What’s really funny is that Jobs says Flash is bad since it’s closed. LMAO.
This is an interesting analysis from Forrester Research that points out some benefits of the approach and points out that the target customer is not ‘Tech people’, it is our mothers.
Well, according to this guy, to develop with Flash, you have to purchase a $600 (proprietary) software package from Adobe. With XCode you develop with a free (proprietary) software package from Apple - or use truly open HTML authoring tools. His bottom line is:
*"Adobe: not open, claim to be.
Apple: not open, don’t claim to be, contribute heavily to that which is truly open."
XCode only runs on OSX, doesn’t it? So you need to buy a whole computer from Apple in order to develop iPhone/iPad apps.
(And I’m not sure what you meant by “HTML authoring tools,” are you just pointing out that iPhones can view HTML?)
This is, simply, a lie. I can listen to a song/watch a movie, etc. via a great number of software programs that don’t have a damn thing to do with Apple. Did you want to just admit you don’t know what you’re talking about, or do you want to make some more unsubstantiated lies?
This has changed for music. Itunes no longer has DRM on it. It has been this way for more than a year. You get ACC files which can be used on a great number of devices without any connection to Apple.
Apple just made it harder to write an iPhone/iPad app. They no longer allow other tools to be used other than their stuff. I know of a guy who stopped working on an app due to this.
It’s pretty clear that Apple is very nervous about Android - a perfect example is Jobs recent claim that Android “has a porn store” which is a bold faced lie.
Well, a computer is pretty much a given for both Flash or XCode development (without cost arguments, please).
With HTML, CSS and Javascript you can create perfectly functional web based applications (like the GMail app) with open tools. Quite a bit more than just viewing HTML.
For God’s sake, Munch. Just because something is not true doesn’t make it a lie.
Fair enough. Doesn’t mean it isn’t deliberately ignorant though. There are plenty of reasons to bag on Apple - there’s no need to make shit up.
Yeah, but for someone who already has a Windows system and a full set of Windows software, this represents a whole additional computer that needs to be purchased and maintained.
Are you saying I can purchase a movie from the iTunes Store and view it with some software other than iTunes/Quicktime?
From wiki:
That’s true of anytime you’re developing for multiple systems. Linux is totally open source and I don`t know anybody who would develop for Linux on Windows or OS X. They’d work on Linux. In fact, I’d say it’s a totally ridiculous objection.
Also, for the professional desktop software business (where I have spent 30 years), the cost of hardware is trivial compared to staff and marketing expenses. If you are doing hobby development, then you have to choose your hobby platform.
Businesses don’t worry about such mundane things.
But they do care about the $600 Adobe software license?
Buying a Mac is not the problem. It’s buying multiple Macs for development, testing and Q/A. It’s acquiring or training expertise in the separate tools, which are not transferable to other projects. The only reason we no longer produce iPhone versions of our mobile apps is because we are a small company and cannot afford the expense of Jobs’ mandated tools.
We already have the Adobe tools, because we use them for other projects.
Ah, but you only answered half his question.
Bolding mine.
I can easily play m4v files on my Windows computer. It’s not a problem.
Can you tell how i can purchase such a file from Apple without installing the iTunes application?
Touché.
Although looking at Cerowyn’s post, there are little mom-and-pop’s that can’t compete. Technically those are businesses, too, and it does appear that they worry about both the meager cost of computers and their Adobe software.
You can buy downloaded music from other sources such as Amazon. iTunes is not the only way to buy music online.