Goddammit (Warhammer 40K)

Me too - or just about. I’ve got enough marines to complete the Blood Angels’ Third Company, but I need to rebase my terminators and I can’t find the little baggy of extra-large terminator bases I had purchased. I know I owned them, but they seem to have vanished!

I lucked out. My local game store had a 20% sale on GW items including anything they had to special order. I took advantage by purchasing a Space Marine Battle Force, Captain Lysander, a Terminator Squad and some shoulder pads & other bitz.

In a universe of a million populated worlds, The countless billions of Eldar on thousands of planet-sized starships count as a few.

As for the Dark Eldar… sure they have one city… but they have a large proportion of the refugees from an galaxy-wide civilisation and they don’t have to limit themselves to three-dimensions in the webway.

Squats dammit Squats. Chaos Squats.

Squats have never existed and if you own or come into possession of squat-related material you **will **destroy it this very instant. Good. There is no such thing as squat-related material because squats have never existed.

Glad we could come to the agreement that there’s no such thing as a squat, nor has there ever been. Carry on. OR ELSE.

They’re still there, they’ve just taken to the stars.

Man, I had the chaos squats BAD two days ago. No more orc food for me.

I’d like to get a bunch of squats and use them in an Imperial army. So long as they’re armed with lascannons I should be able to use them as Imperial Guards.

Nah, like Gretchins they get disproportionate benefits from terrain :smiley:

Got to play in a Warhammer game at Origins - a few squads of Imperial Guard having to hold out five turns against a fully-stocked squad of Genestealers. Fun!

Sometimes those little mini-games are the most fun. Also, they let you test out configurations and tactics without all the hoopla of a full-sized battle.

And honestly, the more experience I can get with the game, the better.

A few more things people might be interested in:

  • One of Games Workshop’s competitors is currently running a Kickstarter for their fantasy range, due to finish in about 24 hours. If you like their work (I don’t) and want to start a Warhammer Fantasy army, this would be a cheap way of picking some up.

http://www.kickstarter.com/projects/1744629938/kings-of-war

  • Warhammer 40,000 6th edition preorders have just started. Rumours can be found on forums like Warseer, but any Space Marine fans will probably want to wait a few months for the boxed set, as it’s apparently going to be Space Marines vs. Chaos Space Marines.

  • Defiance Games’ Hudson’s Bugs are apparently just about to start shipping, and they’ve released the first version of their free skirmish-level ruleset. They’re behind schedule as usual, but the price is right. Next kits on the list are Panzergrenadiers (future Germans), UAMC Hardsuits (American power armour) and female UAMC (female American Marines).

http://defiancegames.com/index.php/forum/alien-war-rules-discussion/7796-alien-war-beta-rules-downloads

I wonder what they’ll do in 6th Edition to piss everyone off… can’t have a revision without pissing everyone off! :slight_smile:

They have a set of 24 soldier miniatures for $30. Would be pretty sweet if you play Imperial Guard.

At the moment it sounds like two things:

#1: Random = Fun!
Random powers for psykers, random benefits for generals, random charge distances, random dangerous terrain…

#2: Allies for everyone (except Tyranids)!
Some of the options are pretty stupid (like psyker-hating Black Templars and nothing-but-psykers Eldar), but also the belief that it’s going to further push everyone towards using one or two overpowered armies.

So, an update. I still haven’t finished painting a 500 points force, because I had a bit of a lull - but I’m actually back on track - assembling, painting. I’ve picked up and skimmed the new 6th Edition rules. I’ve decided my Blood Angels could occasionally benefit from some Inquisition allies.

I am having a bit of a headache assembling tactical marines. The arms are the problem - getting them to line up so that they can properly hold the model’s gun is tricky sometimes, and none of the adhesive options are really good. Plastic cement’s too fragile; it and krazy glue don’t really give much time to ‘adjust’ the fit, and green stuff sometimes does the job, but sometimes gives a hold that is deceptively weak.

I’m debating whether or not it’s worth doing magnetized swappable weapons for some guys, or if I should just make my choices in assembly and live with them. Not that the sprues I have give me most of the heavy weapons options - would it be too much trouble to include a lascannon or a couple of storm bolters, GW? Geez.

I never did get into the game. Money and time were big issues and it simply wasn’t worth it. That said, I honestly enjoy reading the codexes and in particular coming up with concepts for armies n’ such. If they ever follow-through on makinng electronic versions of the rules, I might well take that up.

Use a cyanoacrylate gel. I use a pin vise to drill small holes in sides of the torso, then matching holes through the shoulders on the arms. after that, clip out a small length of a paperclip to pin them with, and the glue will hold just fine. The arms and guns are made to fit together perfectly; it just takes a little practice to get it right.

Magnetized limbs are great for sergeants or other leaders who frequently need to change load-outs in between games; not to mention models who often conveniently carry two single-handed weapons. Most squadboyz tend to have bog-standard kit that rarely - if ever - changes.

Since a tactical squad may have only one special weapon and one heavy weapon, you don’t need more than a handful of other guys to fill in if you decide to make changes there. I have multiple special weapons painted up for most squads, and can swap out the models as I like. In fact, since I rarely use all my tactical squads at once, more commonly I find my choice of squad determined by which weapons I am likely to need the most!

They’re made to fit together, but the angle of the arms still has to match one another for the gun to be cradled by both hands.

And I really don’t want to have to pin every damn joint. I shouldn’t have to pin plastic at all.

Is cyanoacrylate gel different from plain old superglue?

Right now I’m leaning towards saving my magnets for the vehicles. Because of the bonus Tac Marines I have from an old GW paint set, I can do : 14 boltguns, 2 missile launchers, 2 flamers, 1 plasma gun, 1 melta gun, and 3 sergeants; with one tac marine model to spare if I ever find another suitable heavy or special weapon.

That gives me two full squads, and three sergeant options. I think that’ll do for now.