Idlemafia runs 20 posts to a page so a 10 page thread there is 200 posts total. The default here is 50 posts per page which makes a 10 page thread 500 posts in length. So be careful when comparing threads interboardwise
Inner Stickler
(Who has his posts per page set to 200, the way God intended)
OK, then, instead of comparing this game to another game off-board, compare this game to its own forbidden thread. The forbidden thread was something like a third the length of the main thread. The most active players were the folks who weren’t even playing.
I agree. I don’t mind if someone can’t confirm and we find out they can’t play, but if they confirm and post once and disappear, it’s kind of anti-fun and anti-town.
I originally suspected Pedescribe was trying to not post and see if he would ever get lynched, but it turned out he was just not involved. Same with tiltawhirl.
Actually, I think Idle’s board defaults to 30 posts per page, not 20. 'Cause I don’t recall every changing the setting, and that’s what I currently have.
Oh snap, you’re right. And as far as I know there is no way to change the post per page default there which causes me no end of stress. (You think I’m kidding but it really really bothers me)
The point is, it defaults to a much lower number than vbulletin (which also defaults to a far too low number but still higher than idlemafia)
and malazan was and will always be an outlier. you are right it had some of the smaller in game thread posts of any run there.
but shit, i had almost 400 pms incoming and many more than that outgoing.
plus, some of the off board game threads were running into the 100s as well. so i think if you look at the volume of traffic it might be the whopper of all times.
maybe hoopy or naf or mhaye or rysto could give us an idea of the level of traffic. i think i asked one time and the response i recall getting was that it was staggering.
IIRC, the Author account ended up receiving something like 2700 PMs. Plus there were a lot of PMs that people forgot to CC to us, and I couldn’t even begin to try and guess how many posts were made to all of the private boards.
There are levels of participation, though. I often felt like Malazan was running too damn fast for me to keep up with it.
I personally try to stick to a rule of making sure to get in at least 1-2 posts a day and being involved in one substantiative discussion a Day, and it seems to work out mostly well for me, but I get the feeling some folks would consider that “low participation”.
I know one of the boards I set up for malazan had about 580ish posts, which serviced only 7 players overall but no more than 5 at any given time. But I know that a bunch of the posts on that board and others were essentially guess what I heard on so and so’s board type posts so the numbers are skewed in a way that makes comparing that type of game with a regular mafia game, somewhat inappropriate.
folks were actively playing even if it was merely making an observation about something they read (and most likely responded to) somewhere else.
and z i kind of don’t agree. there are some folks (nanook, billmc, yourself, etc.) that come to mind that contribute more in one post than others do in ten. i know for me that i kind of have to type it out, post it, then chew on it and then refine and then repost again and again and again.
I’ve been playing mafia for around 8 years, and come from a site that’s been playing it for longer than that. So, no. I do want to re-emphasize that the points system is a guideline at best, and role interaction affects it hugely. Failure to account for that is critical.
The thing about skill is that it is self-balancing. Notorious players are hampered by the system itself. Good players have to find scum, or come under suspicion for their failure. They get investigated early as scum. As town, they draw scum nightkills.
On the flip side, “bad” players get away with their terrible play because of their reputation, or get mislynched as town.
Say the best 5 players in a given game are all the scum. Does that mean it’s an auto-win? I don’t think so. People are going to get very suspicious when no strong analysts at all are getting nightkilled. It is an issue that will resolve itself.
Sometimes the worst that can happen is giving strong players power roles. I just got killed night one as the doc elsewhere, along with the other doc, a watcher, and a self-protector. Not coincidentally, the 4 of us were among the 6 players with the highest reputations. That town is now pretty well hosed.
Not coincidentally? I have always randomized role assignment. A strong player has equal chance to be vanilla town, scum, or a power role. Is that not always done elsewhere?
I think what he was saying is that luck of the draw will stack people occasionally and that can be very bad in the wrong circumstances, but jspoints cant’ account for it.
Yeah, he was saying that in this particular game, four of the strongest players drew important town roles; and not coincidentally, they all got killed off early.