How does your character come by a radio? Anachronism aside, where exactly are you going to find a power source?
It looks like I have finalized character sheets for Cobar Yani (Hoopy Frood) and Maxwell Grey (Johnny Bravo). Anyone else have a finalized character yet?
I’m aiming for the first in-character GM post in the game thread to be up day after tomorrow, Thursday 3/21/13, at or before 8:00 pm PST. It looks like almost everyone is either finished or putting final touches on, so we’ll have plenty of time to spare.
*Gerald Blake’s father was the youngest of three brothers; Gerald himself was his father’s only child. When Gerald was 12, both of his uncles went off to war. His father, having been crippled by an accident when he was a boy, stayed behind to run the estate; Gerald’s grandfather remained Lord of the Manor but had retired from day-to-day management of affairs.
From the beginning, Gerald was intimately involved in the running of the estate, since his father was in chronic poor health, and as Gerald grew older he found himself effectively managing affairs on his own…a situation which suited him well. Three years later the war was at an end, but both of Gerald’s uncles had been killed. His father was heir in name, but Gerald effectively managed the Estate, an arrangement which was accepted by all. As his father’s health continued to fade, Gerald became Lord of the Manor in all but name.
When Gerald was eighteen, a woman appeared at the family home with a young boy in tow, claiming to be his eldest uncle’s wife. They had met, fell in love, and were married while he was off at war…but sadly he was killed before his son was even born. Since the war had ended, she was able to return ‘home’. She brought letters from Gerald’s uncle to support her claim, and after some debate Gerald’s grandfather accepted them into the family, and named his newly-found grandson as his heir. Since the boy was only 6 or 7 years of age, Gerald was expected to continue to perform his duties around the Estate, but it was understood that once the boy reached manhood he would be Lord of the Manor; some appropriate position would be found for Gerald in appreciation for his efforts.
As the years went on, the boy grew, and began to take on more and more responsibilities, and Gerald found himself being less and less active in the management of the Estate. Perhaps the decline was due to external circumstances, rather than mismanagement, but Gerald’s attempts to reform and retool the operations never came to fruition.
Eventually, Gerald was no longer needed on the Estate. He was no longer able to effect any meaningful influence over the operation; his young cousin had grown into manhood and no longer required an ‘advisor’ to help him run the Estate. There was a Township not far from the Blake family lands that was in need of assistance, never having recovered following the war more than a decade earlier. It was decided that having a Blake on the Council could help the Town to recover its past glory, and at the same time would expand the Blake influence into new lands. Gerald was sent to head the Town Council. His arrival was not without some objection from the locals, and some of his decisions were less than universally popular, but he was successful in his mission; the Town became self sufficient and more, and the Blake family prospered, at least for a time…
All that was now some years past. Gerald, now approaching 40, still sits on the Town Council. The Town still manages to keep its collective head above water, but Gerald finds it increasingly challenging to find new sources of income to offset the ever-growing amount of support that his Town must provide to prop up the Blake Estate.
And now he’s been summoned back to ‘The House’, and sent off on an errand “to restore the prestige of the Blake family name!” His cousin was a bit vague on the details, but apparently it’s a simple matter of showing up to claim a title; nothing to worry about.
*
“Nothing to worry about, indeed. Nothing for the Lord to worry about, surely…safe in his stately home. As for me, I’m not in the habit of ‘worrying’…waste of time and energy, that is…but if it’s ‘return to fame and fortune’ that my Cousin is seeking, I’ll be more than happy to help him with that. I’ll just make certain that I get my share up front this time.”
Gerald’s Equipment:
Standard Clothing[ul][li]Linen undertunic[/li][li]Wool outer tunic and breeches[/li][li]Leather high boots[/li][li]Wool Cloak[/li][li]Felted wool cap[/ul][/li]Dagger
Walking Stick (5-foot, metal-tipped)
Cold/wet weather clothing[ul][li]Oiled leather hooded cloak[/li][li]Fur-lined wool coat[/ul][/li]Blanket and bedroll
Mess kit (bowl, cup, utensils, small pot)
1 Week’s rations
Flask of brandy
Pipe and tobacco
Flint and steel
Lantern with flask of oil
5 small candles
Shaving kit (small mirror, straight razor, scissors)
Set of lockpicks
Spyglass
Pen and ink
Notebook, writing paper and wax
Recorder
An assortment of personal trinkets
I reserve the right to make modifications to this list until **Mosier **tells me I can’t 
Sorry for my delay. I will get the character going very soon.
Not too late. Would you like to switch WITS and SOCIAL?
A novelty pet would be fine, as long as it isn’t something trained to perform a skill. You can have a pet rat if you’d like.
Ha, no, I don’t think I really need a pet rat; just kind of a subtle jab at myself, getting all Munchkined out with my items list. Although one thing I do want to add to that list, surprised that neither I nor Hoopy Frood included it: a TOWEL!
…and I think I’ll have to let my stats stay as is. Despite some correlation in the real world, I don’t think intelligence and madness are necessarily linked in yours.
Alright, just reposting here with finalized equipment list, although it’s not much different. Do I need to post a longer character background? I’ll poke around the old threads to see how it was handled, but is there a basic outline file of how you all handle IC/OOC and general formatting? (Oh yeah, I just wanted to let you all know I haven’t done this in a long time, so if I’m doing something obviously wrong or whatever, please let me know. Thanks!)
Tasha Stables
Tasha is a spritely young lass with an almost overwhelming optimistic streak. It’s entirely plausible the only reason she was chosen for this journey was to remove her gregarious mouth from the Blake lands so the family could get some peace. Her commoner relatives have served the Blakes in assorted lowly capacities as far back as anyone can remember, and they’re all the girl has ever known - hence her unfailing adoration of the Blakes. When not on duty, she’s mostly been left to her own devices to run about the land, soaking up sun and scrambling up trees, resulting in an appreciation for nature and how it can be used to help people get by in their meager surroundings. She’s so excited about getting to see the outside world and to Find Their Destiny that she can hardly stand it!
Attributes:
Action
Social
Wits
Hits: 8
Talents:
Luck (1)
Physician
Hawkeye
Genius (only relating to natural things)
Weapons:
Whip (medium) (main)
Small Dagger
Slingshot
Equipment:
Pack
Small meal kit (cup, spoon, fork)
First Aid Kits (20)
Wooden box of herbs and assorted sundries collected from nature.
Flint/Steel
Heavy Cloak
Small cutting knife
Small roll of twine
Water skin
Rations (3 days)
Pouch of slingshot ammo, mostly small round stones
You’re not going to up your wits to the secondary position for better healing? No judgement either way.
I dunno. I feel like I had good reasons in my head for leaving it that way, but I guess if she’s going to be the main healer, I should try to up it as much as possible. Let me think on it, but I probably won’t get a chance to sit down with it again until after work today (five hours or so).
No worries! ***Your ***interpretation of your character’s stats is infinitely more important than any min/max advantage to be gained from your wits being slightly higher than your social. 
Err…what? Intelligence and madness are correlated in the real world?
I think that’s just something your therapist tells you. ![]()
A slingshot would do more damage than a throwing weapon or dart, but less damage than a bow. So, for this campaign your slingshot will do +1 damage, and be easier to conceal than a bow, but harder to conceal than darts or other throwing weapons. Also, you’ll be able to take advantage of the “take aim” rules.
Name: Clayton Blake
Action: 1st(10)
Social: 2nd(8)
Wits: 3rd(6)
Hits: 8
Talents and Luck:
Luck: 1 point
Inspiring: 1 point
Genius: 1 point
Medium Armor: 1 point
Equipment:
Sword, Shield, and Medium Armor
Other Equipment: TBD
Finally, someone took Inspiring! I love that talent, and I was sad to see it might have gone overlooked. 
Good to see your character, Mahaloth!
I was getting ready to do you a favor and write up a character for you - you’d be cool with being my squire, right?
Also you’re a marmoset.
Well, of course my cousin is Inspiring…I’m told it runs in the family.
(we are cousins, right? yeah, I’m pretty sure we’re all cousins over here)
Quoted for truth.
Honestly, the way you have your character set up now is absolutely perfect. She can automatically treat ANY wound under 7 points, and gains +2 points of healing in doing so. That’s freakin’ awesome. On the rare occasions when a wound of 7 or more points needs to be healed, I’m sure we can come up with something. I’ll spend a luck point if nothing else! And it suits your character so well, too. Little upstart healer kid who can totally show the old hermit what he’s doing wrong… lots of RP potential there!
Hooray, Clayton’s here! Another meat shield by the looks of things. Now we can really get this party on the road! Although… who’s gonna play the japanese pop star now?? ![]()
Mosier, I think I’ve gotten my email/PM situation sorted out. If you do not have an email from me when you read this, lemme know and we’ll work something else out.
And the thing my therapist tells me more often than anything else is “Get out of here or I’ll call the police again!”
(Okay, yeah, I’m just going to leave my stats the way they are.)
When the fortunes of the Blakes went south, the families that served them fared poorly. Tasha’s family was the lowest of the low, delegated to hard labor and dirty work. Uncouth and unwashed, they got the work done and were mostly ignored by the more refined, regarded as an unpleasant necessity. Raised among an endless herd of brothers and fellow servant children, Tasha never thought to question her place, but fought and laughed through her days - her purpose was to serve, as her mother and grandmother before her, so she serve she would. She never spent a day in school and seemed impervious to any manners the nobles might display. As far as she was concerned, high ladies and the house girls that served them were a completely alien species, and none of her peers thought to disabuse her of this notion. But alien as they were, she marveled at their grace and colored trinkets, and the stories she heard of the Blake heroics, however embellished, still gave her a small thrill.
Tasha had something of a natural affinity for dirt, and she was eventually relegated to outside tasks only - the Estate was in enough disrepair without her help. She tended to make a floor filthy just by stepping on it, no matter how hard she scrubbed with cloth in hand, and her mouth seemed incapable of being silent, much to the chagrin of ladies attempting needlework. So Tasha spent time in the stables tending to the animals and trying to coax plants from the rocky soil, or any other miscellaneous task thrown her way. Even as she grew into her teenage years, Tasha remained slight of stature and childlike until even her family seemed to forget her true age, though whether it was from lack of nutrition or genetics remained unknown.
As resources grew scarcer and her family suffered from the lack, Tasha spent more and more time wandering the nearby wood and lands, trying to find ways to help her ailing brothers and support her kin through the tough times. The abundance of the natural world opened its stores to her, and she started seeking out knowledge from her local healers on how to best use it to survive.
Her body grew strong as she skittered up trees and bounded through the meadows, entranced by the natural world. Tasha had a healthy fear of all the beasties and ghouls that her fellow commoners spoke of, but the allure of freedom the woods offered tempered it greatly. Sometimes she spent the night in the trees rather than return to her dilapidated home, although she always returned to check on her siblings and finish any work assigned to her. One day, while walking along the edge of the mostly abandoned Blake orchard, Tasha’s gaze lingered on the road into the nearby town, a road she’d never been down before. A small yet dangerous thought sprouted in her mind: There’s more. Go.