I remember the supplement you’re talking about, but I didn’t like the split-score business. IIRC, it split intelligence into something like Memory/Reasoning, which doesn’t really help much. I think I’d rather go with the feat approach.
Sheer Cussedness
Prerequisites: Charisma 13+, Iron Will
The character is extremely stubborn and may resist effects that require a Will save through sheer force of personality.
Benefits: The character may replace the Wisdom bonus to Will saves with his Charisma bonus.
Special: The character will never consent to be the subject of any mental magic or effect, even if the effect is benign. This includes healing magic or psionic abilities intended to cure mental disorders. In the event that such an ability is used on the character, he must make a Will save as if the effect were hostile.
You know, I wonder if Dragon would be interested in a full workup of AoD characters and items? They’ve done similar things in the past.
You get feats every three levels after first, and ability bonus every four levels. And weapon specialization is, indeed, a feat, albiet one only available to fighters. So, if Ash is a 13th level fighter, he should have 1 for being human, 5 for being a thirteenth level character, and 7 for being a thirteenth level fighter. 13 feats all told. However, Shot on the Run requires Mobility. I’d replace Run with Mobility, and upgrade Cleave to Great Cleave with the extra feat.
I’d also argue that Ash has a high Intelligence but a low Wisdom. Actually, his Intelligence should be freakishly high, since he’s able (with the blacksmith’s help) to create an advanced cybernetic hand out of 14th century materials. However, he has the common sense of a baked ham. He never listens to anyone else’s advice and is always plunging recklessly ahead. I’d say his Int should be around 20, minimum, but his Wisdom should be any higher than 6 or so. Plus, in the second movie, he comes pretty close to going completely insane, and blows his Will save v. having his hand possessed, which suggests to me that he’s got some penalties for a low Wisdom.
Well, I have my books now, but I’m going away for the weekend. Maybe I’ll have time to rework him properly, based on the feedback here. If so, I’ll post the results on Monday.
The book I think you’re pulling this from is Player’s Options: Skills and Powers. If that’s the case, you’re going to have to redo the above scores. You’re only allowed to split off by two points in each direction. For example, if you have a Strength score of 12, the max either Power or Stamina can be 14.
I haven’t checked in a while, but I thought it said that in most cases, the scores should be off by no more than two. Ash is an exceptional individual, so he gets to be the exception.
Wow, I’m surprised nobody took into account his ability to resist/overcome possession (or is that what a Will Save /cussedness would save against?)
I think his biggest advantage would be constitution, maybe also endurance. Ash takes an enormous amount of punishment, and a lot of it is protracted ordeals.
Now I’ve got an urge to Play Fallout 1 and 2 again with a character named Ash, trying to emulate the character as closely as possible.
Can it be done with the SPECIAL system?
I’m thinking High Constitution, decent intelligence, medium to high perception(his gun skill seems to be pretty good), high endurance, low charisma, High luck, high agility, high strength. Probably have to use an editor to make it work, because there aren’t enough points to go around.
Of course, then you have perks and skills to worry about.