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In my old copy of Star Trek Armada (a TNG themed RTS), when playing as Microsoft…errr…the Borg, I would set up a defense phalanx around the wormholes used to travel across the map, the exit wormhole would be surrounded by disruptor cannons and photon torpedo turrets.
as the enemy ships exited the event-horizon of the wormhole, they were SLAMMED hard by multiple weapons strikes, most smaller ships took two hits to destroy, some of the larger ships (Soviergn class/Warbirds/Gre’Thor class) were able to make it almost past the phalanx…
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Hehe, I would typically, when playing Federation, surround the wormholes with a dozen artillery ships and set them on forced bombardment until it was time for me to send my guys through.
And since you’re the only other person to have ever played this game…
A club I was in during college was part of the beta-testing team for Armada. One day, one of the devs noticed that one of the Vietnamese guys in our group had a pretty cool, pretty unusual name. They asked him if he’d like a ship named after him (not a class, but the ship names, that are more or less randomly generated). Obviously, he said yes. They added his name to the random-name generator for the smallest, scout class Klingon ship.
Now, obviously anytime we saw a ship with his name pop up, we would drop WHATEVER else we were doing and go out of our way, really, to kill (or assimilate) it.
So every now and then, you’d have this dinky little scout ship being chased by a dozen Borg cubes, Enterprise-class ships, and/or other capital ships, and pretty much whatever else was in the neighborhood. So much fun. ![]()
(Even more fun than when there was a bug that let the Starbases move, meaning you could send it in to wipe out your opponents’ bases.)
