So I bought the game about 2 weeks ago. In general, I am an RPG fan. But I am having a hard time staying into this game. But I feel I should give it a little more as I did drop the coin to buy the game.
Most of the time I wander around until I either get lost, get killed by a much larger NPC or just get bored. What am I missing about “Evercrack”? What’s fun about walking around a desert killing snakes and Puma’s? Why would I ever want to learn how to “virtual bake”? I’m assuming once you hook up with friends and start questing it gets better but I’m not sure how to do that. In my opinion, there should be a much better system for Newbies.
I really don’t want to give up on this game. Please help!
I’m not familiar with that area of the continent, but try to do the newbie armor quests. Not sure what class you are, but someone around the area that you first ported into (and probably the person your guildmaster advised you to see first) can give the quests to you.
Some classes solo poorly. I’ve only been playing about a month, so I’m no expert, but those classes are better played with a group.
Oh, and if you happen to find a book on a pedestal somewhere in your wanderings, touch it. It’ll take you to the Plane of Knowledge. My best advice is to find the soulbinder in the neutral quarter south of the Library and bind to the Plane of Knowledge, because you can go just about ANYWHERE from there. There are portals to almost every major city in Norrath (and Luclin), good, evil and neutral.
If you’ve just started, you’re in for a lonely existence for awhile. Most of the players are in the endgame stage…they’re all over level 60 and killing gods, exploring high-end expansions, etc. Those that start new characters use other accounts and/or friends to raise the level of the new character quickly.
At least on my old server, the starting areas are pretty empty…there’s not really anyone with whom to group and play. Last time I tried to go back I got bored and cancelled my account. Honestly, I’d just wait for Everquest 2 to come out, that way you can start on a server with many years ahead of it and chockfull newbie zones.
Not exactly what you’re asking, but keep an eye out for World of Warcraft, Blizzard’s upcoming entry into the genre. I’ve been following its development, and spent a frenzied week buried in its stress test; although I’ve not played Everquest, I get the impression from other players that it fixes many of the former game’s problems.
Not entirely true. The servers Morden Rasp and Maerlin Spyre (I think that’s the spelling) are newbie servers, and are in fact the servers that SEO requires all of the free trial people to use.
The OP said he paid for the game, so I assumed they could be on any server…
Anyway, if you decide to stay, make a troll shaman. Makes it that much more fun to cook up some high elven veal and serve it to the cleric on your next dungeon romp.
Or gnome kabobs…or dwarf chops…
One fun thing that any character can do is tradeskills. Starter ingredients are everywhere on the monsters in newbie areas, which makes getting started as a baker/tailor/blacksmith cheap and easy. You’ll find recipes and more help on www.eqtraders.com. And believe it or not, some of the easiest things to find and make sell the best in the Bazaar.
I don’t understand why more women don’t get into EQ. It’s all about hanging out with friends, shopping, sewing, baking, and wearing the right jewelry.
Seriously, Everquest is mostly about grouping with other people, strategizing (hopefully), and combining disparate characters’ strengths to kill things that yield the maximum loot and/or experience. So as others have said, you probably should check out the newbie servers (I had no idea such a thing existed).
These sites will give you an idea of what the game is about and how to set up an effective character.
Usually, if you start grouping with people and are not a blithering idiot, you will get an invitation to join a guild. The level of commitment varies, but basically guilds are mutual aid societies: richer, older characters will give you equipment you could never afford, and in return you help other members with quests or raids or whatnot.
If you have trouble finding people to group with, you could start a character on the Nameless server and let me know your character’s name - I’ll tell my husband (who has four or five 60-ish characters) to keep an eye out for you.
I’ve started a few different characters. Right now I am a Human Paladin. Yes I am in Ro and surrounding territories. I’m playing on the Stromm server. Thanks for the advice so far.
What server are you on? I play on a couple but my main server is solusek ro - i have a 65 paladin named Palledine [yeah, I didnt name him, my goddaughter did - what do you expect from a 6 year old…] a 58 cleric named Aruvqan, a 56 druid named Iadoreme, and a few others. If you really arent too invested in your server come over to solro and i can help you get started up. I do a lot of quests, and tradeskills, and am not in a raid guild so I am not always locked into having to go somewhere and be doing something else.
And if you didnt know, you can always get me in chat across servers by /join solusek.aru to join my normal chat group, or send a tell across server with ;t solusek.aruvqan [then insert message here instead of brackets] but you get no indication if i am online or offline and get the message or not…
I’d say you’re missing, oh, five and a half years or so.
Seriously, I got the game in April of 1999 and played for a year and a half or so and it was just absolutely amazing. It was revolutionary.
It took a pretty big dive when Brad McQuaid left though. Even though we all hated him for making the game too hard, we realized when he left that it needed to be hard.
I picked up the game in the spring of 2003 and found the early part of the game pathetically, boringly easy. I solo’ed to level 52 in under a week, whereas it took me months to get my earlier characters to 45+. And the end game is pure monotonous grind now. No one pays attention to the storyline anymore. No one explores or takes risks anymore. No one goes to the old fun zones like Solusek A & B, Upper and Lower Guk, and Castle Mistmoore anymore. The whole game is just a big interactive billion sided pair of dice now.
Basically, in my opinion, the Plane of Knowledge (released late 2002, I think - I wasn’t playing at the time) ruined that game. Travel, and the time it took to travel, was one of the most engrossing elements of Everquest. I doubt anyone who has bought the game in the last year has walked from Felwithe to Qeynos, and no one binds in Freeport to hunt in Guk anymore. How many of you who have come to the game recently have ever ran through Highpass, fearing for your life, and then tip-toed down the looooong ramp to East Karana with your heart thumping out of your chest, afraid you’re going to fall off? How many of you have ran all the way up to Permafrost just to see an Ice Giant? How many of you have fought Lord Nagafen or Lady Vox - and lost?
I’m not saying it’s your fault, not by any means. The devs and SOE let that game go to shit.
Here’s something I posted on another forum recently that is fairly relevant.
There’s a reason that EQ growth has stagnated over the last three years. If you have trouble getting into EQ it’s simply because you missed the boat. The game has taken a radically different direction since it was released, and SOE would rather keep existing subscriptions than attract new ones. I am impatiently awaiting World of Warcraft.
Go to the Tunar server and do a who all on “children of honor”.
There is one other SDMB member in the guild, and at least one other MB member on the server.
We have a great guild and I will help you as much as I can.
Naeyeni 47 cleric
Vinadrea 34 shadow knight
I would love to have more people to play with and chat with!