And of course, the question everyone is dieing to ask.
Was taking out the detective a lucky shot? Or had something put her on your radar?
And of course, the question everyone is dieing to ask.
Was taking out the detective a lucky shot? Or had something put her on your radar?
Hmm… two days with no muggings.
Here’s my guess: The bad guys tried to kill someone and it failed. Then on the guess that they tried to kill the doctor, they attempted to recruit the previous target.
So… tirial lays out reasoning for suspecing Caerie and Blastermaster, which relies on the premise that Lightnin’ is scum. Then Lightnin’ pops up and says, not only that he agrees with the suspicions, but that he agrees with the reasoning that relies on him being scum! Well, I’m sure Lightnin’s not scum because that would be one stupid scum, but… what’s up, Lightnin’? Do you not understand the reasoning that implicates you?
He baffles me. I am officially baffled.
Jeez Lightnin. You’d think we’d have had a secret handshake or sumthin.
Oh well. Nachos?
WOW, so I seem to be good at picking out do gooders and not FOSing mafia strongly enough. Good to know.
Idle Thoughts, based on my history and not yours at all… I FOS YOU!
Heh… I’m really glad this thread exists. Now I can 'splain.
First, I’m new to this game, so it took a little while to learn the ropes. By that point… well, I’d put my foot in my mouth. So what to do?
As a Do-Gooder, I figured the best way to attract attention from the Mafia, given that I’m new to the game and won’t be very good at spotting Scum, would be to look guilty as hell right in the beginning. Once I looked guilty, then… ease back. Play the “poor me” card. Start looking like an innocent, in over his head. This was all in hopes that the Mafia would try to recruit someone who’d been discounted by the rest of the Town as harmless- namely, me.
After all, resisting recruitment is the Do-Gooder’s job. I knew that I couldn’t get them to recruit me based on my strength at playing the game- there were many others who were much better than I am. Whether it worked or not… dunno. It would be kinda nice if the Do-Gooder would at least get some confirmation when a recruitment attempt is made on them.
I’ll be the first to admit that spotting the bad guys isn’t my strength- not by a long shot. However, I still think that CaerieD is scum, by the logic I used (and which was verified by fluiddruid’s scumhood. Again- I had to ignore the fact that the same strategy also implicated me- 1), I knew that I was innocent, and 2) I wanted to look harmless right? Why would scum use a strategy that implicates themselves?
“Petulant child”? Well, that’s kinda what I was aiming for. I’m hoping that my lynching will also help reveal the Scum that used me as an easy kill.
You may have noticed, Lightnin’, that once the town has a suspect in its sights—for good reasons or ill—it generally won’t let go until they’re hanging. I’m not necessarily sure about the efficacy of that strategy, overall, but there you are.
Yeah, I started to get a bit annoyed with that- even after it was pointed out that the existing overall strategy wasn’t exactly working, we just kept on using it. I wouldn’t be surprised if the Scum kept subtly urging everyone back to that particular strategy, personally.
I’m interested to know what would have happened if you’d role-claimed doctor.
Welcome in, Lightnin’. I can’t tell you how glad I am that the “poor me” way you were coming off was a deliberate strategy. It didn’t work, but I think that has more to do with the odd myopia of this town than with any problem with that strategy- if they’d let go of you, I can see how that would have made you a possible recruitment target.
I think the problem with that strategy is that, while scum sure wouldn’t use it… er… neither would a Townie. It was all very :dubious: but it’s good to hear the logic.
Poor Town. Next will be CaerieD, you see if it isn’t, and then they’re hosed. Poor near-sighted Town… In the meantime, either tirial or Idle Thoughts is scum (original or recruied, I don’t know), and they haven’t got more than a 50% chance of guessing which, and the other will be bumped off at night anyway… poor Town.
If anyone in this thread wants in on the pirate-themed game, PM me please. It will be off-board as TPTB don’t want two games and their “forbidden” threads killing the performance of the entire board. Google Groups will do the necessary, and links will be provided.
I’m as confused about three no-kill nights in a row as the players in the main thread are. (Of course, some of them are not as confused as they sound.)
I’m getting a ping on my scumdar that at least one of the people who voted for Lightnin’ was a bad guy. I can’t tell which one, though. Anybody have any thoughts?
I surely do.
Hmmm. I think in the end there are some roles in this game “not quite balanced”. Just my opinion. Though, Mafia did catch a break with Lightnin’ being a Do-Gooder.
Which ones? PM me if you don’t want to share publicly.
Woohoo, go town!
Haven’t really been following the game the last couple of days, but if the town has gone 3 nights without a night kill that can only mean that someone is doing something right.
Now get out there and actually *find * the mafia town! Stop taking out your power roles.
Lemur866’s analysis in eir latest post gives me a bad feeling about em. Does it make sense for a bad guy to publish such an in-depth analysis? Or am I falling victim to the annoying “so sincere, they MUST be dishonest” fallacy?
Also, would it make sense for the bad guys to have voted no-murder on either of the last two game nights, just to muddy the waters and the voting record?
I should mention that I like the format of my current game a lot, and I think it’s pretty well balanced. Were I to run it again I’d consider having someone be the Junior Detective, who (a) turns the Detective into a quasi-Vigilante (seeking vengeance either upon the town or the mob, depending on who killed the JD) if he or she is killed before the Detective is, and (b) turns into a Detective if the Detective is killed first.
I’d also consider imbuing the Doctor with special powers if and when they’re recruited by the Mafia…maybe by saying that, as a Mob Doctor, the Doctor automatically protects all Mafia members but himself from nighttime kills by the Detective-turned-Vigilante, or something. I dunno. Ideas are welcome.
One comment I have about the current game’s format, Gadarene, is whether the Do-Gooders have to be standalone roles. They were in this game, but is that necessarily so?
Do you mean standalone as far as not having any other powers, or standalone as far as not knowing who each other were?