Fallout 4: Now Playing

You, Mahaloth, Sicks Ate, and others, put more thought into the story than I suspect Bethesda did. I’d purchase y’all’s version.

If you like storytelling like that, though I think I may have first read about this mod from you, RNATB, I recommend the Fallout Resurrection Mod. Fallout 1.5: Resurrection

Just a neat bit of storytelling and gameplay in the FO1 & 2 engine.

After I work through the Witcher 3 GOTY and the Borderlands freebie, I’ll have to gawk at FO4.

3’s was awfully truncated compared to NV’s. Or 1 or 2’s. Albeit they showed a slideshow at the end of 3, and I guess the slides change based on what you do. Still a giant letdown for me, expecting a Ron Perlman-narrated story of what happened to all of those factions I sweated blood over in the Capital Wasteland.

The first game was the worst in this respect, because if you played like a sane person (didn’t rush through the main quest) then Super Mutants killed everyone, so all the Perlman narrative was “this town was wiped out. This one, too.”

I just read IGN’s review from its release and they noticed the same thing I did on the ending:

I agree. I am enjoying continuing past the end of the main story and I think it is a trade off.

Companion Observation:

  • Piper wants to help everyone and idolizes my character(I got the perk). She was with me at the end and full blown had a temper tantrum(uh, deserved, probably) about the Institute ending. And yet, once the game was over, she was fine again. I found that hilarious.

  • Nick Valentine had about 3 sentences commenting on what I had done when I went back to Valentine Detective agency. I had not spent tons of time with him in the main game, but wanted to see if he would come with me to Far Harbor(I had heard the story related to him). Anyway, I love that we sided with the Institute and yet Nick still joins us and even says he’s fine with me when I check on relationship.

Those are the only two companions I put any effort into. I met Strong(?), some guy in the Third Rail, the robot from the beginning, and a few others, but took no one with me but Piper and Nick.

What companions did you all choose?

I took em all out and dumped em back at base once I romanced em to collect all their perks. My second time through, I made hangman’s alley my main base since it was pretty centrally located and I couldn’t fast travel (survival difficulty) and it was all companions, no settlers. It was funny not knowing who you were going to wake up with, and nobody else seemed to care.

I just looked up companions from Fallout 4 and I missed quite a few of them. I never even heard of Cait(I see that “explore the combat zone” thingy may have lead to her…).

Dogmeat was honestly kind of disappointing. They should have allowed Dogmeat and 1 human companion, even if Dogmeat doesn’t do any attacking or something to compensate.

I do miss having a little crew go with me like in the old games.

I liked cait before doing her questline. Before it, she liked it when I got all jacked on psycho jet. After she gets all judgmental.

Call me shallow, but I liked the hot French robot.

There’s no “exploring” to be done, it seems like one of the more botched parts of the game. Seems like some raider boxing arena you can put bets on, but ends up being a place where a bunch of raiders immediately go aggro on you, and you have to avoid shooting the one friendly one.

Dogmeat can be a second companion with mods. It appears that they originally intended him to not count, as I think he doesn’t affect the Lone Wanderer perk?

Best companions are MacReady and Hancock as far as not being judgmental goody two-shoes, nor complete psychopaths. Also Longfellow is great as he’s the only one not to guilt trip you for being a packrat, but instead encourages it.

Yeah, honestly Curie is the best. Not stat-wise or anything, but she has the best accent :).

Nick Valentine is #2 for me and I think he and Curie have the most interesting journeys as characters( assuming you have the Far Harbor DLC for Valentine ). Then probably Piper. Deacon’s alright. Most of the rest don’t do much for me for one reason or another.

Dogmeat is fine, but I hardly ever used him.

I mostly used the butler robot; I used the robot-building methods to turn him into a Robobrain look-alike.

By the way, did you notice that your character’s name can occur in spoken dialogue? I called my character Steve Austin (I also thought the main character might be a synth) and the butler robot was always saying “Mr. Austin” this and “Mr. Austin” that.

Yeah, gotta name your character Fuckface

I named my first one Joey jo-jo jr. Shabbadu. Cosworth would just say mr. Joe.

My second character was chet. Cosworth was stumped.

There’s a perk which is worthless without Dogmeat.

That robot is the only one capable of this and he has a library of over 900 names.

That’s the worst name I’ve ever heard.

Not from me. I have posted about the Fallout [2] Restoration Project here before (it’s excellent and you should try it), but I am pretty sure I had never heard of the Resurrection Mod until now.

I got a new laptop this month and I wanted to see what FO3 and FONV looked like on the highest settings (I played FO4 on PS4). I finished FO3 last week and accidentally skipped the vast majority of the sidequests, which was weird. I’m about halfway through my NV playthrough and I did everything differently (such as assassinating Benny in the Tops instead of agreeing to work with him), and making nice with the Powder Gangers at first.

Now I know what I’ll be doing once I finish NV, thanks!

Curie was my main companion mainly because I never found any of them super useful and at least Curie said cute things. Piper was in second place for her constant optimism – if you can’t kill things for shit, you can at least keep my morale up. Valentine was fun for the gumshoe routine.

Handcock and Deacon were fun sometimes. Cait was sort of tiring. I couldn’t stand having Strong along. I ignored Codsworth, Garvey and MacCready almost entirely (I think I took MacCready along just enough for the perk). Took Dogmeat once in a while but not too often. I got X6-88 at the end and promptly ignored him and don’t think I ever got Danse.

I remember starting and meeting Garvey and him begging me to take control of the Minutemen. I thought “Dude, we met a half hour ago and I literally just stepped into this world a half hour before that and you think I’m the best person for your militia? You’re pretty pathetic” and didn’t feel like talking to his weak ass after that.

Killap really did a great job with that. EDIT: the Vertibird encounter was as much fun as I’d heard.

I tried playing it again awhile back—looking forward to actually trying some quests in New Reno for once----and it did not play nice with my Win10 system at all. I’ll have to take another crack at it. After Ark, Borderlands 2, Witcher 3…

Resurrection is your typical Eastern European-written CRPG mod: grim for grim’s sake, difficult, and language first English not. Still a fun ride. Hope you enjoy it.

I have to say, Far Harbor is a lot of fun. It feels like a small Fallout game more along the lines of what I expect from Fallout.

It’s a shame single-player games like this seem to be on the back-burner. Despite all my complaining, I would immediately buy Fallout 5 if I thought my computer could run it. I’d pay full price for a game that even matches Fallout 4. (please remove settlement building, though!).