Imagine the original Doom as a table top card/dice game.
ETA:
Chainsaw Warrior from Games Workshop is the classic nail-biting game for one strong-nerved player! It’s the year 2032 and spatial warping has opened a hole into another dimension in the midst of the old municipal buildings at the heart of Manhattan. Bizarre and dangerous creatures are flooding into our dimension, intent on destruction. Behind their actions is a controlling intelligence known as ‘Darkness’, who intends to drag New York back into the warp – destroying it utterly!
… First published as a solo boardgame in 1987, it has been updated, translated and re-engineered for the digital generation. In Chainsaw Warrior it’s just you against both the clock and a tide of evil! Can you prevail where all others have failed? You only have 60 minutes to save New York!
If you’re curious, there was an attempt to revive it. Cyanide Studios, makers of Blood Bowl, started working on an online version in 2009. You can see what it became below:
So I claimed Madden 22 and installed it. I don’t care about the story mode or ultimate team or online play or any of that crap. I just play franchise mode against the computer. I used to play against friends but I kicked their asses so much nobody will play with me anymore, and I don’t want to play strangers over the internet.
Apart from a UI makeover, that mode and the actual gameplay are more or less identical to the last game. I’m perfectly fine with that, seeing as it was free, but even if I had paid for it, I know full well that’s what I was getting.
It runs fine. All of the glitches reported appear to have been fixed. Haven’t encountered anything weird so far.
If I have any major complaint with the game, it’s that I can’t import my custom playbooks from the previous game; I have to remake it every time. I’m sure some of the plays change from year to year but I’m also certain at least 95% of them are the same between any given consecutive 2 years.
A teaser version of the full game releasing later this month.
In Ghostwire: Tokyo – Prelude, join the mysterious KK and his gang of supernatural detectives as they investigate an unusual disappearance, only to stumble upon something even more sinister. Build relationships with your team and piece together their stories in this visual novel adventure before taking to the streets of Ghostwire: Tokyo, releasing March 25.
Careful. I used to play games, now all I do is play Cities Skylines. And I see no end in sight. 500+ hours and still working on my first city.
If it grabs you, it grabs hard.
EDIT: Wait, on Epic? Does that mean you can’t use the Steam Workshop?
While I still haven’t started using any mods in my game, I have tried out various mods to solve problems numerous times. On every occasion so far, the vanilla approach has been superior to the modded alternative. (Likely my own limitations more than the mods.) For example, leaving my busiest 4-way intersections with just two stop signs for the lighter direction and nothing for the heavier volume road is head and shoulders superior to any and all of the countless timed light setups I tried with TM:PE. (Traffic Manager: President Edition.) Not stopping traffic just offers better throughput than stopping traffic, no two ways around it. And when volume increases enough to overwhelm my uncontrolled intersections, that same volume would also overwhelm the timed lights. It seemed like every time I changed up the light timing, traffic backed up worse than the previous attempt.
Anyway, all that to say that while I don’t actually use TM:PE in my game, it would have driven me crazy not to be able to try it out and see for myself that I’m unable to make it help me. Every problem would have mentally been another “Well if I could use mods…” grouse-fest.
I own Cities Skyline on Steam already. I haven’t gotten around to playing it yet. I loved Sim City to death back in the day. I probably played it way too much as a kid. (I was 12 years old when it was first published.)
Now I’m both nervous and excited to play it. Though I probably still won’t get around to it for a while. Far too many other games to play.
(That is a problem that I would have fainted with joy to have as a kid.)
Yup. Last time it came around, same thing was said. I mean, no harm in getting it on EGS if you’re curious but, if you’re “serious”, you’d be better served waiting for it to be $5 on Steam. Or just accept that you’ll be starting over when you buy on Steam (which you’ll want to do if you’re deep into the game for the Workshop assets & mods)
It’s everything that SimCity (2013) was supposed to be, but better. The awfulness of that game essentially killed the studio and ended the franchise. C:S stepped right in and sealed SimCity’s grave.
There was also Cities XXL that came out a month before Skylines and also bombed hard (mainly considered a rehash of Cities XL with few improvements). Kind of interesting how two city builders from actual franchises could muck it up so hard and Skylines get it pretty much right, enough to sweep the field and become the only name in town.
Yeah, seriously. I’d be perfectly happy to restart my map right now. The only reason I’m not is because I’m looking at a $4 million landscaping project from scratch, or a $7 million full rebuild. Since I have $10 million in the bank, the full rebuild is easier. But still a massive PITA. My poor city has been paused for over a week now, with countless buildings dezoned.
Some SimCity fans deride Skylines as a traffic manager, and they aren’t wrong. That is legitimately what the game is. I guess in the old SC games it would estimate traffic volume on your roads, so you’d want good design to handle the expected volume, but then it was left at that. Just a stat when you clicked the traffic screen or whatever.
That’s not at all how Skylines works. Skylines simulates every individual citizen. If Suzy is a young child, she will travel from home to school or maybe a park then back home. The tourist is trying to see the monuments, the businessman needs to get to the office building, delivery trucks need to periodically visit all commercial buildings, garbage trucks need to periodically visit every building to empty bins.
All of these individuals are simulated and sent into your city to do their thing. Some might prefer buses, some subways, some ride bikes, some just like their cars. Your traffic flow isn’t an estimated number. The cars are literally there, individually, driving around and getting stuck in traffic.
Woe unto your citizens if your roads are clogged and a building catches on fire; you could lose a whole block with your fire trucks stuck in traffic. But garbage is the real killer. It’s akin to if every building catches on fire every day – people get sick when garbage piles up – so your traffic flow needs to be on point just in general.
To me this simulation of every individual citizen is a revelation, a ‘gee whiz’ feeling I still get every time I watch my crowds of citizens scurrying to and fro. But to a longtime SimCity fan, this heavy emphasis on traffic can be a turnoff. Especially if they have an older machine. All that simulation takes computing power.
Not to me! I remember trying to imagine the lives of my little citizens in my cities in Sim City, and loved the tiny little cars they’d show on heavily trafficked streets. When The Sims came out, it filled that gap a little, and I’ve played every version of Sims. A game that combines the two sounds awesome.
To get more on topic for the thread, be aware going in that it’s probably a $20 to $30 game minimum in that there is DLC you will definitely want, and at half price they’re about $7 each.
That said, I think I was 80 hours in before I bought any DLC. There is plenty to enjoy in the base game.
Yeah, I was being a little tongue-in-cheek there Colossal expanded their CiM core into a wider and less niche sort of game but the DNA still comes through.
It’s been in my library since the last time it was free, but I never got around to installing it. I may have to now considering the commentary it’s been receiving.
Or maybe I’ll wait til the Mortal Engines DLC drops.
If you are casual and want to play Cities Skylines and just dabble then free EGS version is fine. Absolutely nothing wrong with that. Have fun! (it really is pretty good)
But, I think the benefit of the Steam Workshop for this one absolutely makes it worth a purchase there. Steam Workshop is, far and away, the best selling point for Steam.
If you decide you really like Cities Skylines then it is worth your money to buy it on Steam I think.
I suppose you could manually manage the add-ons if you want to save money but that can be a real hassle when trying to juggle many add-ons.