Guild Wars 2 general discussion

It’s official. I hate jumping puzzles.

I hate them too. The ones in SWTOR were difficult enough that I simply gave up trying to collect holocrons.

The ones (that I’ve seen) in GW2 are not nearly so hard. I haven’t failed to get any vistas that I’ve come across. Maybe they get harder; I’ve only completed Divinity’s Reach, Queensdale and Lion’s Arch so far.

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In other news, I’ve maxxed out my Charm so that I’m now “Captivating”.

Me three. I’d be OK with having them there if they weren’t a requirement for completing an area, but they are, and I despise them.

The worst one I’ve found so far is this one, in Dredghaunt cliffs. The video doesn’t even show about half of it - I’m not sure why, but he started about halfway up, and getting to his start point was some of the hardest jumps. I did manage to get this one, but I can’t say it was fun. WTF are jumping puzzles doing in an MMO, anyway?

There are 3 j umping puzzles that I haven’t beaten yet. 2 are in the lvl 70+ area and the third is in WvW. Every fall to my death in PvE now costs me about 1 silver and 30 copper to rez from.

Do your jumping puzzles naked! The vistas I haven’t had any problems with. The special loots are a bear, though. The timed one in Metrica Province, especially. The one in Lion’s Arch was kind of fun though, because of the pirate.

If that’s the one I think it is, I just hated it because you had to fight your way up and a few of the mobs had a knock back. I’ve mastered reflexively dodging to my death.

I like the vista’s overall, but it can be frustrating.

I think every tall vista should come with a pool of water you can dive off into. They could even make it a challenge to hit. The victory of climbing to the top of a vista is diminished by having to walk back down.

There are a few in Straights of Devastation that are fun to watch during peak hours. A continuous stream of people falling to their deaths.

In malchor’s leap there is a pirate cave I took far to long climbing around in. The final reward was not very rewarding.

The jump puzzles are strictly to get the vistas and skill points (siege weapons in PvP). The vistas, along with the skill points and POIs are just part of the mapping title. Believe me, as much as I hate the jumping puzzles, it beats the hell out of the effort, often in the dark, to get the mapping titles in GW1.

Was just running around at 6-7am GMT and the places look a lot different at that hour - all the dynamic defensive events have failed and I got to liberate 4 different hylek villages from the Risen, some solo and some with a necro I rezzed and who then started following me around like a lost puppy. It is in a way even more fun than with the huge zergs, so the future when lower level zones have less people shouldn’t be an issue. Of course, we couldn’t tackle the group events in the zone with just two of us, but there was a plenty for us to do even so.

The warrior elite banner is a great skill to have when taking back lost villages, by the way. Just plop it in the middle of 3-4 dead defenders and they all spring back to their feet. Instant reversal of fortune, much more entertaining than the burning hounds I was using first.

There is a fairly large download this morning. Hopefully it will address some of the more persistent bugs.

Also, I do hope that everyone here is reporting bugs as you come across them. I’ve found some of the reports I have made were in error, but most are for real bugs and not my stupidity. FTR, to report a bug type ‘/bug’ in chat and a new window pops up.

There are some other emotes as well, GW1 had tons of them. Some that still work include /dance, /wave, /sit, /kneel. However, it seems like they took out fun ones like drums, guitar and the ability roll up to a 100 sided die.

One BIG thing for crafters in the update this morning was the ability to experiment with items in the bank. That’s huge… it was a major pain in the ass to have to move things into your backpack before trying to find new recipes.

I think I found about 7 or 8 new recipes this morning, just because I finally had all my ingredients to choose from!

Patch notes available here.

Not sure why they don’t just list those on the launcher like many other MMOs.

Alright, I decided to quit the pay-to-play The Secret World and try this. Got in a few hours yesterday, kinda flailing around but fun.

I’m getting spanked playing the Thief class.

My dual axe wielding warrior is pretty solid, but the thief (currently level 23) is a lot more squishy. Even after maxing out toughness in the “traits” page. I can’t figure out what I’m doing wrong.

I thought the key would be to keep using the attacks with built in “evades”, but I don’t have the energy for that. (I run out of energy after two specials attacks.)

When Dual wielding daggers, I can still only damage one mob with auto-attacks, unlike the warrior who damages multiple mobs in the front facing arc. This means it takes longer for the Thief to drop multiple mobs than my warrior does.

Should I be using some other weapon/skill combo?

I have no advice for a Thief other than, is your gear reasonably up to date? Oh, and are fighting against monsters that aren’t over your level?

I’ve just completed the starting zones for Human, Norn and Charr on my Human Ranger. I’m up to level 28 doing only that content. Although the heart rewards are never useful, the events drop enough my-level gear to keep myself mostly equipped near my actual level. And completing a zone gives some good rewards, too. I still go to an NPC armorsmith and weaponsmith to see if their white gear is better than anything I’m wearing each time I hit a multiple-of-five level.

I seem to be making a good income. I only salvage things that will help the crafting skill I really need it for (leatherworking). Otherwise, I vendor everything blue or lower color. And I sell on the auction house everything that’s green or higher. I got to over 1g around level 25.

Finally, here’s a very useful tip–after climbing a long jump-puzzle to get to the top of mountain peak, do not hit the “V” key for View. :smack:

Yes, gear is the first thing I make sure is up to date. (I even worry about the upgrade sockets.) Right now, stuff is cheap on the auction house.

I was Questing in an area rated as two levels below me (my effective level was lowered to match). I still end up at 1/4 health after facing two regular mobs.

It’s not uncommon for my engineer to end up low on health after facing multiple mobs, even with a healing bot going. As long as I don’t die, I’m fine with that.

Bow seems to have a lot of multiple target attacks for thief.

Had a big day yesterday. I did 3 dungeons with guildies for the first time. And I got my necro to level 350 as an artificer, I should max him sometime today. Assuming I have the materials.

My thief is super-squishy too, and dies the most out of all my toons. Although I really enjoy the style and attacks of dual-daggers, I found I survive much better with a sword/pistol combination. The sword hits multiple mobs in its front arc, and the pistol gives a very nice stun+evade+flurry cone attack on #3. For events, I swap to short bow, since its auto attack hits multiple targets, plus there’s the explosive arrow and poison field. You can also snare-kite with the bow but it takes a while and mob density usually guarantees that you’ll end up with multiple adds while attempting it.

I also find myself using heal while at full health for the stealth effect if I’m just running through and want to break combat and stop being chased.

I use that for an alternate weapon, but typically, when soloing, most mobs run up to get in melee range, and I switch to melee weapons out of habit. (Other games penalize or prevent bows from being used in melee range.)