Fear The Walking Dead non-episode specific discussion thread

Once it’s at the point you aren’t calling the cops, society is pretty much over. Unless it’s parts of LA, where people already don’t want to call the cops. Especially after they kill somebody.

Well, that’s the kind of empty headedness that I’m talkin’ about.

Assuming I was crazy enough to want to verify my junkie son’s story about murder and horror, I’m fairly sure I wouldn’t do so by going to an abandoned church crawling with junkies in the middle of the night.

And assuming I was dumb enough to do THAT, upon finding a great deal of blood and gore around, I would likely call the cops.

And if I had some kind of dark secret I didn’t want the cops finding out about, I WOULDN’T GO TO THE JUNKIE CHURCH IN THE MIDDLE OF THE NIGHT IN THE FIRST PLACE!

Perhaps I am wrong. Perhaps we’re all lookin’ out for Junkie Son, don’t want the cops arresting him for being a junkie, and we’re tryin’ to keep all this on the down low. But by the time I had to shoot someone in my own living room, I think I’d want to involve the police, if only because it seems to me that if I shot the neighbor and then buried him in the back yard, and then got caught, it would certainly go worse for me than if I called the cops, showed them the body, and had my whole family and these three strangers saying, “Yes, the neighbor was eating a dead dog in our living room, and showed every sign of wanting to do the same to Dad, it was self defense.”

There is no real reason this should not have happened. It is a problem with the writing. The writers know it’s zombies. The audience knows it’s zombies. Everyone but the characters know what’s coming down. So why do these lovely professional people living in a nice neighborhood in LA do these bizarre stupid things and risk trouble with the cops?

The cops totally have their hands full, of course. But the characters don’t know that.

Like with TWD, you really have to sort of just go with it, and forget about a TV show ever making actual sense.

The part I don’t get is that apparently the zombies are less active during the day than during the night. Dawn breaks, suddenly everybody goes outside again and there are no zombies wandering the streets.

They’re plot-driven zombies. Zombies are scarier at night.

Again regarding the many seriously dumbs things they are having these characters do, it’s so unnecessary! The writers really don’t’ know how to convincingly imperil these characters without making them thick as bricks? TWD doesn’t seem to need everyone to be damn fools in order to put them in dire situations.

What’s missing between the two, behind the scenes?

I get what they (I assume) were doing there. It’s like if “The Walking Dead” was an old timey horror movie rather than a comic/TV/media franchise, then when a sequel came out a title like “Fear the Walking Dead” or “Horror of the Walking Dead” would be right in place. It beats giving it a lame CSI/NCIS type spinoff title like The Walking Dead:LA, anyway.

Zombies being more active at night was established in the pilot episode of the main series.
And In The Flesh wasn’t all that good, either, had to say it. Good idea, fairly lame execution. There’s a better take on it in a movie called The Returned (not related to either of the TV series of that name).

I took it as, 'We have The Walking Dead. Now we need a title for the prequel that makes it clear it’s part of the same story. So we need ‘The Walking Dead’ in the title. Before The Walking Dead? The Walking Dead: The Beginning? Um… How about Fear The Walking Dead? ‘Cause it’s scary!

It’s similar to the serial concept you mention, but kind of lame.

Was it? I have no memory of that. (Not saying you’re wrong, just I honestly don’t remember that.) And has it been shown to be the case since then?

And even so, where do they go? They’ve never shown the slightest situational awareness. Hunkering down for the day seems odd for them.

Hmm, I too lack a specific memory, but I thought the opposite. Wasn’t there a scene where lots of zombies were hidden inside a semi-trailer as a trap? They were relatively quiescent inside in the darkness, but were seen to be triggered into frenetic activity after our protagonists opened the doors, flooding them with daylight. Or am I misremembering?

Zombies in trailers was indeed a trap, but I didn’t get the impression it was daylight in itself that woke them up, but perhaps the stimulus itself of going from days of darkness to sudden light. I gather it’s established that walkers go semi-dormant if there are no humans around, but they can be rapidly “woken up” by human presence, noises, and I venture light (as well as the sounds of the trailer doors opening) and -bam- instant zombie-swarm.

Had the trap been triggered at night, I predict a similar effect.

OK, I can accept the interpretation that any change in conditions can stimulate zombie activity. So what does that say about the assertion that zombies are “more active at night”? Anything? Because even if they’re not stimulated by daylight, I still have no recollection of anything indicating increased nocturnal activity. TBG (or anyone), how was that “established in the pilot”?