Fallout 4 skip this so the game could keep going? Or did I miss it?