Not sure if there’s any point to giving an update to this thread since it got a big ol’ goose egg for number of replies, so maybe y’all have moved on from this 10 year old game, and understandably so.
But, on the other hand, it did get 182 views, so maybe there is still some interest in FO4 out there, but nobody felt like they had good enough advice to leave a post here.
Anyway, I did a bunch of googling, and still wasn’t sure exactly how to prep for the patch. I didn’t want to disable updates, since I was curious what the updates would be. I wasn’t quite sure what the “Prior November 10 please disable any mods altering the main menu, as these may break with the patch.” message on the game load screen meant. As far as I could tell though, none of my quest mods seemed to be of a type that affected the main menu, except possibly one, which I disabled. The rest I left enabled and crossed my fingers.
Post-patch, about half my quest mods had been disabled. When I’d try to start the game, I got a message saying “the current save includes these mods Creations [as they’re called now], and they are currently disabled. Enable them?” But when I tried to enable them, I got a ‘missing files’ message. So it looks like the update broke half my quest mods. Oh well, I had already completed them. When I started the game with those disabled mods, it’s like an alternate universe in which those mod adventures never happened. I collect power armor, and maybe a half dozen power armor suits I had collected were gone. So all my collected loot must be gone from those quests too. Again, oh well, no big deal.
I do get a few new quests, so overall, I’m happy: according to google AI “Tale of the Beast Hunter,” “Sea Scavengers,” and the “Enclave Remnants” storyline “Echoes of the Past,” along with the “All Hallow’s Eve” quest from the Halloween Workshop. I downloaded “Tale of the Beast Hunter,” and started playing it. I’ll go into more detail on that quest mod in Fallout 4 quest mod questions.