It’s in the first year when you have to move the sign-post to find the key. The problem is the sign-post is so small and fuzzy that you can barely see the direction. I have been trying for more than half an hour to put the signpost in the correct place without success.
Can someone who has played the game tell me the exact spot to put the sign-post?
Incidentally the game seems to be full of this kind of frustration. The story and artwork are great but the interface and some of the puzzles are highly annoying.
Go to the place with all the confusing tunnels. Put your sign down in the middle of the screen. Pick it up, and go in the direction it points for a little while, then put it down again. Soon you will find a cave. Go in and grab the key. Use the key with the padlock on the gate in front of the dam, and you’re off to Rubacava.
Thanks. I was placing the sign-post in the wrong section which is why I got confused. I tried it in the section with lots of tunnels and it worked. I still think the gameplay in the game is rather frustrating though partly I suppose it’s because I am not very good at these kinds of games.
BTW if anyone wants to turn this into a general Grim Fandango thread go ahead. I would love to hear what people think of this game.
Grim Fandango is probably the best of the Latter-day Lucasarts Adventure games, far better then the last 2 monkey Island Sequels and an excellant game in it’s own right. The controls are kind of wierd, but once you learn how to properly use them…
It had a nice plot, some great atmosphere, good voice acting(particulary on the part of the lead) and it was very funny and fun to play.
Sounds like you already found it, but just in case: the location is completely random each time you play.
Also, make sure you’re playing with the patch. Among other things, there’s a bug in a puzzle involving a forklift. Without the patch, it’s nearly impossible to solve on a computer faster than a mid-range machine of the time.
And I disagree with HPL that it was “far better” than the last 2 Monkey Island games; Monkey 3 was one of my favorites. (The fourth one, not so much.)
That game had more style and story then any other 10 games. It also introduced me to the “Dias de los Muertos,” which is bar none the coolest holiday ever.
I am only about half-way through but GF could easily be the basis of a great animated film. The artwork, , music and story are better than any American animated film I have seen so far and ranks right up there with the Ghibli films. All you really need are some additional cut-scenes in place of the puzzles. IMO it would probably be better as a film than a game.
GF is probably my favorite video game of all time, anywhere, ever. It’s a fascinating story, fascinating characters, fascinating world that you get to play around in (esp. when you get to Rubacava). I’ve spent the past few years hopeing and wishing for a sequel or a film or something.
I don’t know why so many people dislike the interface. I liked it!