Field of Daisies (a Harnic RPG)

“Or we all going the same way? How nice! Has anyone been this way before? They said to just follow the road, but it’s always good to have some familiarity.”

I’ve been down this road once or twice. It’s been awhile, though.

"I’ve never been this way but my old master said that I should be able to find a new one in Falketh and his directions were simply 'follow the road from Tonot’ so I doubt it is very complicated.

That was a very good meal. I think its time to get packed up and going, if you are all of like mind."

I’m ready.

And so you pack up your things and set off. You pass by a number of villages on the way, and by about lunch time you arrive in Falkath. (Correct spelling. Duh. Me not read so good.)

This is some really beautiful country. There are rolling hills, lots of trees, and everything is lush and green. A thick mist has settled into the valleys.

Falkath is on a hillside, which slopes up to the left.

There are extensive fields off to the right, and woods off to the left. There are irrigation streams on both sides of the road. Down the road a bit there are maybe a dozen small houses. To the left of the village is a motte with several buldings on it. They are surrounded by a short fence. One of the buildings is a tower. They are all made of wood and have thatched rooves. Beyond the motte, on the side of the hill, is a grassy field. It’s overgown with white daisies. There are a few dozen gravestones in the field. Behind the motte is an orchard. Another is far off to the right.

Some peasants are mucking in the streams, many are out in the fields. A bunch are wandering about as if they’re looking for something, and occasionally yelling across the fields or into the woods.

“Many thanks, for helping to make the journey faster, fellows, but I must be off to find my new master. Perhaps I’ll see you around town.”

Symon takes off at a trot towards the building surrounded by the fence. Once he is there he slows to ask directions to the smith.

“Good luck, Symon.”

Pointing to the commotion, “let’s see what’s going on. Can anyone make out what they’re shouting?”

They are shouting the word “Kial.” You are unfamiliar with that word.

They seem a bit frantic.

I’ll ask the nearest group of them who or what is missing, and whether we can be of any assistance.

You approach a youngish man. At first he seems a little suspicious of you, but then confides, “A child is missing from the village. We’re trying to find him. Kial!!!”

I look around to see if my brother is one of the people out and about. If he’s not there, I’ll join in.

“Where was he last seen?”

Your brother is not immediately visible.

“He was last seen three days ago. He slept in his bed that night.”

“So no one saw him the next morning?” I scratch my head.

“Have you been calling all this time? Where have you searched?”

“No, no one saw him. We’ve searched all over, every inch of every field. His brother and him went out to play early in the morning, and only one brother came home that night.”

Did I get a chance to speak with the merchants in the other town before the rest of them left or not? If not, I’ll probably not be here in this scene and be showing up a bit later.

Yeah, on your way out you were able to get 10 minutes each with them.

I ask what the missing child’s brother said happened.

Ingmar’s face falls when he learns that a child is missink! “That is terrible news indeed! Not a little one! Toymaker Ingmar will try to help you find this missink one… How can he help?”

“Dunno”, apparently.

You could help look through the fields and holler the kid’s name, but that’s been tried. You could talk to the Wylsens (the boy’s family) to gather more information. You could talk to the village beedle, Narus, who happens to be Brunis’s brother. You could speak to the local lord.

Speaking of which, Symon, you have arrived at the manor house. There is a gate, but it’s not exactly an impenetrable wall. Several women are milling about the yard and regard you curiously.