I was writing my analysis of NAF’s nightkill when you posted. Unfortunately, I think if you play again soon, you’ll meet the same fate as NAF.
I wasn’t too worried about the game 2 people catching on, because the people that made those slips are already dead, actually one of them was **nesta ** who was killed by the SK in my game for making such a slip.
I do think **Projammer ** is scum, I also think that I called out at least one other scum in my FOS (I strongly feel that it was fluiddruid), but I can’t be really sure. I think its funny that they killed me because of my experiance with the game though. I am far from the best player in this game, I just was the only one shouting loud enough to get myself killed. Blaster Master, Dnooman, **nesta ** all of them are more dangerous players than I am. And I don’t think any of them are mafia. Maybe BM, but I am not sure.
Anyway, it will be interesting to see how it plays out. It would be nice to actually get to play a game next time around.
Probably so. But then maybe the memory of my knowledge will fade, and in the meantime I’ve fashioned several off-the-cuff rules for detecting Mafia behavior in the early days. Somewhat paradoxically, the rules only work if the Mafia are both intelligent and good players, as they surely are in this current game.
No comment on your other post, by the way.
It is interesting to see both sides play out isn’t it? Running a game is so much fun. Watching this one start makes me want to start another when mine is over. It is a blast.
Out of curiostity, what rules have you come up with?
Also, I think I would now make a killer mafia player. Watching my mafia, seeing what is working and what isn’t has given me a really good idea as to what I should do when I play.
I’m not gonna say publicly, on the off-chance that current players are (impermissibly) reading this thread. Let me finish the section of the opinion that I’m currently drafting, and I’ll PM you about it this afternoon.
It boils down to essentially sitting back and letting the Town tear into each other. Certain posters are conspicuously doing that, if you know what to look for.
Exactly.
And I’ll tell you one thing. If I knew then what I know now about Mafia strategy and such, there’s no way in the world I would have made such a mess of Day Two of your game, NAF, by stubbornly going after the voting bloc of zuma, Pleonast, sturmhauke, and Blaster Master (townies all). The complexion of that entire game would have changed if it had come after this current one.
Since I’ve never played one of these games, I’d like to know some general strategy ideas. So far, the best I’ve figured out is “Suspecting someone of being a bad guy is, itself, grounds for suspicion of being a bad guy.”
Thats why I played the way I did in this one. I figured I would die fast, so I wanted to try and keep the townies from falling into the same traps the townies in my game fell into. Looking for the wrong clues etc. I think I succeeded to a small degree because I got people off the idea that the first day is all random and we started actually getting some analysis going on. Unfortunatly I think that is the only thing that I was able to give them. But maybe it was enough.
Well, that’s no fun.
But I understand.
I’ll just have to wait for more dead townies to talk to.
I think it would be fun to be the SK or Vig. They can follow hunches without having to publicly state suspicions and garner significant support for those suspicions. Much easier to take things into ones own hands and just off the suspicious in the night. Game 2 SK did (is doing?) very well.
Is doing. I think he is going to win it all, personally.
Hello Mason!
See, this is why I think we all (myself included) tend to underestimate the intelligence and skill of the people playing the game. I’ll say this: none of the masons in the current game have been unsubtle enough to post anything resembling SnakeCatLady’s question above. Ditto for the Mafia, who’ve done a great job for the most part not being on any bandwagons or drawing any lingering, unfavorable attention to themselves so far.
If anything is off about the Mafia’s posts, it’s that they’re generally not quite so analysis-heavy as to fall into the category of “noticeably helpful posts,” while not quite so fluff-heavy as to fall into the category of “personality-driven posts.” They’re aiming for that middle ground a bit too much,
It is very difficult to get a sense of of the experience level of anyone, and I *have *to wonder why someone would jump out and ask mason strategy questions if they are not a mason. But your point makes sense (and is driven by perfect knowledge of the game). If anything, a mason would do everything possible not to mention the m-word. But I still don’t see why she would bring up the mason thing at all.
I’m learning so much!
If it is true that mafia ends up just sitting back and watching, then these games are going to get boring real fast. I think it would be fun (and entirely inappropriate) to stack a game with an extra mafia and mod-kill the least active one just to make a point.
Role: sacrifical lamb (mafia)
You are a sacrifical lamb. You are restricted to 5 posts in day one. After Day one you will be mod-killed, sorry.
I didn’t say that they’re just sitting back and watching.
At any rate, I hope you’re going to play in the inevitable Mafia IV, sachertorte!
So essentially the town mistake is not giving proper attention to thinking about how mafia would play. I guess everything will even out when most players have had a chance to play the game *as *mafia. So somewhere around game IX?
I wonder why game 1 worked out so well for the town.
My guess: **RevenantThreshold’s **(?) game rules required a (near) majority vote to instigate an end of day countdown! He started with 21 and required 8 votes to start the clock. 8/21 = 38 percent
Game Two had 40 players and 10 to lynch (first day was 10 votes = immediate lynch). Yikes! That was so bad for the town it wasn’t funny. Even if there were a clock, 10 of 40 is a mere 25% of town.
I think the time limited days rather than majority vote in the last two games have been very bad for the town.
**percypercy **died based on six votes! 6/20 = 30 percent of players… I think that is way too low.
I guess what I’m trying to say is by having a game mechanic that requires **votes ** rather than time to move the game along is necesssary to save the town from itself. It also forces the mafia to participate more openly since they can’t just wait out the clock. Look at all the players who said something on the lines of, ‘well it was clear to me that _______ was going to get lynched so I didn’t bother to change my vote.’ Bad, bad, bad.
To get someone lynched more people need to vote and more people need to *agree *on who to lynch. Days would be longer though; day one in game one lasted a week.
Can you tell I love talking about game mechanics more than the game itself?
Well-said.
I agree that majority vote being the only way to end the day is best. The next game I run I will do it this way. Majority is hit, day ends instantly, no countdown clock nonsense.
Yay! I feel all warm and fuzzy.
Of course I bet I’ll be in that game and be… mafia :smack:
Moving thread from IMHO to MPSIMS.