FF Super League of Doom 2013

Well QBs are devalued in normal leagues because if you have to settle for the 10th or 12th best guy, you’re doing alright. And the value gap between the top 3 and next 5 isn’t that big.

However, the depth/3 QB situation here and the fact that it runs deeper (18 vs 12) than normal leagues definitely raises the value of QBs. What you did isn’t really the equivelant of drafting Romo to be your starter in round 8 or whatever.

Ooh, shit, I forgot the flex spot was QB eligible. Whoops. My draft would’ve gone way different…

Did we skip Week 1 just because we skipped it last year, or was it by design?

Also, I had an idea as a compromise for the “points v. H2H league” argument. What if we played all 5 opponents each week, and devised our record from that? I don’t think Yahoo allows that sort of scheduling, but I bet we can find some place that does next year.

I guess yahoo defaults to starting on week 2 if you draft late enough. I switched it to start week 1.

Looks like I’m the only one in any of my leagues to beat Peyton Manning this week (assuming Garcon can’t beat the Houston D by 26). Of course, our gigantic rosters are the only thing that allowed that. I’m liking my team - I left a lot of points on the bench with players that are very rosterable.

I beat Manning in the auction league by having the league-high score by a decent margin. And my starting RBs were David Wilson and Ahmad Bradshaw for like a combined -.3 points.

I’m up on Senorbeef 272.98 to 217.10.

I still have Morris and Foster to play, while he Beef has RGIII, Jackson, and Vick to still play.

I had monster games from Jared Cook, Cruz, Thomas, and Welker otherwise I kinda under-performed. Rodgers, Romo, and Luck gave pretty good QB performances, but nothing overwhelming.

I lost with the 2nd highest score, I guess that’s not too uncommon with a 6 man league but it always stings.

Not sure how he’s going to hold up, but the Vick pick is looking pretty good.

Son of a bitch, I forgot to adjust my rosters before the Thursday night game, so I got a 0 from Amendola. I hope the margin of victory isn’t less than the 16 points that Julian Edelman put up, since I would’ve started him in his place. Damn it.

Looks like I’m going to be top scorer even with the Amendola snafu.

Ahhh, fantasy football. Ray Rice, MJD, and Larry Fitz, all go down and leave the games early with injuries. I almost forgot how frustrating this game can be.

I have to imagine Varlos’ 150 points this week is the lowest in league history.

Wow, with 19 starters we actually managed to have an exact tie between Omni and Hamlet.

That’s really impressive, actually.

I thought we were going to do a redraft every so often. And I say that not as a guy who is in last place and hoping desperately to get healthy, but as a fan of drafting.

Oh, right, gotta figure out how to do that. Yahoo drafts stop sometime mid-season. Drafting at some other site, or perhaps a mock site, might be an option, but then I wonder if I’d have to manually change every roster spot through yahoo’s poor interface - that’d take impractically wrong. I suppose perhaps we could cut our entire rosters, draft on another site, and then manually add all the players we drafted off waivers. Hmm, that might be workable. Ideas?

Crazy close games this week. I beat Munch 219.93 to 217.15, Retrovertigo beatas Hamlet 232.11 to 230.54, Omni beats Varlos 236.05 to 229.35.

Well crap. For some reason my Dallas for Houston lineup switch didn’t happen (nor did several others in different leagues). That would have made the difference. Of course, I can also blame it on about 6 other guys, so I’m not too steamed about it.

I want to reiterate/clarify some of the procedural stuff we do in the leagues I run.

We do commissioner approval trading. Practically speaking, we’re all trusted, competent players here, and no one is going to deliberately tank or pass their good players to someone else or do any of the things that a default league has a voting veto system for. Generally, all trades are approved as soon as I see them. In the event that there was a funky trade, I’d bring it up for discussion in the league page. Fast tracking trades has obvious benefits. Under a 48 hour trade window, trades for the games on Sunday have to be made at a corresponding time early Friday afternoon. So you have less time to negotiate and work out trades, and you also have less up to date information about potential injuries and such, which often play a factor in why you’re making that trade in the first place. Approval trading means you could make a trade right up until the start of the game, giving more time to negotiate and the most up to date information.

By default, I approve all trades as soon as I see them. However, this could potentially provide difficult edge cases close to gametime. Occasionally someone will want to agree to a trade before the games, but not actually want the trade to go through until after the games. So by default, I will not immediately process trades that occur less than 24 hours before a game that one of the players is involved in. I say 24 rather than 48 because I feel that anything more than 24 is sufficient time to manage your roster, and make your intentions known if you hadn’t intended the trade to go through. So if you want a last day trade to go through, both players should come to the thread and post their intention for the trade to go through immediately.

In such a case, it’s possible that I may not immediately approve the trade (if I’m not here), or perhaps I approve it 4 hours later, but one of the trading players is unavailable to adjust their roster after the trade processed. This is unlikely but possible, especially if someone agreed to a trade sunday morning. If this happens, then simply have both people come to the thread and state their intentions. Give specific intentions like “When this trade goes through, I want to bench player X and replace him in that slot with player Y from the trade”. If people don’t post on the thread whether they intend for a trade to go through or not, trades will be processed ASAP more than 24 hours before the game, and with less than 24 hours to go, not fast tracked.

I know this sounds a little complicated with the caveats, but it really isn’t. The system has been working fine for us, provides a ton of flexibility, and rarely gets tested with edge cases. If you just let your intentions specifically and clearly be known, everything will be fine.

Another thing, sort of related. I will honor specific intentions regarding gametime injury decisions in the event that you can’t make it to the computer before the game starts. It has to be clear and specific “If X is active, I want him to start in my RB spot, benching Y” - it has to be an active/inactive thing, “starting” is too ambiguous. I think we’ve done this all of twice in several years, but I wanted to let people know the rule is there if they want to use it.

Something else. We set these leagues to have the latest possible trade deadline in the year (this year it happens to be Nov 29), but when I copied the settings from last year to this year, it didn’t automatically adjust the trade deadline, but rather put it at the default. I just noticed this now. So I’m changing the trade deadline in all my leagues to be the 29th, as was originally intended.

Any questions?

Hopefully the Foster injury won’t screw me over too bad.