[QUOTE=Lemur866]
I always thought it would be great to have an online FPS game set somewhere other than WWII, modern day, or some dystopian future.
A really cool game would be one set in in the pike and shot era. I’d love to have a game that rewarded players who followed the real tactics of the time, and punished those who ran around hittting the “jump” button at random.
So any side that formed into a battle line, with pikemen protecting the musketeers from cavalry charges, and cavalry able to mop up disorganized infantry, and massed musket fire overwhelming individual fire…man, that would be awesome.
Too bad the game itself would be kind of boring to play. You have to march along with your unit, you can’t manuever on your own, you can only use your weapon effectively in unusual circumstances. If you’re a musketeer, most times the enemy is going to stay out of your effective range. If you’re a pikeman, you’re only going to get one chance to repell a charge. Either you break the charge, or the charging unit breaks your line and you’re dead. A game that would teach kids why ancient armies stood in lines and exchanged volleys with each other, that it was the best tactic for technology, not suicidal idiocy and machismo.
Well. I guess my real desire would be a military FPS where people did the kind of things that people actually did given the setting and weapons. So in WWII, people didn’t charge across open ground, hopping up and down, and firing submachineguns from the hip, and expect to do much besides get killed. No hopping. No accurate fire while moving. Taking cover rewarded. Stuff like that. Or a black powder setting where massing in the open was the best tactic. And so on.
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It’s not a roleplaying game, but battles in Medieval: Total War do work like that. The basic premise is that swords beat spears beat cavalry beat swords, and anything beats archers if they can get at them. So your battle line will have something like spears to hold off cavalry, swords to break enemy spearmen, archers to engage at range and cavalry to stamp on anything that isn’t spears or chase a fleeing enemy from the field. Add in an automated morale system that factors in things like whether or not the general has a reputation for being a coward or a hero (or has just got himself killed), whether there’s something creeping around on your unguarded flank, whether you’re being shot at by something scary like catapults or cannon, and whether the enemy is starting to break and run, and you have a mighty realistic system.