Glasnost Mafia

It sure seems like additional discussion is currently ongoing. I think this Day should continue as long as possible, especially since I’m just getting here now and I want the opportunity to babble and probably be completely wrong about everything I say, dammit.

Please don’t hammer yet.

Can someone please, pretty please, link me to the order of resolution of Night events, if such has been posted? I can’t find the damn thing and I am trying to figure something out and without it I can’t.

It was at the end of post 1:

/continues re-read

Here’s what Red posted on the first page:

I recall him clarifying some stuff on a later page, so I’ll go doublecheck the accuracy of this right now.

It was #233 in which he specified the order for Day actions.

Yeah, from post #233 (relevant portions excerpted):

Thanks… who would have thought to check the very first post. <I’m stupid>

So by my figuring, we cannot leave Drain to the Vig, as she would have the opportunity to score an extra kill (essentially) as she goes. Right? Night starts, Bomb is deployed, Vig kills, Bomb detonates the following Day after the lynch?

That’s a pity, because it would have been better to leave her for the Vig.

Hey, if we have good conversation, I say let the Day continue as long as we want. No big rush.

On another note, Idle’s claim of an awakening attempt moves him into the “cautiously confirmed” column for me – pending, as always, any developments to the contrary.

i think i know the answer but will ask anyways.

by doing this i assume that you are not suggesting that we lynch mental.

What if she’s jailed to prevent any bombings and thus protected from the Vig? What if the Vig is jailed? What if scum get lucky and kill the Vig before the Vig can kill her? There are a number of scenarios where it is a bad idea to leave her to the Vig.

If you wanted to leave her to the Vig, then who would you suggest we lynch Today?

I think that even though my lynch is a foregone conclusion, there’s still a lot to talk about.

What should we discuss? If you are Town, please tell us what you suggest and are thinking so we can get it out before your lynch.

You assume correctly :smiley:

I don’t think for a second that Mental Guy is lying… though even if he is, time will out him eventually.

Here’s the thing:

I know sach is going to bitchslap me right in the debacle for saying this, but I think it’s worth keeping the following in mind as we interpret what’s happened so far on Day Two:

The lynch of drainbead, while it is the correct play for Town right now, is still a mislynch from the standpoint of the basic, Scum-vs.-Town game. As the game started, we could “safely” lynch six non-Scum players (lynch a seventh, and the game ends and we lose); this obviously assume one Night kill per Night, made by the Scum and targeting a Town player. Vig or Serial Killer kills change the math.

Anyway, if drainbead is indeed the DSKB, her lynch reduces our number. It is probably necessary, given the order of actions, but it’s still a mislynch. It still reduces our allotment to five. Her lynch benefits the Scum as well as it benefits us, and some of the “just kill her and let’s move on” stuff that’s happened toDay is potentially reflective of that motivation. I’ll re-read and comment more in a bit.

I gotta say, I’m pretty skeptical of any course of action that consciously seeks to keep the Deranged Bomber alive any longer than necessary. The death of the Deranged Bomber is a necessary component of the Town win condition – if we’re operating on the assumption that Drain is the Deranged Bomber (and I think we have to be), why in the world wouldn’t we lynch her immediately – and by immediately I mean toDay – before giving her the chance to do any additional damage? Even if her death would technically be a “mislynch” (and I’m not sure I follow your logic there, storyteller), it still is, as you say, the CORRECT thing for us to do at this point. How can there be any other option?

(Now, we can talk about other stuff until the Day ends; I’m not saying we need to use the hammer to cut the Day short. But as far as I can tell, this Day has to end with Drain’s lynch…it guarantees us either a dead Deranged Bomber toDay or a dead Scum toMorrow, and either of these is an excellent result for Town.)

story:

I don’t get this at all. Look at the town win condition:

(Emphasis added) Seems cut and dry to me.

I still agree that the correct action is to lynch Drain Bead toDay.

BUT, the scary scenario in the back of my mind is that Mental Guy is the Deranged Serial Bomber and is trying to live as long as possible to plant as many bombs as he can. He just picked Drain Bead because she was vocal early toDay.

Whoever is the jailer, PLEASE jail MentalGuy tonight!

If Drain Bead is the DSB, then MentalGuy is the cop and needs protection (surviving outside of jail 2 nights in a row is unlikely). If Drain Bead is Town, then MentalGuy is either scum or DSB. While it would be nice to have the Vig kill a DSB MentalGuy, it is better to jail him to prevent a Night bomb deployment. That way we can safely lynch him tomorrow.

In general i am against us telling other town roles how to perform. If scum knows what the jailer will be doing, then they are free to target someone else at will. If however we leave it indeterminate then let the WIFOM commence.
Also, if Mentalguy is the DSB, I would rather let the vig have him and risk us losing someone to a bomb, rather than have a foregone lynch tomorrow.

Given that (assuming MentalGuy is truthful) she IS the serial killer, I think your entire scenario falls apart. Not to mention that (as said above) killing her is a required component of our win–she’s effectively “scum” from that standpoint unless we find ourselves completely down to the wire.

For that matter, why does it benefit scum more than us to have kills out there that we can’t control?

If Drain is Town, then MentalGuy won’t live long enough to plant more than one bomb even if he was the Deranged Bomber, since there’s absolutely no way he survives past the end of toMorrow under those circumstances.

True, but if we should prevent any unnecessary deaths if it’s in the Town’s power. Letting another bomb be planted is silly and preventable.

Totally agreed with One and Only. Let the WIFOM game continue if Mental is on the level, and let the Vig deal with him if he isn’t. I say leave it entirely in the hands of the individual who already picked right once. I like the idea of the scum worrying about it.

Second note: this is just the suspicious Astral talking, but what were the odds of a successful scum recruitment on day 1? A one in ten shot? We’ve discussed it at length before, but given that our discussion had (somewhat) concluded that they would’t send a recruitment message to someone already scum for the express purpose of tricking us, I can see them doing it anyway just to spite us. They’d have to weigh a 1-in-10 shot against the benefits of an implied confirmed townie. Someone has already said it’s moved Idle to the townie side, so that could be exactly what they want.

In the absence of any other case, that shouldn’t affect anything. Just something I wanted us to keep in mind.