Fallout New Vegas.

Maybe it is just me, but I am not getting that at all. NV just feels like FO3 done worse. I cannot think of a single thing that is better in NV but I can think of a lot of things that are worse.

For the record I am about twenty hours in. It isn’t that I haven’t been playing enough.

I’m surprised, I must say. Different views etc, but there’s a lot of really awesome stuff in FONV that’s a definite improvement over FO3 IMHO, and if you’ve been with the FO series for a while (or, in my case, since the beginning) it’s much closer in both spirit and style to the original games than FO3.

Hi, My name is wolfman, and I have a problem.

I am a hoarder. cry

I even make my friends enable me. We all run around the world bogged down with weapons. Rifles, pistols, machine guns, miniguns, pocket guns, a couple nukes, sniper scopes, even mods for weapons I don’t have yet. I just see a shiny new gun, and I must have it, because you just never know when that one might be the perfect options. So I must have them handy.I carry more ammo than a Montana Militia supplier. I have guns hidden in safehouses all over the world. So many that I forget they are there, then we I find then in the piles on the floor, the love begins again and I must have it with me once again.

.308 Sniper rifles are absurdly over powered. I stormed Ceasar’s tent. I tried to use real-world tactical sense, and tried every combo of miniguns, machine guns, grenades, missles, and I got slaughtered by about a dozen various legionaries in seconds .I unloaded 2 full ammo cases of AP5mm from my minigun into Lucius’s face the one time a had a bit of time before dieing, and he still was smiling.
Finally I said fuck it and walked into a tight quarters- face to face battle with a scoped sniper-rifle.:rolleyes: With action point gaining perks and strategy, I VATSed through nearly without a scratch with head crits on damn near every-shot. And give me a little bit of range, even massed deathclaw packs fall long before they get to my feet. I haven’t actually broken out the .50 sniper. I just never need more then the .308 can give me.

The trouble with the .50 cal is that it’s a one shot weapon. So, if you miss, or if you don’t kill the target, then Bad Things™ happen. I like taking it along just because it’s a cool thing to have, but I rarely use it. The .308 sniper (I finally just broke down and bought one…with the silencer) is my main weapon of choice.

Still haven’t finished the game. I keep getting sucked into new quest lines that are just fun and interesting to do (the latest was running around changing the radio codes for the NCR which had some interesting twists). Still haven’t gotten any additional Brotherhood quests but definitely want to do those since I want some power armor. I capped out last night and need to download and install one of the several mods for post 30 leveling (or use the command line command listed earlier in the thread).

I’ll echo what some others have said…to me, this game is MUCH better even than FO3, of which I was a big fan. It’s much more immersive, and I’m much less inclined to skip side quests and just follow the main story until it’s done…I’m in no hurry to get back on the main story line at this time, especially since I have tons of side quests still to do and lots of the area to still explore. I figure I’ll probably be about level 50 when I complete the game at this pace…just in time for the first expansion. :wink:

-XT

Um…Bethesda didn’t program New Vegas…Obsidian did…and these are quite a few of the guys who programmed Fallout 1 and 2.

And like all Obsidian games, the ending seemed pretty rushed - a couple of the side-faction alliances were either-or, forgetting that there were 4 different “endgames.”

I don’t understand the rationale behind the level caps thing. They didn’t do that in their Obsidian or Daggerfalls games and were still able to put out good DLCs and expansions. And in this game particularly I don’t think that a character will be overpowered by increasing the cap…hell, I’m level 30 and I still get killed just from random mobs in the wastelands (mostly Deathclaws and Cadazores).

-XT

In Oblivion 2, the mobs auto-scaled with the player.

does this happen in the Fallout series?

I find the game generally improved over Fallout 3. The side-quests in FoNV seem more like a narrowing down the possibilities of the final outcome, whereas in Fo3 there was one plotline and a lot of sprawling distractions. I see above people are saying that there are more things to do in FoNV, yet it doesn’t feel that way to me, and I think it’s because the world seems more tied together.

While Mr. Vegas is no Three-Dog, I must say that I didn’t even realize how sick I was of hearing from the same voice actors over and over until I talked to that old man in Goodsprings and was delighted that it wasn’t the same goddamned old-man voice used by every prune in the Capitol Wasteland. It’s a good voice, of course, but every fucking body in Fallout 3 with a wrinkly texture on his face has the same goddamned voice. So far in FoNV I’m just not getting that glaring paucity of voice talent. Either they have a lot more people doing voices, or they’re just more versatile. After a couple weeks of playing, I no longer reflexively pre-cringe when I engage in dialogue. Of course, they’ve still got Krusty the Clown doing all the Ghoul voices.

Yes.

To a degree, yes - far more obviously in F3 than in NV…but it happened to a degree even in F1 & F2…you simply did not have super-mutant *random *encounters at lvl 1.
And while there wasn’t a specific level cap in Oblivion, once your tagged skills hit 100, you couldn’t level anymore without manipulating the skill-loss-while-jailed function. This meant that a character whose race/sex/skills were relatively optimal at startgame was significantly weaker than a character who was designed by anti-optimization.

I am the same way, but I’m getting better since Fallout 3. There, my Megaton house needed one copy of each weapon, armor, and misc item, preferably fully repaired. Still I pick up every pencil, because hey, they’re weightless and worthless.

Have you picked up This Machine? I love the satisfying “ping” of a Garand.

Same publisher (Bethesda). Same engine. Bethesda owns the rights to the franchise.

I never said that the same guys programmed it, but to say that Bethesda would have had no influence at all, to the point that they wouldn’t be able to point out that the game suffers from the two biggest criticisms of Fallout 3, seems insane to me. Publishers and franchise owners don’t just sit back and let developers do what the hell they like.

Even then, remove Bethesda from the statement. Let me reformulate it for you:

What kills me is that the two biggest complaints about FO3 were the fixed level cap and the definite ending which stops you just wandering put at the end doing quests you’d missed. DLC gave us a higher (although still fixed) level cap and an open ending.

Seeing as this game is based on Fallout 3’s engine and borrows heavily from elements of that game, it is amazing that the developers have completely failed to learn from the criticisms of Fallout 3. A fixed level cap again and a strict ending. But hey, they can sell us DLC to fix it.
Happier?

Hell, I remember these very points being raised in a post-mortem interview with one of Fallout 3’s developers. When he was asked what lessons he’d learned he said succinctly, “Don’t have a level cap, don’t let the game end.”

Surely he was interrupted in that answer. He meant to follow up with: “unless you can create those problems and then solve them for an extra charge as a DLC.”

I was amazed when I started talking to one of the Great Khan leaders and realised she had a New Zealand accent. In-game, that just raises more questions (“What on Earth is someone with a New Zealand accent doing in the middle of the Mojave Desert hundreds of years after an Atomic war???”), whilst out-of-character the reason is because they got Zoe Bell, the actor/stuntwoman (and NZer) from Deathproof to do the voice.

Some of the other voice actors include Matthew Perry (Benny), Danny Trejo (Raul), James Marsden (Boone), Wayne Newton (Mr. New Vegas), and (apparently) Michael Dorn (Marcus).

There are, in short, a lot of voice actors in the game, both well-known and regular, which explains the greater variety of voices.

Crikey, that’s a good point. That rings a bell with me too.

IIRC Perry was quite vocal about his love of FO3. I guess it would have been easy to convince him to get involved :slight_smile:

Michael Dorn played the same character in Fallout 2.

In Fallout 3, they had a pseudo-Irishman who inexplicably had an accent, as well as IIRC a English ghoul in Point Lookout. Although in the latter’s case, he may have been from over there, and has had decades to figure out how to go back and forth.

One of my biggest complaints about Oblivon was that the haughty and refined Altmer sounded the same as the feral and rustic Bosmer sounded the same as the surly and spartan Dunmer. Especially since that voice was so lispy, while the Dunmer in Morrowind all sounded like they were gargling rocks.

The guy with the British/Irish accent in Fallout acknowledged that it was “a gift from his [parents]” and quite a bit of work for him to maintain it. Moriarty in Fallout 3 also has an Irish accent and no-one seems to think it especially unusual, at least in-game; Reilly’s Rangers have a four-leafed clover on their armour and with a name like Reilly it’s a fairly safe bet she has some Irish ancestry as well.

I’m also pretty sure the English ghoul in Point Lookout tells the character that he is originally from England and (paraphrasing) says that the character has no idea what he had to go through to to make the crossing from the UK to the US (implying that it was difficult/dangerous/expensive/hazardous/Probably a combination of all of them).

I’m well aware Michael Dorn played the same character in FO2, but as I haven’t encountered him in FONV I can’t tell if it’s the same voice. IMDB says it is, but also says it’s “Unconfirmed”, hence the “apparently” addendum.

Anyone know how to complete the Heartache by the Number quest without either losing karma or losing rep with the NCR?

If I pick the safe to get the evidence I lose karma.

If I kill McLafferty I lose reputation. (And everyone at Crimson Caravan becomes hostile)

I’ve managed to get this far without losing karma once, and have only lost rep with ceasar’s legion (they hate me)