Games and evolutionary psychology

Looking at kittens and puppies play, I noticed that their games centered around attacking/defending, chasing/fleeing and hiding/seeking/sneaking. In the wild, those activities are crucial to survival. Juveniles like puppies and kittens are particularly fond of playing and engaging in such activities. Having juveniles who take pleasure in practicing survival-critical skills is a significant boost to fitness. For example, cats learn that seizing their opponent by the neck and raking its belly with their hind legs is very effective. They also learn the advantages conferred by sneaking and heights.

In the same way that we evolved to feel pleasure when mating and when eating calorie-dense, easy to digest food (e.g.: fatty meat), we seem to have evolved to enjoy practicing skills which will boost our fitness as adults.

What are those skills? There is attacking/defending, chasing/fleeing and hiding/seeking/sneaking which we have in common with a lot of animals, most notably mammals. What other skills have we likely evolved to enjoy practicing?
Tool/weapon-making seems to be one and games that allow you to make your own tools/weapons are often appreciated in that regard even when that feature is quite limited (e.g.: Fallout, Minecraft, Bioshock).

Exploring vast unknown territory (Minecraft, Fallout, RPGs).

Organizing/optimizing systems (SimCity, base construction and resource exploitation in RTS, character construction and development in RPGs, Clone Tycoons).

Building a base (tower defense games, Minecraft, RTS).

Coordinating with others in that way that resembles a small skirmish or a hunt (Left4Dead, FPS clans, TF2*).
What else can you think of? How can games best use this phenomenon?

*You will notice that Left4Dead and TF2 are also FPS. Part of the genius of Valve is that they’ve designed those games in such a way that even people who seldom play together will coordinate, unlike most FPS where requests to coordinate will most often result in having your sexual orientation questioned.

I think you’ve pretty much nailed it down. I know I say this a lot on these boards, but my main genre of choice is FPS these days, and I strictly play multiplayer, because, to me, it’s like The Most Dangerous Game. Computer AI has limits and flaws, and once you pick it out, you wash, rinse, repeat. Against people, it can change from game to game. In the higher level matches, the plans for setting up and attacking the opponent are largely standardized, but then it boils down to the communication and teamwork.

I like turn-based grand strategy games like Empire: Total War. They differ quite a bit from real-time strategy games in the sense that you have more time to sit back, tent your fingers, and survey the current state of affairs. You have to not only decide how to accomplish your goals (and there can be several ways), but which goals to create for yourself. Here’s hoping this translates into planning in one’s personal life and career.

Based on some of the stories I’ve heard about EVE, the game may help you develop your bullshit detector.

The problem with Total War is that you just poke until you find the flaws with the AI and then exploit them. If you’re going to play that online, you’ve got to play wars against other people.

Is finding exploits an adaptive skill? For me, half the fun of a game is figuring out the system the devs have made.

I think our primary genetic talent is our social system - humans succeed by working as a unit. So evolution is the reason we love team sports.

A great many games, including most solitaire card games and jigsaw puzzles, basically consist of decreasing the entropy of a set of objects. While this surely relates to tool-building, it’s pretty abstract.

Perhaps they aim to satisfy mild cases of OCD?