Fallout 4 quest mod questions

Time for another installment of my Fallout 4 quest mod adventures, post anniversary update edition!

So, in my “How will the Fallout 4 Anniversary update on Nov. 10 affect mods, and what to do?” thread I gave an update on my post-patch outcome. Long story short, the patch seems to have disabled and broken (‘missing files’ - can’t be re-enabled) about half of my quest mods. But I had finished those, and got a few new quest mods, so overall I’m happy.

According to google / AI the new quest mods are “Tale of the Beast Hunter,” “Sea Scavengers,” and the “Enclave Remnants” storyline “Echoes of the Past,” along with the “All Hallow’s Eve” quest from the Halloween Workshop.

I downloaded “Tale of the Beast Hunter,” and started playing it. And it’s a very good, well-made mod (or ‘creation’ as I guess they’re called now). It had a bit more of a professional feel than some of the other quest mods I’ve played, which makes sense, since it was made by a professional game studio contracted by Bethesda, I believe. It did seem like I was almost at the end of the quest after less than an hour though, like it was shaping up to be kind of a very anticlimactic result, so either it is a very short quest, or I need to make more nuanced choices. I reloaded the last save but unfortunately forgot to save regularly so I got dumped back farther back in the mod progression than I would have liked. Decided to hang it up for the night and try again later.