Fallout: New Vegas

I’m FOR realism in games like Fallout 3. My favorite part of playing Fallout was wandering through the desert, low on ammunition and supplies, wondering where I’d get my next meal… despite food not being a requirement. :stuck_out_tongue: A dehydration/hunger meter would be awesome. Then again, I’m also one of the people who loved GTA IV’s realism and hopes for more.

What on earth are you talking about?

GTAIV was the most realistic of the series. Open up Google and type it in and you’ll get page after page of people complaining that it was too realistic. I’ve seen that complaint on this very board.

Maybe it’s just that I didn’t play the earlier iterations, but I just finished the Episodes add-ons and somehow stealing a moving subway car with a Sikorsky Skycrane doesn’t seem very realistic to me.

I’m not talking about the expansions which were a return to tradition in that respect.

Go play the previous games, take a look at the way vehicles and weapons behave, the way damage is handled, the missions and the plots- flying bombs around on remote-controlled airplanes, hijacking tanks on the beach, etc. GTA IV really is the most realistic in the series and believe it or not, it takes a lot of flak for it. Have you ever played Saints Row? It’s nothing but mission after mission of the protagonist performing feats that completely shatter any suspension of belief- I’m talking you putting on a foam hand (like you’d see at sporting events) and smacking a person thirty feet through the air with it. There are people who think that GTA should be more like Saints Row. I, for one, enjoy the step towards realism.

I’ll have to just take your word for it. I still think that, for example, robbing a bank, shooting a couple dozen cops as I make my getaway, the cops wouldn’t just stop looking for me just because I managed to evade their line of sight for a minute. :slight_smile: Especially when they’re watching me two minutes later driving through Star Junction in the NOOSE Hummer I liberated.

Again, unrealistic, but still more realistic than the other games in the series. :wink: And it’s a trend that many regard suspiciously.

No worries. It would be cool to see though. Imagine squishing mutant heads with a dune buggy. Or trying to run down a super mutant and flying through the windshield as you go 60 to 0 instantly. ugh forward momentum!

Is there an exact date of release yet? I had’nt looked as of late.

Steam recently added New Vegas to their preorder list, with a release date of 19 October.

October 19th? I can’t wait that long. Will anybody help me bury myself in a snowdrift so I can cryogenically sleep until Oct 19th?

Oh, yeah 95 degrees outside. :mad:

Any idea as to the system requirements for this one? I’m assuming that it’s gonna be very similar to Fallout 3, what with being built with pretty much exactly the same engine. What’s worrying me is the HDD space, of which I’ve got barely any. Fallout 3 currently occupies 9.72 GB of space, but that’s with a million mods and all the DLCs. I’m assuming that NV will therefore take up less.

However, you know what they say about assuming…any ideas or insights? I really want this on the PC rather than the 360, for myriad reasons.

Yup, I finished the main story, The Pit, and Point Lookout and stuck at level 30 I just stopped playing. Everything I care about is maxed out and the only creatures that give me trouble are the albino Rad Scorpions (which take 30 plus shotgun shells to the face to take down) and the next level Super Mutants (which are impervious to getting shot in the face).

The game is great, there is still stuff for me to see and do but without getting any experience for anything I just feel like I’m wasting precious ammo every time I play.

The interwebs say 7 gigs. HD space is pretty cheap now a days. New egg was selling 1 TB for $55 the other day.

Y;know, I was thinking about a car the other day and I’m flat not sure it can even work with the bethsoft-provided engine. It just wasn’t designed for that. While I’m sure New Vegas is fairly flat in spots, looking at how objects interact and mvoe with each other, I think vehicles would be crazy flipping every second. You’d have the thing turned on its back in seconds.

We need a RPG with Sims-like realism, where there are not only thirst/hunger meters, but also “uh oh, you didn’t take 3 minutes out for a bowel movement this morning. Moderate urgency (+5 from Nuka Cola consumption)=-5% dexterity.” “One hour’s gone by. Pee break! Not in the middle of town square! -5% concentration!” “Blister! Movement limited!”

I’d unironically play a game like that, if they didn’t actually interrupt the gameplay to give you those messages (you could have a Survival Log window that you could open if you were interested). Just the thought of having to find places to pee in an RPG tickles me for some reason. They could add a Desecration option, and you could pee in the shrine of some random God you don’t like.

And that would summon Asmodeous or Juiblex?