This is truth.
So a typical Saturday night.
This is truth.
So a typical Saturday night.
Yes.
You mean the pound sign? Now get off my lawn!
For the record, I voted to replace the cat with the gramophone.
A leopard seal?
Makes sense. Playing records on a cat is a real bitch.
You mean the number symbol? You young whippersnapper!
You mean the octothorp?? Now go play with the kids, all y’alls!
I voted to replace the cat with the rabbit, and the hat with the typewriter. I wanna hear the millennials wondering what the hell that thing is.
I have 844 Monopoly tokens in my collection. I would love to add the 42 new designs to my collection but unlike the last time new tokens were introduce and were actually made, I doubt any of the new tokens will be made unless they get voted in.
The way to end Monopoly is to learn the rules. Putting the money into the middle for a bonus from Free Parking just extends the game. Also, learning the Auction rules.
+1. Played by the rules, it’s actually a pretty fun game–at least me and my friends thought so growing up. We must have played hundreds of games all the way to the end.
I’m always baffled by people who introduce houserules before they’ve even tried the rules as written, and even more baffled when they then complain about the game they end up playing. Or things like my sister’s family, who, when they’re not sure about a rule during play, will just make something up rather than take the ten seconds to read through the rules. Which makes it really hard whenever they play with anyone from outside of their family.
I played the NES version of the game where the rules were forced. It still sucks. One person gets a runaway win and you might as well end the game. They’ll be the only one who got a monopoly, and no one is going to trade to give you a monopoly that’s better than the monopoly you give them.
And the auctions take up the majority of the time, which is why people don’t like them. I grew to hate that music.
This is a bit of hijack for the topic, but Monopoly is a pretty terrible game. It’s biggest downfall is the lack of interesting decisions. Most modern board games try and give you interesting decisions every turn, but Monopoly only has a few relevant decisions throughout, mostly about where to put your hotels and how to handle the auctions. Most turns in Monopoly involve no decision at all (especially if you don’t count “Can I afford this? Yes? Then I buy it” as a decision.)
The big drama is in the wheeling and dealing between the players.
YES!
The best thing about the scotty-dog was that you could make him do a trick—stand him up on his nose, and he would stay balanced.
That was more fun than playing the damn game, anyway.
We used to call it “Monotony”.
You need a copy of Pass the Pigs
You make a deal where it’s worth it. I’m more than happy to trade “stronger” Monopolies for weaker ones, especially early to mid game (and that’s my strategy for people who don’t play the game very much). You just gotta sweeten the deal with cash. My favorite are the orange properties followed by the red ones. It’s amazing how many people I can give a yellow or green monopoly in exchange for the red or orange ones and cash. (And I’m more than happy to give away Boardwalk or Park Place, the most worthless monopoly early and mid-game. You can just abuse inexperienced players with the amount of cash they’ll give you to complete that combo.) I end up with a monopoly that gets landed on more frequently than theirs, cash to develop it with, and I keep them from developing those properties quickly because they just gave me cash.
Exactly. If someone is running away early in the game with a natural monopoly (which rarely happens in a four person or more game–some dealing is almost always necessary) the other players need to get together and trade amongst themselves for a monopolies. If they don’t, yeah, they’ll lose, but anybody whose played the game more than a handful of times by the rules knows this outcome, so wheeling and dealing will occur.
That is the name for the tic tac toe grid?
OK. Car, cat, horse, sailboat, T-rex, gramophone, tortoise, penguin.
Too many people pay no attention to the effect of the “Go To Jail” square on the dynamics of the board…
To say that the game has no meaningful decisions (or very few) is wrong, but it isn’t exactly loaded with pressure points, like a game of Catan or for that matter most any other “German” board game.