The stick arrived over the weekend, and I had a lot of fun trying it out in Ace Combat, DCS World, Warthunder, and MSFS 2024! It feels quite substantial in the hand, the axes feel great, and the buttons are quite ergonomic. It’s a high-quality piece of kit.
One thing I didn’t quite understand is why the yaw axis (twisting the joystick) seems to have some sort of “rubber-banding” effect that causes the plane to yaw back and forth for 3-5 seconds. Like if I yaw to the left and then recenter the stick, I can see (on the external camera) the rudder return to center, but then the plane will yaw right a little bit, yaw left a little bit, etc. until finally stabilizing back to center.
As far as I can tell, this is a flight model thing… it happens in Warthunder and MSFS 2024, but not more arcadey games like Ace Combat. Is this how the aerodynamics work…? I don’t quite understand what is happening or why, but it certainly makes yawing quite a bit more difficult. And I don’t think it’s an input thing; the axis correctly returns to neutral immediately with no overshoot at all, but the plane keeps wobbling. Strange…
On another note, I also found this free, open source head tracker software that uses your webcam to determine where you’re looking: GitHub - opentrack/opentrack: Head tracking software for MS Windows, Linux, and Apple OSX
Some of the flight sims (like MSFS 2024) support it out of the box, and it makes for a really amazing experience. You can look down at the instruments (or move your head closer to get a better look), rotate your head to look out the windows, etc. It’s much more immersive than using the hat switch to look around, while still being substantially cheaper than a real VR headset. Highly recommended.
Yeah, this was a PAIN in the ass
With some of the more popular cheaper sticks, especially the Thrustmaster HOTAS One, most games include a profile for it by default. The Gladiator had no such luxury and I had to manually map every axis and button in every game. It takes forever.
Ace Combat 7 doesn’t even have a control editor so you have to manually edit an .INI file to get it working right. And different games will reverse the axes positively/negatively, so you have to manually invert them on a per-game basis. And MSFS2024 has different control profiles for flying fixed-wing/rotary/drones & quadcopters, so you have to repeat all the axes several tiems over…
Still, though, all in all it’s been a nice injection of (upgraded) nostalgia. On an ultrawide with real-time lighting and weather and raytracing… let’s just say it’s a noticeable improvement from the Microprose days 
Can’t wait to try this with a Steam Frame someday.