The death miller totally fucked us; we would have known or at least suspected there was one more scum out there without it. Might not have made any difference, but there you go.
I remember some speculation about there being no serial killer at all due to the plethora of single-kill nights, that there was only some sort of bonus kill system going on. I would have had to play on that for the same tactics to work with only four known scum rather than the assumed five. It would in fact have been more difficult. (All Walker, for one, would obviously not have been fooled and hence much more likely to kill me.) However, from my own uninformed perspective as secret scum, the death miller was the source of endless confusion and misjudgment.
As the death miller in question, allow me to kick you all in the shins via the internet for reminding me. Imagine my surprise that not only did I wake up to a bullet in my town-friendly robot brain, but that my name was in red in the game thread. Fun times in the spoiled thread watching the speculation after that. My investigation list at the time was AllWalker and then Chronos. My investigation of AllWalker didn’t tell me what I needed to know, but the fact that he killed me did.
Speaking of that spoiled thread, Normal Phase, Chronos is right. I really felt for you; you were in a ridiculously bad spot and did really well with it.
As a complete novice my opinions is worth very little, but I’ll mention a hypothesis which occurs to me anyway.
Is there greater room for skill in scum play than town play? And was the “Sexton point” system devised in olden days when players were less skillful? Perhaps an extra half-point should be credited to the scum side, when players are skillful.
I’ve only followed the game casually, but it doesn’t strike me as unbalanced. Without the two modkills town would have probably won. It’s always going to be tricky to truely balance non-trivial mafia games, as so many roles produce swingy results, especially in combination. I tend to look at it this way - if you win against the odds it’s more of an achievement. As long as the game isn’t hugely out of balance it’s not a problem.
I think modkill for editing is a bad rule, and not one that should be included in the future. Playing the game properly is a major time commitment, so it’s very frustrating for all the players if a silly and insignificant error can change the balance of the entire game. With the short edit window on this board it’s a real non-issue.
I sympathise with the frustrations some players are expressing, it’s demoralising when people don’t participate or things outside your control throw the game off.
I think you could argue that. For one thing, in this form of Mafia, the town players have very little scope to lie, manipulate, and misdirect. That’s almost entirely the Mafia’s purview. And the mafia has to excel at “town” skills as well, at least to the extent that they need to recognize and avoid the things that will trigger lynches.
and i’ll give my opinion whether you want it or not.
it seems to me that a lot of folks find it more “exciting” to be scum or a power role on this board. if they end up vanilla they kind of go, meh. to a less extent on giraffe and not as much on idle’s board. so you end up with a subset that really don’t give a hoot here.
personally, i like getting vanilla because then i can get in folk’s grill without worries (other than the fact that it seems to get me lynched here). i think that is why the all power games have grown in interest. it just keeps people more involved because they feel they are actually doing something. but jeebus sussing scum as a vanilla is much more rewarding.
Well, I did tell you to use 4 scum instead of 5 when I did my analysis.
Good comments.
This is a problem and one that I’ve been thinking about for a long time. It’s one reason I’ve developed open rules sets, Conspiracy, Munchkin and Ship, with the intention that the rules can be reused. The trick is that the game needs to be interesting to the players. In Conspiracy, I vary the numbers on each side and put in a few secret powers to mix things. Munchkin should be interesting just by the random variations in the role and power distributions (I do need to give it another balance pass, though). The Ship rules are kind of out there. It deserves another play, but with a reduction in swinginess and more players.
The other problem with tinkering or not is that our games here are slow. That’s good for players with limited time, but it makes it much harder to collect data.
I have half a mind to program a “player agent” code and run Monte Carlo simulations with different rules sets.
I don’t know that I agree with that theory. In this game it was power roles and scum who were subbed out the most. There’s some really frustrating tendencies that go on here, that hamper what I would consider to be good play. There is a real tendency to want to lynch the loudest person in the room.
I note that myself, which has started biting me in the ass since I get it from both ends–I don’t post a lot, but when I do it’s because I have something to say, so I find myself fairly often both getting accused of lurking AND being at the center of controversy. =P
I think the reason vanilla feels less important here is that there’s a tendency to appeal to authority in these games, witness how at least some people thought it’d be a given that story the mason should be driving voting, so people feel like they have to have a power role to get listened to sometimes.
I had fun this game, which is always my bottom line, so thanks to Mahaloth for creating and modding
Nevertheless, it will not surprise anyone to hear me say that I am severely disappointed in the level of effort of many players in this game. I’ve always been a “participation” pusher, because it’s way more fun when people are engaged and playing, and because low levels of participation are anti-town. I think that was carried to a ridiculous extreme in this game, and was quite frustrating. We had:
[ul]
[li]Several people who essentially never showed up (or who posted once or twice then disappeared)[/li][li]Multiple post edits against explicit instructions[/li][li]Someone who read the forbidden thread against explicit instructions (which as far as I am concerned is cheating when done deliberately)[/li][/ul]
I really like to play mafia, but I am only about to do so once or twice a year due to my schedule and availability. I could sign up for more and just half-ass it, but I only sign up when I know I can give the game the time it needs. I wish others were as considerate. It’s getting to the point where I feel like we need some kind of penalty box or something, where mods can see who has fucked up/blown off previous games and can use that to evaluate whether they want to allow someone to sign up. That is, just because you say “I want to play” doesn’t mean you’re automatically on the list. If you [and I’m coining a term here] pedescribed it last game, maybe you only get on the list if there are not enough others to fill. Only fair, IMO.
You can play the if game all day. But consider this: How would the game have gone were it not for Omi’s Day 1 mistake that ended up getting half the Scum team lynched?
And part of the reason there’s a strong emphasis on the power roles around here is that, much though folks might not want to admit it, power roles really do win games. It’s pretty much impossible to make an all-vanilla game of any significant size that gives Town a reasonable chance of winning.
I have removed the passwords for the Scum and setup threads. You still, I assume, have to register to read them.
Sign up here and I will periodically approve your accounts.
Also, this is limited time. My next game’s setup will be put there for review/discussion and I will re-delete all accounts at that time, so check it out ASAP.
You are free to review Wild West and LOST as well, if you are curious.
and i guess you are right. this board seems to encourage non participation. i mean this game went six Days and was only 14 pages or so of actual game play. crap malazan went 16 pages on Day one and generated a butt load of pm’s and other off board threads (mother of og did it ever). i mean the whole thread is in excess of 60 pages and that doesn’t include the literally hundreds (thousands?) of pms and shit at least another 10+ or so off board threads. ssb went 13 pages on Day 1 and ryker’s was 15 on Day 1.
and shadow kind of hits it. non particpation is not only “anti town” but “anti game” which is a more serious offense in my book. i mean seriously if you sign up for softball but all you want to do is pick your boogers and eat them in right field why the fuck are you even there?
There is a big difference between something that’s the cut and thrust of the game (scum will always make mistakes, and sometimes town picks up on them), and two exceptional modkills. The point I’m making is, both sides had opportunities to win.
I’m with Shadow and peeker and the participation problem.