So, per this thread, I’ve been enjoying a number of quest mods lately in FO4.
I recently noticed the game load screen now says “Prior November 10 please disable any mods altering the main menu, as these may break with the patch.”
So, how do I know whether the mods alter the main menu? As far as I know, I’ve chosen quest mods that stand alone and don’t affect the main story, since I didn’t want to start a fresh game.
I’ve been reading all kinds of stuff online, like it’s not a good idea to disable mods, especially if they are mid-playthrough (which a couple are) since it can destabilize the game.
I’ve read that mostly mods that use the ‘Fallout 4 Script Extender’ are vulnerable. I looked at my Nexus Mods downloads the F4SE file did get downloaded this past July, but I don’t see that any of my quest mods specifically require that file. Most say in the ‘Requirements’ section " This mod does not have any known dependencies other than the base game." or the requirements are DLC content, like Automatron, Contraptions Workshop, Far Harbor, Nuka World, Vault-Tec Workshop, and Wasteland Workshop. The only exception seems to be 'Children of Ug-Qualtoth" which had “Fallout4Custom.ini Archive edits” under ‘Requirements’.
So, should I disable the quest mods? What happens if I don’t do anything-- does it possibly break the quest mods, or the game itself? I think I can also stop the update from happening. But I don’t know if I want to miss the anniversary content.